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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/spike.h @ 10345

Last change on this file since 10345 was 10345, checked in by marcscha, 17 years ago

SegFault prevention hack in fast factory

File size: 1.0 KB
Line 
1/*!
2 * @file spike.h
3 * @brief light blaster spike
4*/
5
6#ifndef _SPIKE_H
7#define _SPIKE_H
8
9#include "projectile.h"
10#include "effects/billboard.h"
11
12class Vector;
13class Weapon;
14class SpriteParticles;
15class ParticleEmitter;
16class FastFactory;
17
18class Spike : public Projectile
19{
20  ObjectListDeclaration(Spike);
21  public:
22    Spike ();
23    virtual ~Spike ();
24
25
26    virtual void activate();
27    virtual void deactivate();
28
29   //virtual void collidesWith(WorldEntity* entity, const Vector& location);
30
31    virtual void destroy (WorldEntity* killer);
32
33    virtual void tick (float dt);
34    virtual void draw () const;
35
36    inline void setVelocity(Vector velocity) {this->velocity = velocity;}
37  private:
38    static FastFactory*               fastFactory;
39
40    static SpriteParticles*           explosionParticles;
41
42    ParticleEmitter*                  emitter;
43
44    float                             angle;
45    float                             rotationSpeed;
46
47    WorldEntity* hitEntity; // FIXME TEMPORARY
48
49    Vector                            velocity;
50};
51
52#endif /* _SPIKE_H */
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