[9972] | 1 | #include "heavy_blaster.h" |
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[9975] | 2 | #include "world_entities/projectiles/projectile.h" |
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[9972] | 3 | |
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[9975] | 4 | #include "world_entity.h" |
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| 5 | #include "static_model.h" |
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| 6 | #include "weapon_manager.h" |
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| 7 | #include "util/loading/factory.h" |
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| 8 | |
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| 9 | #include "animation3d.h" |
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| 10 | |
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| 11 | #include "loading/fast_factory.h" |
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| 12 | |
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| 13 | CREATE_FACTORY(HeavyBlaster); |
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| 14 | /** |
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| 15 | * Standard constructor |
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| 16 | */ |
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[10152] | 17 | HeavyBlaster::HeavyBlaster (int leftRight) |
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[9975] | 18 | : Weapon() |
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| 19 | { |
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[10152] | 20 | this->init(leftRight); |
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[9975] | 21 | } |
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| 22 | |
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[9972] | 23 | HeavyBlaster::HeavyBlaster (const TiXmlElement* root = NULL) |
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| 24 | : Weapon() |
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[9975] | 25 | { |
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[10152] | 26 | // TODO add leftRight to params |
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| 27 | this->init(0); |
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[9972] | 28 | if (root != NULL) |
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| 29 | this->loadParams(root); |
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[9975] | 30 | } |
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[9972] | 31 | |
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| 32 | /** |
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| 33 | * Default destructor |
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| 34 | */ |
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| 35 | HeavyBlaster::~HeavyBlaster() |
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[9975] | 36 | { |
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[10152] | 37 | this->deconstr(); |
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| 38 | // model will be deleted from WorldEntity-destructor |
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[9975] | 39 | } |
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[9972] | 40 | |
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[9975] | 41 | void HeavyBlaster::loadParams(const TiXmlElement* root) |
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| 42 | { |
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| 43 | Weapon::loadParams(root); |
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| 44 | } |
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[9972] | 45 | |
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[10152] | 46 | void HeavyBlaster::init(int leftRight) |
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[9975] | 47 | { |
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[10152] | 48 | |
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| 49 | this->leftRight = leftRight; |
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[9975] | 50 | //this->registerObject(this, HeavyBlaster::_objectList); |
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| 51 | |
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| 52 | // this->model = (Model*)ResourceManager::getInstance()->load("models/guns/test_gun.obj", OBJ, RP_CAMPAIGN); |
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| 53 | |
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[10133] | 54 | this->loadModel("models/guns/fragcannon.obj", .4); |
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[9975] | 55 | |
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| 56 | |
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[9998] | 57 | this->setStateDuration(WS_SHOOTING, 0.5); // 2 Schuss pro Sekunde |
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[9975] | 58 | this->setStateDuration(WS_RELOADING, 0); |
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| 59 | this->setStateDuration(WS_ACTIVATING, .5); |
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| 60 | this->setStateDuration(WS_DEACTIVATING, 1); |
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| 61 | |
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[9998] | 62 | this->setEnergyMax(500); |
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| 63 | this->increaseEnergy(500); |
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[9975] | 64 | //this->minCharge = 2; |
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| 65 | |
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| 66 | this->setActionSound(WA_SHOOT, "sound/laser.wav"); |
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| 67 | this->setActionSound(WA_ACTIVATE, "sound/voices/lasers.wav"); |
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| 68 | this->setActionSound(WA_RELOAD, "sound/spawn/alien_generator.wav"); |
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| 69 | |
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| 70 | this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); |
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[9979] | 71 | this->setProjectileTypeC("HBolt"); // FIXME temp project type until the blaste class exist |
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[9998] | 72 | this->prepareProjectiles(5); |
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[9975] | 73 | |
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[10136] | 74 | this->setBarrels(3); |
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| 75 | this->setSegs(2); |
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[10152] | 76 | this->activeBarrel = 0; |
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| 77 | // this->init2(); |
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[10136] | 78 | |
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[10133] | 79 | |
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[10152] | 80 | |
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| 81 | this->objComp = new PNode**[this->getBarrels()]; |
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| 82 | this->emissionPoint = new PNode*[this->getBarrels()]; |
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| 83 | this->shootAnim = new Animation3D**[this->getBarrels()]; |
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| 84 | for (int i = 0; i < this->getBarrels(); i++) |
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| 85 | { |
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| 86 | this->objComp[i] = new PNode* [this->getSegs()]; |
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| 87 | this->emissionPoint[i] = new PNode; |
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| 88 | this->emissionPoint[i]->setParent(this); //< One EmissionPoint, that is a PNode connected to the weapon. You can set this to the exitting point of the Projectiles |
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| 89 | this->emissionPoint[i]->setName("EmissionPoint"); |
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| 90 | this->emissionPoint[i]->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 91 | this->shootAnim[i] = new Animation3D* [this->getSegs()]; |
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| 92 | for(int j = 0; j < this->getSegs(); j++) |
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| 93 | { |
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| 94 | this->objComp[i][j] = new PNode; |
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| 95 | this->shootAnim[i][j] = new Animation3D(this->objComp[i][j]); |
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| 96 | this->shootAnim[i][j]->setInfinity(ANIM_INF_CONSTANT); |
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| 97 | } |
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| 98 | } |
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| 99 | |
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[10159] | 100 | if (this->leftRight == W_RIGHT) |
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| 101 | { |
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[10152] | 102 | this->emissionPoint[0]->setRelCoor(Vector(1.1, 0.14, 0.06)); |
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| 103 | this->emissionPoint[1]->setRelCoor(Vector(1.1, -.06, 0.14)); |
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| 104 | this->emissionPoint[2]->setRelCoor(Vector(1.1, 0.06, -.14)); |
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[10159] | 105 | } |
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| 106 | else { |
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| 107 | this->emissionPoint[0]->setRelCoor(Vector(1.1, 0.14, -.06)); |
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| 108 | this->emissionPoint[1]->setRelCoor(Vector(1.1, -.06, -.14)); |
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| 109 | this->emissionPoint[2]->setRelCoor(Vector(1.1, 0.06, 0.14)); |
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| 110 | } |
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[10152] | 111 | |
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| 112 | |
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| 113 | // Animation3D* animB0Shoot = this->getAnimation(WS_SHOOTING0, this->objComp[0][0]); |
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[10136] | 114 | // Animation3D* animB1Shoot = this->getAnimation(WS_SHOOTING1, this->objComp2); |
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| 115 | // Animation3D* animB2Shoot = this->getAnimation(WS_SHOOTING2, this->objComp3); |
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[10152] | 116 | // Animation3D* animT0Shoot = this->getAnimation(WS_SHOOTING3, this->objComp[0][1]); |
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[10136] | 117 | // Animation3D* animT1Shoot = this->getAnimation(WS_SHOOTING4, this->objComp5); |
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| 118 | // Animation3D* animT2Shoot = this->getAnimation(WS_SHOOTING5, this->objComp6); |
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[10133] | 119 | |
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[10152] | 120 | |
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| 121 | // this->shootAnim[0][0]->setInfinity(ANIM_INF_CONSTANT); |
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[10136] | 122 | // animB1Shoot->setInfinity(ANIM_INF_CONSTANT); |
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| 123 | // animB2Shoot->setInfinity(ANIM_INF_CONSTANT); |
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| 124 | // animT0Shoot->setInfinity(ANIM_INF_CONSTANT); |
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| 125 | // animT1Shoot->setInfinity(ANIM_INF_CONSTANT); |
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| 126 | // animT2Shoot->setInfinity(ANIM_INF_CONSTANT); |
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[10133] | 127 | |
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[10152] | 128 | for (int i = 0; i < this->getBarrels(); i++){ |
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[10159] | 129 | this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.05, ANIM_LINEAR, ANIM_NULL); |
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| 130 | this->shootAnim[i][0]->addKeyFrame(Vector(-0.3, 0.0, 0.0), Quaternion(), 0.9, ANIM_LINEAR, ANIM_NULL); |
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| 131 | this->shootAnim[i][0]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.55, ANIM_LINEAR, ANIM_NULL); |
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[10133] | 132 | |
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[10159] | 133 | this->shootAnim[i][1]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.05, ANIM_LINEAR, ANIM_NULL); |
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| 134 | this->shootAnim[i][1]->addKeyFrame(Vector(-0.4, 0.0, 0.0), Quaternion(), 1.2, ANIM_LINEAR, ANIM_NULL); |
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| 135 | this->shootAnim[i][1]->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.25, ANIM_LINEAR, ANIM_NULL); |
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[10152] | 136 | } |
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[10133] | 137 | |
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[9975] | 138 | Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this); |
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| 139 | Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this); |
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| 140 | |
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| 141 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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| 142 | animation3->setInfinity(ANIM_INF_CONSTANT); |
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| 143 | |
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[10152] | 144 | // this->setEmissionPoint(3.8, 1.2, 0, 0); |
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[9975] | 145 | |
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| 146 | animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
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| 147 | animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
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| 148 | |
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| 149 | animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
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| 150 | animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
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| 151 | } |
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| 152 | |
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| 153 | |
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| 154 | void HeavyBlaster::fire() |
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| 155 | { |
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| 156 | Projectile* pj = this->getProjectile(); |
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| 157 | if (pj == NULL) |
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| 158 | return; |
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| 159 | |
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| 160 | // set the owner |
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| 161 | pj->setOwner(this->getOwner()); |
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| 162 | pj->setParent(PNode::getNullParent()); |
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| 163 | |
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[10044] | 164 | // pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5)); |
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[10046] | 165 | // pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*130 + VECTOR_RAND(1)); |
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[10044] | 166 | pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*130 + VECTOR_RAND(1)); |
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[9975] | 167 | |
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[10152] | 168 | pj->setAbsCoor(this->emissionPoint[this->activeBarrel]->getAbsCoor()); |
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| 169 | // pj->setAbsCoor(this->getEmissionPoint(0)); |
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[9975] | 170 | pj->setAbsDir(this->getAbsDir()); |
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[10152] | 171 | // pj->toList(OM_GROUP_01_PROJ); |
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[9975] | 172 | pj->activate(); |
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[10152] | 173 | |
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| 174 | // initiate animation |
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| 175 | for (int i = 0; i < this->getSegs(); i++) |
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| 176 | this->shootAnim[this->activeBarrel][i]->replay(); |
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| 177 | |
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| 178 | // switch barrel |
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| 179 | this->activeBarrel = (this->activeBarrel + 1) % this->getBarrels(); |
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[9975] | 180 | } |
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| 181 | |
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| 182 | /** |
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| 183 | * this activates the weapon |
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| 184 | */ |
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| 185 | void HeavyBlaster::activate() |
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| 186 | { |
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| 187 | } |
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| 188 | |
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| 189 | /** |
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| 190 | * this deactivates the weapon |
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| 191 | */ |
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| 192 | void HeavyBlaster::deactivate() |
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| 193 | { |
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| 194 | } |
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| 195 | |
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[10152] | 196 | |
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[9975] | 197 | void HeavyBlaster::draw() const |
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| 198 | { |
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[10133] | 199 | glMatrixMode(GL_MODELVIEW); |
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| 200 | glPushMatrix(); |
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| 201 | glTranslatef (this->getAbsCoor ().x, |
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| 202 | this->getAbsCoor ().y, |
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| 203 | this->getAbsCoor ().z); |
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| 204 | |
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[10152] | 205 | if (this->leftRight == W_LEFT) |
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| 206 | glScalef(1.0, 1.0, -1.0); |
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| 207 | |
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[10133] | 208 | static_cast<StaticModel*>(this->getModel())->draw(6); |
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| 209 | |
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| 210 | glPushMatrix(); |
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[10152] | 211 | glTranslatef (this->objComp[0][0]->getAbsCoor().x, this->objComp[0][0]->getAbsCoor().y, this->objComp[0][0]->getAbsCoor().z); |
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[10136] | 212 | static_cast<StaticModel*>(this->getModel())->draw(1); |
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[10152] | 213 | glPopMatrix(); |
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[10136] | 214 | |
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[10133] | 215 | glPushMatrix(); |
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[10152] | 216 | glTranslatef (this->objComp[1][0]->getAbsCoor().x, this->objComp[1][0]->getAbsCoor().y, this->objComp[1][0]->getAbsCoor().z); |
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[10133] | 217 | static_cast<StaticModel*>(this->getModel())->draw(2); |
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| 218 | glPopMatrix(); |
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| 219 | |
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| 220 | glPushMatrix(); |
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[10152] | 221 | glTranslatef (this->objComp[2][0]->getAbsCoor().x, this->objComp[2][0]->getAbsCoor().y, this->objComp[2][0]->getAbsCoor().z); |
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[10133] | 222 | static_cast<StaticModel*>(this->getModel())->draw(0); |
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[10152] | 223 | glPopMatrix(); |
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[10136] | 224 | |
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[10133] | 225 | glPushMatrix(); |
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[10152] | 226 | glTranslatef (this->objComp[0][1]->getAbsCoor().x, this->objComp[0][1]->getAbsCoor().y, this->objComp[0][1]->getAbsCoor().z); |
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| 227 | static_cast<StaticModel*>(this->getModel())->draw(4); |
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| 228 | glPopMatrix(); |
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| 229 | |
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| 230 | glPushMatrix(); |
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| 231 | glTranslatef (this->objComp[1][1]->getAbsCoor().x, this->objComp[1][1]->getAbsCoor().y, this->objComp[1][1]->getAbsCoor().z); |
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[10133] | 232 | static_cast<StaticModel*>(this->getModel())->draw(5); |
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| 233 | glPopMatrix(); |
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| 234 | |
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| 235 | glPushMatrix(); |
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[10152] | 236 | glTranslatef (this->objComp[2][1]->getAbsCoor().x, this->objComp[2][1]->getAbsCoor().y, this->objComp[2][1]->getAbsCoor().z); |
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[10133] | 237 | static_cast<StaticModel*>(this->getModel())->draw(3); |
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[10152] | 238 | glPopMatrix(); |
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[10133] | 239 | |
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| 240 | glPopMatrix(); |
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[9975] | 241 | } |
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