[10235] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Nicolas Schlumberger |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 18 | |
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| 19 | #include "projectile_weapon.h" |
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| 20 | |
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| 21 | #include "world_entity.h" |
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| 22 | #include "world_entities/weapons/weapon.h" |
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| 23 | #include "model.h" |
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| 24 | #include "sound/resource_sound_buffer.h" |
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| 25 | |
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| 26 | #include <cmath> |
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| 27 | |
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| 28 | #include "debug.h" |
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| 29 | |
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| 30 | ObjectListDefinition(ProjectileWeapon); |
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| 31 | |
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| 32 | /** |
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| 33 | * standard constructor |
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| 34 | */ |
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| 35 | ProjectileWeapon::ProjectileWeapon () : WorldEntity() |
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| 36 | { |
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| 37 | this->registerObject(this, ProjectileWeapon::_objectList); |
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| 38 | |
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| 39 | this->lifeCycle = 0.0; |
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| 40 | this->lifeSpan = 1.0f; /* sec */ |
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| 41 | this->target = NULL; |
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| 42 | this->removeNode(); |
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| 43 | |
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| 44 | /* character attributes */ |
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| 45 | this->setHealth(1.0f); |
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| 46 | this->setDamage(1.0f); // default damage of a projectile_weapon set to 100.0 damage points |
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| 47 | |
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| 48 | this->physDamage = 0.0f; |
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| 49 | this->elecDamage = 0.0f; |
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| 50 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 51 | } |
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| 52 | |
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| 53 | |
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| 54 | /** |
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| 55 | * standard deconstructor |
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| 56 | */ |
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| 57 | ProjectileWeapon::~ProjectileWeapon () |
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| 58 | { |
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| 59 | /* |
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| 60 | do not delete the test projectModel, since it is pnode |
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| 61 | and will be cleaned out by world |
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| 62 | */ |
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| 63 | //delete this->projectile_weaponModel; |
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| 64 | } |
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| 65 | |
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| 66 | ProjectileWeapon::ProjectileWeapon (float pDamage, float eDamage, PNode* target) : WorldEntity() |
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| 67 | { |
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| 68 | this->registerObject(this, ProjectileWeapon::_objectList); |
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| 69 | |
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| 70 | this->lifeCycle = 0.0; |
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| 71 | this->lifeSpan = 1.0f; /* sec */ |
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| 72 | this->removeNode(); |
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| 73 | |
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| 74 | /* character attributes */ |
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| 75 | this->setHealth(1.0f); |
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| 76 | this->setDamage(1.0f); // default damage of a projectile_weapon set to 100.0 damage points |
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| 77 | |
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| 78 | this->physDamage = pDamage; |
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| 79 | this->elecDamage = eDamage; |
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| 80 | this->target = target; |
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| 81 | |
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| 82 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 83 | } |
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| 84 | |
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| 85 | void ProjectileWeapon::initialize(float pDamage, float eDamage, PNode* target) |
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| 86 | { |
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| 87 | /* character attributes*/ |
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| 88 | this->physDamage = pDamage; |
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| 89 | this->elecDamage = eDamage; |
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| 90 | this->target = target; |
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| 91 | } |
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| 92 | |
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| 93 | |
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| 94 | void ProjectileWeapon::loadExplosionSound(const std::string& explosionSound) |
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| 95 | { |
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| 96 | if (!explosionSound.empty()) |
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| 97 | this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); |
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| 98 | else |
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| 99 | this->explosionBuffer = OrxSound::SoundBuffer(); |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | void ProjectileWeapon::loadEngineSound(const std::string& engineSound) |
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| 104 | { |
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| 105 | if (!engineSound.empty()) |
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| 106 | this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); |
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| 107 | else |
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| 108 | this->engineBuffer = OrxSound::SoundBuffer(); |
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| 109 | } |
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| 110 | |
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| 111 | |
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| 112 | void ProjectileWeapon::setMinEnergy(float energyMin) |
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| 113 | { |
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| 114 | this->energyMin = energyMin; |
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| 115 | } |
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| 116 | |
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| 117 | |
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| 118 | /** |
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| 119 | * this sets the flight direction of the projectile_weapon |
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| 120 | * @param directin in which to flight |
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| 121 | |
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| 122 | this function will calculate a vector out of this to be used in the |
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| 123 | tick function |
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| 124 | */ |
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| 125 | void ProjectileWeapon::setFlightDirection(const Quaternion& flightDirection) |
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| 126 | { |
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| 127 | Vector v(1, 0, 0); |
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| 128 | this->flightDirection = flightDirection.apply(v); |
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| 129 | this->flightDirection.normalize(); |
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| 130 | } |
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| 131 | |
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| 132 | /** |
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| 133 | * sets the velocity vector to a spec speed |
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| 134 | * @param velocity: vector of the velocity |
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| 135 | */ |
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| 136 | void ProjectileWeapon::setVelocity(const Vector &velocity) |
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| 137 | { |
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| 138 | //Vector offsetVel = |
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| 139 | this->velocity = velocity; |
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| 140 | // offsetVel.normalize(); |
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| 141 | //this->velocity += (offsetVel * 50.0); |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | |
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| 146 | void ProjectileWeapon::setTarget(PNode* target) |
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| 147 | { |
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| 148 | if (this->target == NULL) |
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| 149 | this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 150 | else |
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| 151 | this->target->setParent(target); |
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| 152 | } |
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| 153 | |
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| 154 | |
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| 155 | void ProjectileWeapon::collidesWith (WorldEntity* target, const Vector& location) |
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| 156 | { |
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| 157 | dynamic_cast<SpaceShip*>(target)->damage(this->getPhysDamage(),this->getElecDamage()); |
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| 158 | // this->destroy(NULL); |
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| 159 | this->destroy(target); |
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| 160 | } |
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| 161 | |
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| 162 | |
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| 163 | |
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| 164 | /** |
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| 165 | * signal tick, time dependent things will be handled here |
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| 166 | * @param dt since last tick |
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| 167 | */ |
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| 168 | void ProjectileWeapon::tick (float dt) |
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| 169 | { |
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| 170 | if (this->tickLifeCycle(dt)) |
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| 171 | this->destroy( NULL ); |
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| 172 | } |
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| 173 | |
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| 174 | |
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| 175 | /** |
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| 176 | * the function gets called, when the projectile_weapon is destroyed |
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| 177 | */ |
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| 178 | void ProjectileWeapon::destroy (WorldEntity* killer) |
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| 179 | { |
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| 180 | if (this->explosionBuffer.loaded()) |
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| 181 | this->soundSource.play(this->explosionBuffer); |
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| 182 | } |
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| 183 | |
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| 184 | void ProjectileWeapon::fire() |
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| 185 | { |
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| 186 | } |
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| 187 | |
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