[9969] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "executor/executor.h" |
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| 21 | #include "util/loading/factory.h" |
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| 22 | #include "util/loading/load_param.h" |
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| 23 | |
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| 24 | |
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| 25 | #include "test_entity2.h" |
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| 26 | #include "debug.h" |
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| 27 | |
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| 28 | #include "state.h" |
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| 29 | #include "player.h" |
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| 30 | #include "playable.h" |
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[9974] | 31 | #include "material.h" |
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[9969] | 32 | |
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| 33 | |
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| 34 | #include "state.h" |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | #include "class_id_DEPRECATED.h" |
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| 39 | ObjectListDefinition(TestEntity2); |
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| 40 | CREATE_FACTORY(TestEntity2); |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | * |
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| 46 | */ |
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| 47 | TestEntity2::TestEntity2() |
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| 48 | { |
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| 49 | this->init(); |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | * |
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| 55 | */ |
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| 56 | TestEntity2::TestEntity2(const TiXmlElement* root) |
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| 57 | { |
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| 58 | this->init(); |
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| 59 | |
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| 60 | if( root != NULL) |
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| 61 | this->loadParams(root); |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | /** |
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| 66 | * |
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| 67 | */ |
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| 68 | TestEntity2::~TestEntity2 () |
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| 69 | {} |
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| 70 | |
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| 71 | |
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| 72 | /** |
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| 73 | * |
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| 74 | */ |
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| 75 | void TestEntity2::init() |
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| 76 | { |
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| 77 | this->registerObject(this, TestEntity2::_objectList); |
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| 78 | this->toList(OM_GROUP_00); |
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[9974] | 79 | |
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| 80 | this->material = new Material(); |
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| 81 | this->material->setIllum(3); |
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| 82 | this->material->setDiffuse(0.0,0.0,0.0); |
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| 83 | this->material->setSpecular(0.0,0.0,0.0); |
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| 84 | this->material->setAmbient(1.0, 0.0, 1.0); |
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| 85 | |
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[9989] | 86 | this->angle = 0; |
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| 87 | this->rotationSpeed = 10; |
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| 88 | |
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[9978] | 89 | //this->material->setDiffuseMap("maps/torp2.png"); |
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[9969] | 90 | } |
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| 91 | |
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| 92 | |
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| 93 | /** |
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| 94 | * loads the Settings of a MD2Creature from an XML-element. |
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| 95 | * @param root the XML-element to load the MD2Creature's properties from |
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| 96 | */ |
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| 97 | void TestEntity2::loadParams(const TiXmlElement* root) |
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| 98 | { |
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| 99 | WorldEntity::loadParams(root); |
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| 100 | } |
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| 101 | |
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[9989] | 102 | |
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| 103 | void TestEntity2::updateAngle() |
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| 104 | { |
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| 105 | this->angle = this->angle + this->rotationSpeed; |
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| 106 | } |
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| 107 | |
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[9969] | 108 | void TestEntity2::draw() const |
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| 109 | { |
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| 110 | |
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[9979] | 111 | glPushAttrib(GL_ENABLE_BIT); |
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| 112 | glDisable(GL_LIGHTING); |
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[9969] | 113 | |
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[9974] | 114 | glPushMatrix(); |
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[9969] | 115 | glMatrixMode(GL_MODELVIEW); |
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| 116 | |
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[9974] | 117 | |
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[9969] | 118 | /* translate */ |
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| 119 | glTranslatef (this->getAbsCoor ().x, |
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| 120 | this->getAbsCoor ().y, |
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| 121 | this->getAbsCoor ().z); |
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| 122 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 123 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 124 | |
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| 125 | //PRINTF(0)("axis: %f\n", axis); |
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[9979] | 126 | |
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| 127 | |
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[9987] | 128 | glEnable(GL_TEXTURE_2D); |
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[9974] | 129 | this->material->select(); |
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[9969] | 130 | |
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[9974] | 131 | glColor3f(0.0, 1.0, 0.0); |
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[9978] | 132 | glBindTexture( GL_TEXTURE_2D, 1 ); |
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| 133 | glBegin(GL_QUADS); // +X |
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| 134 | glTexCoord2f (0.0, 0.0); |
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| 135 | glVertex3f( 0.0f, -0.5f, -0.5f); |
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| 136 | glNormal3f(1.0, 0.0, 0.0); |
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[9974] | 137 | |
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[9978] | 138 | glTexCoord2f (1.0, 0.0); |
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| 139 | glVertex3f( 0.0f, -0.5f , 0.5f); |
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| 140 | glNormal3f(1.0, 0.0, 0.0); |
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[9977] | 141 | |
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[9978] | 142 | glTexCoord2f (1.0, 1.0); |
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| 143 | glVertex3f( 0.0, 0.5f , 0.5f ); |
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[9974] | 144 | glNormal3f(1.0, 0.0, 0.0); |
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[9977] | 145 | |
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[9978] | 146 | |
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| 147 | glTexCoord2f (0.0, 1.0); |
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| 148 | glVertex3f( 0.0, 0.5f, -0.5f ); |
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[9974] | 149 | glNormal3f(1.0, 0.0, 0.0); |
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[9978] | 150 | glEnd(); |
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[9969] | 151 | |
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[9978] | 152 | glBegin(GL_QUADS); // +Y |
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| 153 | glTexCoord2f (0.0, 0.0); |
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| 154 | glVertex3f(-0.5f, 0.0f, -0.5f); |
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| 155 | glNormal3f(0.0, 1.0, 0.0); |
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[9977] | 156 | |
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[9978] | 157 | glTexCoord2f (1.0, 0.0); |
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| 158 | glVertex3f(-0.5f, 0.0f , 0.5f); |
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| 159 | glNormal3f(0.0, 1.0, 0.0); |
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[9977] | 160 | |
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[9978] | 161 | glTexCoord2f (1.0, 1.0); |
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| 162 | glVertex3f( 0.5f, 0.0f , 0.5f ); |
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| 163 | glNormal3f(0.0, 1.0, 0.0); |
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[9969] | 164 | |
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[9978] | 165 | glTexCoord2f (0.0, 1.0); |
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| 166 | glVertex3f( 0.5f, 0.0f, -0.5f ); |
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| 167 | glNormal3f(0.0, 1.0, 0.0); |
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| 168 | glEnd(); |
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[9977] | 169 | |
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[9978] | 170 | glBegin(GL_QUADS);// +Z |
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| 171 | glTexCoord2f (0.0, 0.0); |
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| 172 | glVertex3f(-0.5f, -0.5f, 0.0f); |
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| 173 | glNormal3f(0.0, 0.0, 1.0); |
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[9977] | 174 | |
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[9978] | 175 | glTexCoord2f (1.0, 0.0); |
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| 176 | glVertex3f(-0.5f, 0.5f , 0.0f); |
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| 177 | glNormal3f(0.0, 0.0, 1.0); |
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[9969] | 178 | |
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[9978] | 179 | glTexCoord2f (1.0, 1.0); |
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| 180 | glVertex3f( 0.5f, 0.5f , 0.0f ); |
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| 181 | glNormal3f(0.0, 0.0, 1.0); |
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[9977] | 182 | |
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[9978] | 183 | glTexCoord2f (0.0, 1.0); |
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| 184 | glVertex3f( 0.5f, -0.5f, 0.0f ); |
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| 185 | glNormal3f(0.0, 0.0, 1.0); |
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| 186 | glEnd(); |
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[9974] | 187 | |
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[9978] | 188 | glBegin(GL_QUADS); |
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| 189 | glTexCoord2f (0.0, 0.0); |
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| 190 | glVertex3f( 0.0f, -0.5f, -0.5f); |
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| 191 | glNormal3f(-1.0, 0.0, 0.0); |
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| 192 | |
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| 193 | glTexCoord2f (1.0, 0.0); |
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| 194 | glVertex3f( 0.0f, 0.5f , -0.5f); |
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| 195 | glNormal3f(-1.0, 0.0, 0.0); |
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| 196 | |
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| 197 | glTexCoord2f (1.0, 1.0); |
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| 198 | glVertex3f( 0.0, 0.5f , 0.5f ); |
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| 199 | glNormal3f(-1.0, 0.0, 0.0); |
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| 200 | |
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| 201 | glTexCoord2f (0.0, 1.0); |
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| 202 | glVertex3f( 0.0, -0.5f, 0.5f ); |
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| 203 | glNormal3f(-1.0, 0.0, 0.0); |
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[9969] | 204 | glEnd(); |
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| 205 | |
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[9978] | 206 | glBegin(GL_QUADS); |
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| 207 | glTexCoord2f (0.0, 0.0); |
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| 208 | glVertex3f(-0.5f, 0.0f, -0.5f); |
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| 209 | glNormal3f(0.0, -1.0, 0.0); |
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| 210 | |
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| 211 | glTexCoord2f (1.0, 0.0); |
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| 212 | glVertex3f(0.5f, 0.0f , -0.5f); |
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| 213 | glNormal3f(0.0, -1.0, 0.0); |
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| 214 | |
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| 215 | glTexCoord2f (1.0, 1.0); |
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| 216 | glVertex3f( 0.5f, 0.0f , 0.5f ); |
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| 217 | glNormal3f(0.0, -1.0, 0.0); |
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| 218 | |
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| 219 | glTexCoord2f (0.0, 1.0); |
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| 220 | glVertex3f( -0.5f, 0.0f, 0.5f ); |
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| 221 | glNormal3f(0.0, -1.0, 0.0); |
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| 222 | glEnd(); |
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| 223 | |
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| 224 | glBegin(GL_QUADS); |
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| 225 | glTexCoord2f (0.0, 0.0); |
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| 226 | glVertex3f(-0.5f, -0.5f, 0.0f); |
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| 227 | glNormal3f(0.0, 0.0, -1.0); |
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| 228 | |
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| 229 | glTexCoord2f (1.0, 0.0); |
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| 230 | glVertex3f(0.5f, -0.5f , 0.0f); |
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| 231 | glNormal3f(0.0, 0.0, -1.0); |
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| 232 | |
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| 233 | glTexCoord2f (1.0, 1.0); |
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| 234 | glVertex3f( 0.5f, 0.5f , 0.0f ); |
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| 235 | glNormal3f(0.0, 0.0, -1.0); |
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| 236 | |
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| 237 | glTexCoord2f (0.0, 1.0); |
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| 238 | glVertex3f( -0.5f, 0.5f, 0.0f ); |
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| 239 | glNormal3f(0.0, 0.0, -1.0); |
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| 240 | glEnd(); |
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| 241 | |
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[9989] | 242 | //this->angle += this->rotationSpeed; |
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| 243 | glRotatef(this->angle, 0.0, 1.0, 0.0); |
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| 244 | |
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[9969] | 245 | glPopMatrix(); |
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[9979] | 246 | glPopAttrib(); |
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[9969] | 247 | } |
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| 248 | |
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| 249 | /** |
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| 250 | * |
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| 251 | */ |
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| 252 | void TestEntity2::tick (float time) |
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| 253 | { |
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| 254 | Player* p = State::getPlayer(); |
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| 255 | Playable* pl = p->getPlayable(); |
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| 256 | |
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| 257 | this->setParent(pl); |
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[9987] | 258 | |
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[9989] | 259 | this->updateAngle(); |
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[9969] | 260 | } |
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| 261 | |
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| 262 | |
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| 263 | |
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| 264 | |
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| 265 | |
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| 266 | |
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