[9969] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "executor/executor.h" |
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| 21 | #include "util/loading/factory.h" |
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| 22 | #include "util/loading/load_param.h" |
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| 23 | |
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| 24 | |
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| 25 | #include "test_entity2.h" |
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| 26 | #include "debug.h" |
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| 27 | |
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| 28 | #include "state.h" |
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| 29 | #include "player.h" |
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| 30 | #include "playable.h" |
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[9974] | 31 | #include "material.h" |
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[9969] | 32 | |
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| 33 | |
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| 34 | #include "state.h" |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | #include "class_id_DEPRECATED.h" |
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| 39 | ObjectListDefinition(TestEntity2); |
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| 40 | CREATE_FACTORY(TestEntity2); |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | * |
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| 46 | */ |
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| 47 | TestEntity2::TestEntity2() |
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| 48 | { |
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| 49 | this->init(); |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | * |
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| 55 | */ |
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| 56 | TestEntity2::TestEntity2(const TiXmlElement* root) |
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| 57 | { |
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| 58 | this->init(); |
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| 59 | |
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| 60 | if( root != NULL) |
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| 61 | this->loadParams(root); |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | /** |
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| 66 | * |
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| 67 | */ |
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| 68 | TestEntity2::~TestEntity2 () |
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| 69 | {} |
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| 70 | |
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| 71 | |
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| 72 | /** |
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| 73 | * |
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| 74 | */ |
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| 75 | void TestEntity2::init() |
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| 76 | { |
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| 77 | this->registerObject(this, TestEntity2::_objectList); |
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| 78 | this->toList(OM_GROUP_00); |
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[9974] | 79 | |
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| 80 | this->material = new Material(); |
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| 81 | this->material->setIllum(3); |
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| 82 | this->material->setDiffuse(0.0,0.0,0.0); |
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| 83 | this->material->setSpecular(0.0,0.0,0.0); |
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| 84 | this->material->setAmbient(1.0, 0.0, 1.0); |
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| 85 | |
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[9978] | 86 | //this->material->setDiffuseMap("maps/torp2.png"); |
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[9969] | 87 | } |
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| 88 | |
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| 89 | |
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| 90 | /** |
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| 91 | * loads the Settings of a MD2Creature from an XML-element. |
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| 92 | * @param root the XML-element to load the MD2Creature's properties from |
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| 93 | */ |
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| 94 | void TestEntity2::loadParams(const TiXmlElement* root) |
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| 95 | { |
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| 96 | WorldEntity::loadParams(root); |
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| 97 | } |
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| 98 | |
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| 99 | void TestEntity2::draw() const |
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| 100 | { |
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| 101 | |
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| 102 | |
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[9974] | 103 | glPushMatrix(); |
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[9969] | 104 | glMatrixMode(GL_MODELVIEW); |
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| 105 | |
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[9974] | 106 | |
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[9969] | 107 | /* translate */ |
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| 108 | glTranslatef (this->getAbsCoor ().x, |
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| 109 | this->getAbsCoor ().y, |
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| 110 | this->getAbsCoor ().z); |
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| 111 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 112 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 113 | |
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| 114 | //PRINTF(0)("axis: %f\n", axis); |
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[9978] | 115 | glDisable(GL_TEXTURE_2D); |
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[9974] | 116 | this->material->select(); |
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[9969] | 117 | |
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[9974] | 118 | glColor3f(0.0, 1.0, 0.0); |
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[9978] | 119 | glBindTexture( GL_TEXTURE_2D, 1 ); |
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| 120 | glBegin(GL_QUADS); // +X |
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| 121 | glTexCoord2f (0.0, 0.0); |
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| 122 | glVertex3f( 0.0f, -0.5f, -0.5f); |
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| 123 | glNormal3f(1.0, 0.0, 0.0); |
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[9974] | 124 | |
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[9978] | 125 | glTexCoord2f (1.0, 0.0); |
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| 126 | glVertex3f( 0.0f, -0.5f , 0.5f); |
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| 127 | glNormal3f(1.0, 0.0, 0.0); |
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[9977] | 128 | |
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[9978] | 129 | glTexCoord2f (1.0, 1.0); |
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| 130 | glVertex3f( 0.0, 0.5f , 0.5f ); |
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[9974] | 131 | glNormal3f(1.0, 0.0, 0.0); |
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[9977] | 132 | |
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[9978] | 133 | |
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| 134 | glTexCoord2f (0.0, 1.0); |
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| 135 | glVertex3f( 0.0, 0.5f, -0.5f ); |
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[9974] | 136 | glNormal3f(1.0, 0.0, 0.0); |
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[9978] | 137 | glEnd(); |
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[9969] | 138 | |
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[9978] | 139 | glBegin(GL_QUADS); // +Y |
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| 140 | glTexCoord2f (0.0, 0.0); |
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| 141 | glVertex3f(-0.5f, 0.0f, -0.5f); |
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| 142 | glNormal3f(0.0, 1.0, 0.0); |
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[9977] | 143 | |
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[9978] | 144 | glTexCoord2f (1.0, 0.0); |
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| 145 | glVertex3f(-0.5f, 0.0f , 0.5f); |
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| 146 | glNormal3f(0.0, 1.0, 0.0); |
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[9977] | 147 | |
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[9978] | 148 | glTexCoord2f (1.0, 1.0); |
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| 149 | glVertex3f( 0.5f, 0.0f , 0.5f ); |
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| 150 | glNormal3f(0.0, 1.0, 0.0); |
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[9969] | 151 | |
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[9978] | 152 | glTexCoord2f (0.0, 1.0); |
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| 153 | glVertex3f( 0.5f, 0.0f, -0.5f ); |
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| 154 | glNormal3f(0.0, 1.0, 0.0); |
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| 155 | glEnd(); |
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[9977] | 156 | |
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[9978] | 157 | glBegin(GL_QUADS);// +Z |
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| 158 | glTexCoord2f (0.0, 0.0); |
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| 159 | glVertex3f(-0.5f, -0.5f, 0.0f); |
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| 160 | glNormal3f(0.0, 0.0, 1.0); |
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[9977] | 161 | |
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[9978] | 162 | glTexCoord2f (1.0, 0.0); |
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| 163 | glVertex3f(-0.5f, 0.5f , 0.0f); |
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| 164 | glNormal3f(0.0, 0.0, 1.0); |
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[9969] | 165 | |
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[9978] | 166 | glTexCoord2f (1.0, 1.0); |
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| 167 | glVertex3f( 0.5f, 0.5f , 0.0f ); |
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| 168 | glNormal3f(0.0, 0.0, 1.0); |
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[9977] | 169 | |
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[9978] | 170 | glTexCoord2f (0.0, 1.0); |
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| 171 | glVertex3f( 0.5f, -0.5f, 0.0f ); |
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| 172 | glNormal3f(0.0, 0.0, 1.0); |
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| 173 | glEnd(); |
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[9974] | 174 | |
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[9978] | 175 | glBegin(GL_QUADS); |
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| 176 | glTexCoord2f (0.0, 0.0); |
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| 177 | glVertex3f( 0.0f, -0.5f, -0.5f); |
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| 178 | glNormal3f(-1.0, 0.0, 0.0); |
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| 179 | |
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| 180 | glTexCoord2f (1.0, 0.0); |
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| 181 | glVertex3f( 0.0f, 0.5f , -0.5f); |
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| 182 | glNormal3f(-1.0, 0.0, 0.0); |
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| 183 | |
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| 184 | glTexCoord2f (1.0, 1.0); |
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| 185 | glVertex3f( 0.0, 0.5f , 0.5f ); |
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| 186 | glNormal3f(-1.0, 0.0, 0.0); |
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| 187 | |
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| 188 | glTexCoord2f (0.0, 1.0); |
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| 189 | glVertex3f( 0.0, -0.5f, 0.5f ); |
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| 190 | glNormal3f(-1.0, 0.0, 0.0); |
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[9969] | 191 | glEnd(); |
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| 192 | |
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[9978] | 193 | glBegin(GL_QUADS); |
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| 194 | glTexCoord2f (0.0, 0.0); |
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| 195 | glVertex3f(-0.5f, 0.0f, -0.5f); |
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| 196 | glNormal3f(0.0, -1.0, 0.0); |
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| 197 | |
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| 198 | glTexCoord2f (1.0, 0.0); |
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| 199 | glVertex3f(0.5f, 0.0f , -0.5f); |
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| 200 | glNormal3f(0.0, -1.0, 0.0); |
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| 201 | |
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| 202 | glTexCoord2f (1.0, 1.0); |
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| 203 | glVertex3f( 0.5f, 0.0f , 0.5f ); |
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| 204 | glNormal3f(0.0, -1.0, 0.0); |
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| 205 | |
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| 206 | glTexCoord2f (0.0, 1.0); |
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| 207 | glVertex3f( -0.5f, 0.0f, 0.5f ); |
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| 208 | glNormal3f(0.0, -1.0, 0.0); |
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| 209 | glEnd(); |
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| 210 | |
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| 211 | glBegin(GL_QUADS); |
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| 212 | glTexCoord2f (0.0, 0.0); |
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| 213 | glVertex3f(-0.5f, -0.5f, 0.0f); |
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| 214 | glNormal3f(0.0, 0.0, -1.0); |
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| 215 | |
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| 216 | glTexCoord2f (1.0, 0.0); |
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| 217 | glVertex3f(0.5f, -0.5f , 0.0f); |
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| 218 | glNormal3f(0.0, 0.0, -1.0); |
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| 219 | |
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| 220 | glTexCoord2f (1.0, 1.0); |
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| 221 | glVertex3f( 0.5f, 0.5f , 0.0f ); |
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| 222 | glNormal3f(0.0, 0.0, -1.0); |
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| 223 | |
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| 224 | glTexCoord2f (0.0, 1.0); |
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| 225 | glVertex3f( -0.5f, 0.5f, 0.0f ); |
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| 226 | glNormal3f(0.0, 0.0, -1.0); |
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| 227 | glEnd(); |
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| 228 | |
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[9969] | 229 | glPopMatrix(); |
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[9974] | 230 | // glPopAttrib(); |
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[9969] | 231 | } |
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| 232 | |
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| 233 | /** |
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| 234 | * |
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| 235 | */ |
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| 236 | void TestEntity2::tick (float time) |
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| 237 | { |
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| 238 | Player* p = State::getPlayer(); |
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| 239 | Playable* pl = p->getPlayable(); |
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| 240 | |
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| 241 | this->setParent(pl); |
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| 242 | } |
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| 243 | |
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| 244 | |
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| 245 | |
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| 246 | |
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| 247 | |
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| 248 | |
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