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source: orxonox.OLD/branches/playability/src/world_entities/weapons/light_blaster.h @ 10159

Last change on this file since 10159 was 10152, checked in by nicolasc, 17 years ago

finished animation on heavy blaster, started light blaster
code needs some cleanup

File size: 656 bytes
Line 
1#ifndef LIGHT_BLASTER_H
2#define LIGHT_BLASTER_H
3
4
5#include "weapon.h"
6
7/**
8 *      @author Marc Schaerer <marcscha@ee.ethz.ch>
9 * 
10 *  Light Blaster class
11 */
12class LightBlaster : public Weapon
13{
14  //ObjectListDeclaration(LightBlaster);
15  public:
16    LightBlaster ();
17    LightBlaster (const TiXmlElement* root);
18    virtual ~LightBlaster();
19
20    void init();
21    virtual void loadParams(const TiXmlElement* root);
22
23    virtual void activate();
24    virtual void deactivate();
25
26    virtual void fire();
27
28    virtual void draw() const;
29
30  private:
31    PNode*** objComp;
32    Animation3D*** shootAnim;
33
34    PNode** emissionPoint;
35
36    int activeBarrel;
37};
38
39#endif
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