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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/swarm_projectile.h @ 10047

Last change on this file since 10047 was 10037, checked in by nicolasc, 17 years ago

added some comments
made swarm missile spin

File size: 1.5 KB
Line 
1/*!
2 * @file swarm_projectile.h
3 * @brief a SwarmProjectile Projectile
4*/
5
6#ifndef _SWARM_PROJECTILE_H
7#define _SWARM_PROJECTILE_H
8
9#include "projectile.h"
10
11class Weapon;
12class SpriteParticles;
13class ParticleEmitter;
14class FastFactory;
15class Aim;
16
17class SwarmProjectile : public Projectile
18{
19  ObjectListDeclaration(SwarmProjectile);
20  public:
21    SwarmProjectile ();
22    virtual ~SwarmProjectile ();
23
24    virtual void activate();
25    virtual void deactivate();
26
27    virtual void collidesWith(WorldEntity* entity, const Vector& location);
28
29    virtual void destroy (WorldEntity* killer);
30
31    virtual void tick (float time);
32    virtual void draw () const;
33
34
35  private:
36    static FastFactory*               fastFactory;
37    static SpriteParticles*           trailParticles;
38    static SpriteParticles*           explosionParticles;
39
40    ParticleEmitter*                  emitter;
41    float                             agility;
42    float                             maxVelocity;
43    float                             speed;
44    Vector                            diffVector ;
45    Vector                            correctionVector;
46
47    PNode*                            target;
48
49    WorldEntity* hitEntity; // FIXME TEMPORARY
50
51    Vector newDirection(Vector curDirection, Vector estTargetDir, float angle);
52
53    // spinning missle
54    void updateAngle(float time);
55    float                             rotationSpeed;
56    float                             angle;
57};
58
59#endif /* _SWARM_PROJECTILE_H */
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