| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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| 22 | |
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| 23 | #include "network_stream.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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| 26 | #include "debug.h" |
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| 27 | |
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| 28 | |
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| 29 | /* include your own header */ |
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| 30 | #include "network_manager.h" |
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| 31 | |
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| 32 | |
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| 33 | /* using namespace std is default, this needs to be here */ |
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| 34 | using namespace std; |
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| 35 | |
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| 36 | |
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| 37 | NetworkManager* NetworkManager::singletonRef = NULL; |
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| 38 | |
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| 39 | /** |
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| 40 | * standard constructor |
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| 41 | */ |
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| 42 | NetworkManager::NetworkManager() |
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| 43 | { |
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| 44 | /* set the class id for the base object */ |
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| 45 | this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); |
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| 46 | |
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| 47 | /* initialize the references */ |
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| 48 | this->netStreamList = NULL; |
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| 49 | this->syncList = NULL; |
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| 50 | this->tmpStream = NULL; |
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| 51 | this->hostID = -1; |
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| 52 | this->bGameServer = false; |
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| 53 | |
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| 54 | PRINTF(0)("NetworkManager created\n"); |
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| 55 | } |
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| 56 | |
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| 57 | |
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| 58 | /** |
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| 59 | * standard deconstructor |
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| 60 | */ |
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| 61 | NetworkManager::~NetworkManager() |
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| 62 | {} |
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| 63 | |
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| 64 | |
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| 65 | /** |
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| 66 | * initializes the network manager |
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| 67 | */ |
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| 68 | void NetworkManager::initialize() |
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| 69 | { |
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| 70 | /* get the synchronizeable list from the class list */ |
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| 71 | this->netStreamList = ClassList::getList(CL_SYNCHRONIZEABLE); |
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| 72 | PRINTF(0)("NetworkManager initzalized\n"); |
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| 73 | } |
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| 74 | |
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| 75 | |
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| 76 | /** |
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| 77 | * shutsdown the network manager |
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| 78 | */ |
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| 79 | void NetworkManager::shutdown() |
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| 80 | { |
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| 81 | |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | /** |
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| 86 | * creates a connection from one object to a host |
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| 87 | * @param hostName: the name of the destination host |
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| 88 | */ |
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| 89 | int NetworkManager::establishConnection(const char* name, unsigned int port) |
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| 90 | { |
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| 91 | IPaddress ipAddress; |
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| 92 | int error = SDLNet_ResolveHost(&ipAddress, name, port); |
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| 93 | if( error == -1) { |
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| 94 | printf("\n\nerror on address resolution, program inconsistency\n\n"); |
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| 95 | return -1; |
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| 96 | } |
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| 97 | |
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| 98 | this->tmpStream = new NetworkStream(ipAddress); |
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| 99 | return 1; |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | /** |
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| 104 | * creates a new NetworkStream of server type |
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| 105 | * @param port: number of the TCP port |
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| 106 | */ |
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| 107 | int NetworkManager::createServer(unsigned int port) |
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| 108 | { |
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| 109 | this->tmpStream = new NetworkStream(port); |
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| 110 | this->bGameServer = true; |
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| 111 | SDL_Delay(20); |
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| 112 | return 1; |
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| 113 | } |
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| 114 | |
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| 115 | |
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| 116 | /** |
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| 117 | * creates a connection from one object to a host |
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| 118 | * @param address: the address of the destination host |
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| 119 | * @param synchronizeable: reference to the sync object |
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| 120 | */ |
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| 121 | NetworkStream& NetworkManager::establishConnection(IPaddress& address, Synchronizeable& sync) |
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| 122 | { |
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| 123 | /* creating a new network stream, it will register itself automaticaly to the class list */ |
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| 124 | this->tmpStream = new NetworkStream(address); |
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| 125 | this->tmpStream->connectSynchronizeable(sync); |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | /** |
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| 130 | * creates a new NetworkStream of server type |
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| 131 | * @param sync: the listener |
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| 132 | */ |
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| 133 | NetworkStream& NetworkManager::createServer(Synchronizeable& sync, unsigned int port) |
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| 134 | { |
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| 135 | PRINTF(0)("Create a new server socket\n"); |
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| 136 | /* creating a new network stream, it will register itself automaticaly to the class list */ |
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| 137 | this->tmpStream = new NetworkStream(port); |
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| 138 | this->tmpStream->connectSynchronizeable(sync); |
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| 139 | this->bGameServer = true; |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | /** |
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| 144 | * teardown a connection |
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| 145 | */ |
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| 146 | void NetworkManager::shutdownConnection() |
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| 147 | { |
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| 148 | PRINTF(0)("Shutdown connection\n"); |
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| 149 | } |
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| 150 | |
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| 151 | |
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| 152 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) |
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| 153 | { |
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| 154 | this->tmpStream->connectSynchronizeable(sync); |
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| 155 | } |
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| 156 | |
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| 157 | |
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| 158 | /** |
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| 159 | * sync the network |
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| 160 | */ |
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| 161 | void NetworkManager::synchronize() |
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| 162 | { |
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| 163 | if (this->netStreamList != NULL || (this->netStreamList = ClassList::getList(CL_NETWORK_STREAM)) != NULL) |
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| 164 | { |
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| 165 | std::list<BaseObject*>::const_iterator stream; |
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| 166 | for (stream = this->netStreamList->begin(); stream != this->netStreamList->end(); ++stream) |
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| 167 | if( static_cast<NetworkStream*>(*stream)->isActive()) |
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| 168 | static_cast<NetworkStream*>(*stream)->processData(); |
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| 169 | |
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| 170 | } |
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| 171 | |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | * Sets the hostID to a specific number |
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| 176 | * @param id: The new ID |
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| 177 | */ |
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| 178 | void NetworkManager::setHostID(int id) |
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| 179 | { |
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| 180 | this->hostID = id; |
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| 181 | } |
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