| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: ... | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "quick_animation.h" | 
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| 19 |  | 
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| 20 | #include "compiler.h" | 
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| 21 | #include "debug.h" | 
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| 22 | #ifndef NULL | 
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| 23 | #define NULL 0 | 
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| 24 | #endif | 
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| 25 |  | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  *  standard constructor | 
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| 31 | */ | 
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| 32 | QuickAnimation::QuickAnimation () | 
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| 33 | { | 
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| 34 |    this->setClassID(CL_QUICK_ANIMATION, "QuickAnimation"); | 
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| 35 |  | 
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| 36 |    // initialize the First KeyFrame (will be deleted if a new one gets created) | 
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| 37 |    this->count = 0; | 
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| 38 |    this->first = this->current = new QuickKeyFrame; | 
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| 39 |    this->first->next = this->first->prev = this->first; | 
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| 40 |    this->first->position = 0.0; | 
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| 41 |    this->first->value = 0.0; | 
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| 42 | } | 
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| 43 |  | 
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| 44 | /** | 
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| 45 |  *  deletes all the deconstructor stuff | 
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| 46 | */ | 
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| 47 | QuickAnimation::~QuickAnimation () | 
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| 48 | { | 
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| 49 |   this->current = this->first; | 
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| 50 |   QuickKeyFrame* delKF = this->first; | 
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| 51 |  | 
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| 52 |   do | 
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| 53 |   { | 
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| 54 |     delKF = this->current; | 
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| 55 |     this->current = this->current->next; | 
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| 56 |     delete delKF; | 
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| 57 |   }  while (this->current != this->first); | 
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| 58 |  | 
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| 59 | } | 
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| 60 |  | 
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| 61 | /** | 
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| 62 |  *  adds a new entry to the list of keyframes | 
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| 63 |  * @param position the position to add the key to | 
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| 64 |  * @param value the Value to set for the position | 
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| 65 |  * @returns false if the key existed already for a given position | 
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| 66 | */ | 
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| 67 | void QuickAnimation::addEntry(float position, float value) | 
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| 68 | { | 
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| 69 |   // create the new KeyFrame | 
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| 70 |   QuickKeyFrame* newKey = new QuickKeyFrame; | 
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| 71 |   newKey->position = position; | 
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| 72 |   newKey->value = value; | 
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| 73 |  | 
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| 74 |   // if we add a KeyFrame for the first Time: | 
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| 75 |   if (unlikely (this->count == 0)) | 
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| 76 |   { | 
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| 77 |     delete this->first; | 
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| 78 |  | 
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| 79 |     newKey->next  = newKey; | 
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| 80 |     newKey->prev  = newKey; | 
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| 81 |     this->first   = newKey; | 
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| 82 |     this->current = newKey; | 
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| 83 |   } | 
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| 84 |   // if the KeyFrame is in front of the FIRST keyFrame | 
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| 85 |   else if (this->first->position > position) | 
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| 86 |   { | 
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| 87 |     newKey->next = this->first; | 
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| 88 |     newKey->prev = this->first->prev; | 
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| 89 |     newKey->prev->next = newKey; | 
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| 90 |     newKey->next->prev = newKey; | 
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| 91 |  | 
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| 92 |     this->first = newKey; // the new Key becomes the FIRST. | 
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| 93 |   } | 
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| 94 |   // if the KeyFrame is at the End of the Animation | 
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| 95 |   else if (this->first->prev->position < position) | 
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| 96 |   { | 
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| 97 |     newKey->next = this->first; | 
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| 98 |     newKey->prev = this->first->prev; | 
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| 99 |     newKey->prev->next = newKey; | 
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| 100 |     newKey->next->prev = newKey; | 
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| 101 |   } | 
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| 102 |   // if the Key is between two frames. | 
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| 103 |   else | 
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| 104 |   { | 
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| 105 |     this->current = this->first; | 
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| 106 |     do | 
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| 107 |     { | 
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| 108 |       if (this->current->position < position && this->current->next->position > position) | 
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| 109 |         break; | 
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| 110 |       // if it is the same as an already existing keyframe | 
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| 111 |       else if (this->current->position == position) | 
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| 112 |       { | 
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| 113 |         this->current->value = value; | 
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| 114 |         delete newKey; | 
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| 115 |         return; | 
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| 116 |       } | 
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| 117 |       this->current = this->current->next; | 
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| 118 |     } while (this->current != this->first); | 
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| 119 |  | 
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| 120 |     newKey->next = this->current->next; | 
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| 121 |     newKey->prev = this->current; | 
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| 122 |     newKey->next->prev = newKey; | 
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| 123 |     newKey->prev->next = newKey; | 
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| 124 |   } | 
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| 125 |   this->current = this->first; | 
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| 126 |   ++this->count; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | /** | 
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| 130 |  *  changes an entry in the region of position | 
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| 131 |  * @param position the Position of an existing keyframe | 
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| 132 |  * @param region a deviation of the existing keyframe (like a delta in witch to search for | 
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| 133 |  * @param value the new Value | 
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| 134 |  | 
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| 135 |    if the Entry at the in the region of the specified position is found, it will be changed. | 
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| 136 |     Otherwise a new KeyFrame will be created with value at position. | 
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| 137 |    @todo rimplement | 
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| 138 | */ | 
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| 139 | void QuickAnimation::changeEntry(float position, float value, float region) | 
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| 140 | { | 
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| 141 |  | 
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| 142 |   if ((this->first->position > position + region) || this->first->prev->position < position - region || this->count == 0) | 
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| 143 |     this->addEntry(position, value); | 
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| 144 |   else | 
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| 145 |   { | 
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| 146 |     this->current = this->first; | 
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| 147 |     do | 
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| 148 |     { | 
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| 149 |       if (this->current->position > position + region) | 
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| 150 |       { | 
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| 151 |         this->addEntry(position, value); | 
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| 152 |         return; | 
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| 153 |       } | 
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| 154 |       if (this->current->position < position+region && this->current->position > position-region) | 
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| 155 |       { | 
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| 156 |         this->current->value = value; | 
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| 157 |         return; | 
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| 158 |       } | 
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| 159 |       this->current = this->current->next; | 
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| 160 |     }  while (this->current != this->first); | 
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| 161 |   } | 
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| 162 | } | 
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| 163 |  | 
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| 164 |  | 
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| 165 | /** | 
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| 166 |  * removes a KeyFrame from the List. | 
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| 167 |  * @param position | 
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| 168 |  * @return | 
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| 169 |  */ | 
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| 170 | void QuickAnimation::removeEntry(float position) | 
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| 171 | { | 
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| 172 |   this->current = this->first; | 
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| 173 |  | 
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| 174 |   if (this->count <= 0) | 
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| 175 |   { | 
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| 176 |     this->current->value = 0.0; | 
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| 177 |     this->current->position = 0.0; | 
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| 178 |     count = 0; | 
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| 179 |     return; | 
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| 180 |   } | 
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| 181 |   else | 
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| 182 |   { | 
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| 183 |     do | 
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| 184 |     { | 
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| 185 |       if (this->current->position == position) | 
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| 186 |       { | 
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| 187 |         if (this->current == this->first) | 
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| 188 |           this->first = this->first->next; | 
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| 189 |         this->current->next->prev = this->current->prev; | 
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| 190 |         this->current->prev->next = this->current->next; | 
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| 191 |         delete this->current; | 
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| 192 |         break; | 
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| 193 |       } | 
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| 194 |       this->current = this->current->next; | 
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| 195 |     } while (this->current != this->first); | 
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| 196 |  | 
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| 197 |     count --; | 
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| 198 |     this->current = this->first; | 
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| 199 |   } | 
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| 200 | } | 
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| 201 |  | 
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| 202 |  | 
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| 203 | /** | 
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| 204 |  *  returns the value of the animation at a certain position | 
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| 205 |  * @param position the position to get the value from :) | 
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| 206 | */ | 
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| 207 | float QuickAnimation::getValue(float position) | 
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| 208 | { | 
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| 209 |   while (true) | 
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| 210 |   { | 
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| 211 |     // if we have a match | 
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| 212 |     if (likely(this->current->position <= position && this->current->next->position >= position)) | 
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| 213 |       return this->current->value + (this->current->next->value - this->current->value) | 
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| 214 |           * ((position-this->current->position) / (this->current->next->position -this->current->position)); | 
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| 215 |  | 
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| 216 |     else if (unlikely(this->first->prev->position < position)) | 
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| 217 |       return this->first->prev->value; | 
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| 218 |     else if (unlikely(this->first->position > position)) | 
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| 219 |       return this->first->value; | 
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| 220 |     else if(likely(this->current->next->position < position)) | 
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| 221 |       this->current = this->current->next; | 
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| 222 |     else if (likely(this->current->position > position)) | 
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| 223 |       this->current = this->current->prev; | 
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| 224 |   } | 
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| 225 | } | 
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| 226 |  | 
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| 227 | /** | 
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| 228 |  *  outputs some nice information about this class | 
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| 229 | */ | 
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| 230 | void QuickAnimation::debug() | 
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| 231 | { | 
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| 232 |   this->current = this->first; | 
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| 233 |  | 
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| 234 |   PRINT(0)("QuickAnim(entries:%d)::(position, value)", this->count); | 
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| 235 |   do | 
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| 236 |     { | 
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| 237 |       PRINT(0)("->(%f, %f)", this->current->position, this->current->value); | 
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| 238 |       this->current = this->current->next; | 
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| 239 |     } while(this->current != this->first); | 
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| 240 |  | 
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| 241 |   PRINT(0)("\n"); | 
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| 242 |   this->current = this->first; | 
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| 243 | } | 
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