[10023] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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[10104] | 4 | Copyright (C) 2004-2006 orx |
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[10023] | 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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[10104] | 12 | main-programmer: Marc Schaerrer |
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[10023] | 13 | co-programmer: |
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| 14 | */ |
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| 15 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 16 | |
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| 17 | #include "swarm_launcher.h" |
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| 18 | |
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| 19 | #include "weapon_manager.h" |
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| 20 | #include "world_entities/projectiles/projectile.h" |
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[10080] | 21 | #include "world_entities/projectiles/swarm_projectile.h" |
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[10023] | 22 | |
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| 23 | #include "model.h" |
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| 24 | |
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| 25 | #include "state.h" |
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| 26 | #include "animation3d.h" |
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| 27 | |
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[10073] | 28 | #include <list> |
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| 29 | #include <iterator> |
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| 30 | #include "util/state.h" |
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| 31 | |
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| 32 | #include "math/quaternion.h" |
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| 33 | |
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[10023] | 34 | #include "util/loading/factory.h" |
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| 35 | |
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| 36 | #include "class_id_DEPRECATED.h" |
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| 37 | |
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[10073] | 38 | using namespace std; |
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| 39 | |
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[10023] | 40 | ObjectListDefinitionID(SwarmLauncher, CL_SWARM_LAUNCHER); |
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| 41 | CREATE_FACTORY(SwarmLauncher); |
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| 42 | |
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| 43 | /** |
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| 44 | * standard constructor |
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| 45 | * |
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| 46 | * creates a new SwarmLauncher |
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| 47 | */ |
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| 48 | SwarmLauncher::SwarmLauncher() |
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| 49 | : Weapon() |
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| 50 | { |
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| 51 | this->init(); |
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| 52 | } |
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| 53 | |
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| 54 | /** |
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| 55 | * creates a new SwarmLauncher from a TiXmlElement |
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| 56 | */ |
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| 57 | SwarmLauncher::SwarmLauncher(const TiXmlElement* root) |
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| 58 | { |
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| 59 | this->init(); |
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| 60 | if (root != NULL) |
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| 61 | this->loadParams(root); |
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| 62 | } |
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| 63 | |
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| 64 | /** |
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| 65 | * standard deconstructor |
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| 66 | */ |
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| 67 | SwarmLauncher::~SwarmLauncher () |
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| 68 | { |
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| 69 | // model will be deleted from WorldEntity-destructor |
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| 70 | } |
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| 71 | |
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| 72 | void SwarmLauncher::init() |
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| 73 | { |
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| 74 | this->registerObject(this, SwarmLauncher::_objectList); |
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| 75 | |
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| 76 | Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); |
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| 77 | Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); |
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| 78 | |
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| 79 | animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 80 | animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 81 | animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 82 | animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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| 83 | |
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| 84 | animation1->setInfinity(ANIM_INF_CONSTANT); |
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| 85 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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| 86 | |
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| 87 | this->setStateDuration(WS_SHOOTING, .6); |
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| 88 | this->setStateDuration(WS_RELOADING, 1.0f); |
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| 89 | this->setStateDuration(WS_ACTIVATING, .4); |
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| 90 | this->setStateDuration(WS_DEACTIVATING, .4); |
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| 91 | |
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| 92 | this->setEnergyMax(10); |
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| 93 | this->increaseEnergy(10); |
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| 94 | //this->minCharge = 2; |
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| 95 | |
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| 96 | this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET | WTYPE_DIRECTIONAL | WTYPE_LIGHT); |
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| 97 | this->setProjectileTypeC("SwarmProjectile"); |
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| 98 | |
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| 99 | this->loadModel("models/guns/turret1.obj", 1.0); |
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| 100 | |
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| 101 | this->setEmissionPoint(1.684, 0.472, 0); |
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[10079] | 102 | this->getProjectileFactory()->prepare(50); |
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[10023] | 103 | |
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[10037] | 104 | this->setActionSound(WA_SHOOT, "sound/explosions/explosion_1.wav"); |
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[10023] | 105 | this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav"); |
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| 106 | this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); |
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| 107 | |
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| 108 | } |
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| 109 | |
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| 110 | void SwarmLauncher::loadParams(const TiXmlElement* root) |
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| 111 | { |
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| 112 | Weapon::loadParams(root); |
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| 113 | } |
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| 114 | |
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| 115 | void SwarmLauncher::activate() |
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| 116 | { |
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| 117 | } |
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| 118 | |
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| 119 | void SwarmLauncher::deactivate() |
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| 120 | { |
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| 121 | } |
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| 122 | |
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| 123 | void SwarmLauncher::tick(float dt) |
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| 124 | { |
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| 125 | if (!Weapon::tickW(dt)) |
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| 126 | return; |
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| 127 | |
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| 128 | Quaternion quat; |
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| 129 | Vector direction; |
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| 130 | if (this->getDefaultTarget() == NULL) |
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| 131 | direction = this->getAbsCoor(); |
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| 132 | else |
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| 133 | direction = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor(); |
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| 134 | |
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| 135 | direction.normalize(); |
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| 136 | |
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| 137 | if (likely (this->getParent() != NULL)) |
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| 138 | quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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| 139 | else |
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| 140 | quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ; |
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| 141 | |
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| 142 | this->setAbsDirSoft(quat, 5); |
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| 143 | } |
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| 144 | |
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| 145 | void SwarmLauncher::fire() |
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| 146 | { |
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[10107] | 147 | bool fired = false; |
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| 148 | |
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[10077] | 149 | Projectile* pj = NULL; |
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[10078] | 150 | for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++) |
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[10073] | 151 | { |
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[10113] | 152 | if( ((*eIterator)->getOMListNumber() == OM_GROUP_00) && ((*eIterator)->getClassCName() != "Weapon") && ((*eIterator)->getClassCName() != "Projectile") && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 300) |
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[10073] | 153 | { |
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| 154 | pj = this->getProjectile(); |
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| 155 | if (pj == NULL) |
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| 156 | return; |
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[10107] | 157 | |
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| 158 | fired = true; |
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[10079] | 159 | pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*115.0 + VECTOR_RAND(10))); |
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| 160 | |
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| 161 | pj->setParent(PNode::getNullParent()); |
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| 162 | pj->setAbsCoor(this->getEmissionPoint()); |
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| 163 | pj->setAbsDir(this->getAbsDir()); |
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[10080] | 164 | dynamic_cast<SwarmProjectile*>(pj)->setTarget( (PNode*)(*eIterator) ); |
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[10179] | 165 | //pj->toList(OM_GROUP_01_PROJ); |
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[10079] | 166 | pj->activate(); |
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[10073] | 167 | } |
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| 168 | } |
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[10107] | 169 | if( !fired) |
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| 170 | this->increaseEnergy( this->getProjectile()->getMinEnergy()); |
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[10023] | 171 | } |
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