1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004-2006 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | */ |
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16 | |
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17 | |
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18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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19 | |
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20 | #include "spike_ball.h" |
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21 | |
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22 | #include "state.h" |
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23 | #include "model.h" |
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24 | |
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25 | #include "particles/dot_emitter.h" |
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26 | #include "particles/sprite_particles.h" |
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27 | |
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28 | #include <cassert> |
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29 | #include "debug.h" |
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30 | |
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31 | #include "space_ships/space_ship.h" |
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32 | |
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33 | // #include "weapons/weapon.h" |
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34 | // #include "../weapons/weapon_manager.h" |
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35 | |
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36 | #include "class_id_DEPRECATED.h" |
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37 | ObjectListDefinition(SpikeBall); |
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38 | CREATE_FAST_FACTORY_STATIC(SpikeBall); |
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39 | |
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40 | /** |
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41 | * standard constructor |
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42 | */ |
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43 | SpikeBall::SpikeBall () : ProjectileWeapon() |
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44 | { |
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45 | this->registerObject(this, SpikeBall::_objectList); |
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46 | |
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47 | this->loadModel("models/projectiles/spike_ball.obj", .25); |
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48 | |
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49 | this->setMinEnergy(1); |
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50 | this->setHealthMax(1); |
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51 | this->lifeSpan = 1.0; |
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52 | |
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53 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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54 | this->emitter->setParent(this); |
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55 | this->emitter->setSpread(M_PI, M_PI); |
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56 | this->emitter->setEmissionRate(300.0); |
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57 | this->emitter->setEmissionVelocity(50.0); |
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58 | |
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59 | this->speed = 150; |
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60 | |
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61 | this->angle = 0; |
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62 | this->rotationSpeed = 130; |
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63 | |
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64 | this->halo = new Billboard(); |
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65 | this->halo->setSize(2, 2); |
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66 | this->halo->setTexture("hbolt_halo.png"); |
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67 | /* |
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68 | this->weaponMan = new WeaponManager(dynamic_cast<WorldEntity*>(this)); |
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69 | this->weaponMan->setParentEntity(this); |
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70 | this->weaponMan->setSlotCount(1); |
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71 | this->weaponMan->setSlotPosition(0, Vector(0, 0, 0)); |
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72 | this->weaponMan->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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73 | |
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74 | Weapon* cannon = new SpikeLauncher(); |
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75 | cannon->setName( "SpikeLauncher"); |
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76 | this->weaponMan->addWeapon(cannon, 0, 0); |
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77 | this->weaponMan->changeWeaponConfig(0); |
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78 | |
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79 | this->weaponMan->getWeapon(0)->increaseEnergy(50);*/ |
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80 | } |
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81 | |
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82 | |
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83 | /** |
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84 | * standard deconstructor |
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85 | */ |
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86 | SpikeBall::~SpikeBall () |
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87 | { |
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88 | // delete this->emitter; |
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89 | |
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90 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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91 | if (SpikeBall::explosionParticles != NULL && SpikeBall::objectList().size() <= 1) |
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92 | { |
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93 | //if (ClassList::exists(SpikeBall::explosionParticles, CL_PARTICLE_SYSTEM)) |
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94 | // delete SpikeBall::explosionParticles; |
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95 | PRINTF(1)("Deleting SpikeBall Particles\n"); |
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96 | SpikeBall::explosionParticles = NULL; |
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97 | } |
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98 | |
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99 | } |
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100 | |
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101 | SpriteParticles* SpikeBall::explosionParticles = NULL; |
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102 | |
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103 | void SpikeBall::activate() |
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104 | { |
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105 | if (unlikely(SpikeBall::explosionParticles == NULL)) |
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106 | { |
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107 | SpikeBall::explosionParticles = new SpriteParticles(1000); |
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108 | SpikeBall::explosionParticles->setName("BoltExplosionParticles"); |
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109 | SpikeBall::explosionParticles->setLifeSpan(.5, .3); |
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110 | SpikeBall::explosionParticles->setRadius(0.0, 10.0); |
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111 | SpikeBall::explosionParticles->setRadius(.5, 6.0); |
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112 | SpikeBall::explosionParticles->setRadius(1.0, 3.0); |
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113 | SpikeBall::explosionParticles->setColor(0.0, 1,1,0,.9); |
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114 | SpikeBall::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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115 | SpikeBall::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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116 | } |
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117 | |
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118 | this->setDamage(5); |
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119 | this->setHealth(0); |
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120 | this->rotationVector = VECTOR_RAND(1); |
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121 | } |
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122 | |
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123 | |
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124 | void SpikeBall::deactivate() |
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125 | { |
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126 | assert (SpikeBall::explosionParticles != NULL); |
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127 | SpikeBall::explosionParticles->removeEmitter(this->emitter); |
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128 | this->lifeCycle = 0.0; |
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129 | |
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130 | this->toList(OM_NULL); |
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131 | this->removeNode(); |
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132 | SpikeBall::fastFactory->kill(this); |
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133 | } |
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134 | |
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135 | |
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136 | void SpikeBall::collidesWith(WorldEntity* entity, const Vector& location) |
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137 | { |
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138 | PRINTF(0)("Collision with SpikeBall\n"); |
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139 | if (this->hitEntity != entity && entity->isA(CL_NPC)) |
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140 | this->destroy( entity ); |
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141 | this->hitEntity = entity; |
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142 | dynamic_cast<SpaceShip*>(entity)->damage(this->getDamage(),0); |
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143 | // this->deactivate(); |
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144 | } |
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145 | /* |
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146 | void SpikeBall::blow() |
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147 | { |
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148 | const float* v = this->getModel()->getVertexArray(); |
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149 | Projectile* pj = NULL; |
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150 | |
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151 | for (unsigned int i = 0; i < this->getModel()->getVertexCount(); i++) |
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152 | { |
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153 | |
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154 | // v = this->getModel()->getModelInfo |
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155 | |
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156 | pj = this->getProjectile(); |
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157 | if (pj == NULL) |
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158 | return; |
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159 | |
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160 | if (v[i].x * v[i].x + v[i].y * v[i].y + v[i].z * v[i].z > 4) |
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161 | { |
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162 | pj->setParent(PNode::getNullParent()); |
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163 | pj->setAbsCoor(this->getAbsCoor() + v); |
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164 | pj->setAbsDir(v->getNormalized() * this->speed); |
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165 | pj->activate(); |
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166 | } |
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167 | } |
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168 | }*/ |
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169 | |
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170 | |
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171 | /** |
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172 | * signal tick, time dependent things will be handled here |
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173 | * @param dt time since last tick |
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174 | */ |
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175 | void SpikeBall::tick (float dt) |
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176 | { |
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177 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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178 | Vector v = this->velocity * dt; |
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179 | this->shiftCoor(v); |
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180 | |
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181 | if(this->lifeCycle > .9){ |
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182 | printf("called by spikeball "); |
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183 | this->weaponMan->fire(); |
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184 | } |
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185 | |
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186 | if (this->tickLifeCycle(dt)) |
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187 | this->deactivate(); |
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188 | |
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189 | angle += rotationSpeed * dt; |
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190 | } |
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191 | |
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192 | /** |
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193 | * the function gets called, when the projectile is destroyed |
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194 | */ |
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195 | void SpikeBall::destroy (WorldEntity* killer) |
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196 | { |
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197 | ProjectileWeapon::destroy( killer ); |
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198 | PRINTF(5)("DESTROY SpikeBall\n"); |
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199 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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200 | |
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201 | this->emitter->setSystem(SpikeBall::explosionParticles); |
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202 | } |
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203 | |
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204 | |
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205 | void SpikeBall::draw () const |
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206 | { |
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207 | glPushAttrib(GL_ENABLE_BIT); |
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208 | //glDisable(GL_LIGHTING); |
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209 | |
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210 | glMatrixMode(GL_MODELVIEW); |
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211 | glPushMatrix(); |
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212 | |
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213 | float matrix[4][4]; |
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214 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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215 | |
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216 | glRotatef(angle, this->rotationVector.x, this->rotationVector.y, this->rotationVector.z); |
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217 | this->getAbsDir().matrix (matrix); |
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218 | glMultMatrixf((float*)matrix); |
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219 | this->getModel()->draw(); |
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220 | |
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221 | this->halo->draw(); |
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222 | |
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223 | glPopMatrix(); |
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224 | |
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225 | glPopAttrib(); |
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226 | } |
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227 | |
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