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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/test_bullet.h @ 10113

Last change on this file since 10113 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 940 bytes
Line 
1/*!
2    \projectile.h
3  *  a projectile, that is been shooted by a weapon
4*/
5
6#ifndef _TEST_BULLET_H
7#define _TEST_BULLET_H
8
9#include "projectile.h"
10
11class Vector;
12class Weapon;
13class SpriteParticles;
14class ParticleEmitter;
15class FastFactory;
16
17class TestBullet : public Projectile
18{
19  ObjectListDeclaration(TestBullet);
20
21  public:
22    TestBullet ();
23    virtual ~TestBullet ();
24
25
26    virtual void activate();
27    virtual void deactivate();
28
29    virtual void collidesWith(WorldEntity* entity, const Vector& location);
30
31    virtual void destroy (WorldEntity* killer);
32
33    virtual void tick (float time);
34    virtual void draw () const;
35
36  private:
37    static FastFactory*               fastFactory;
38    static SpriteParticles*           trailParticles;
39    static SpriteParticles*           explosionParticles;
40
41    ParticleEmitter*                  emitter;
42
43
44    WorldEntity* hitEntity; // FIXME TEMPORARY
45
46};
47
48#endif /* _TEST_BULLET_H */
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