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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/mbolt.cc @ 10113

Last change on this file since 10113 was 10113, checked in by marcscha, 17 years ago

Collision fixes, further additions

File size: 5.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004-2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Marc Schaerrer
13   co-programmer: Benjamin Grauer
14
15*/
16
17
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
19
20#include "mbolt.h"
21
22#include "state.h"
23#include "model.h"
24
25#include "particles/dot_emitter.h"
26#include "particles/sprite_particles.h"
27
28#include "space_ships/space_ship.h"
29
30#include <cassert>
31#include "debug.h"
32
33#include "static_model.h"
34
35#include "effects/trail.h"
36
37
38#include "class_id_DEPRECATED.h"
39ObjectListDefinition(MBolt);
40CREATE_FAST_FACTORY_STATIC(MBolt);
41
42/**
43 *  standard constructor
44*/
45MBolt::MBolt () : Projectile()
46{
47  this->registerObject(this, MBolt::_objectList);
48  this->loadModel("models/projectiles/mbolt.obj",4);
49
50 
51  //this->loadModel("models/projectiles/laser.obj");
52
53  this->setMinEnergy(4);
54  this->setHealthMax(0);
55  this->lifeSpan = 5.0;
56  this->angle     = 0;
57
58
59  //this->emitter = new DotEmitter(1000, 0, 0);
60  this->emitter = new DotEmitter(50, 0, 0);
61  this->emitter->setParent(this);
62  this->emitter->setSpread(M_PI,M_PI);
63  this->emitter->setInheritSpeed(this->velocity.len());
64  this->emitter->setEmissionRate(500.0);
65  this->emitter->setEmissionVelocity(this->velocity.len());
66
67  this->mat = new Material("mBolt");
68  //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
69  this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE);
70  this->mat->setDiffuse(1,1,1);
71  this->mat->setDiffuseMap("laser_add.png");
72  this->mat->setDiffuseMap("laser.png",1);
73
74  dynamic_cast<StaticModel*>(this->getModel())->addMaterial(this->mat);
75  dynamic_cast<StaticModel*>(this->getModel())->finalize();
76
77  dynamic_cast<StaticModel*>(this->getModel())->rebuild();
78  this->buildObbTree(4);
79 
80  this->trail = new Trail(6,4,.1, this);
81  //this->trail->setParent( this);
82  this->trail->setTexture( "maps/laser.png");
83  this->trail->setAbsCoor(this->getAbsCoor() - Vector(.7,0,0));
84}
85
86
87/**
88 *  standard deconstructor
89 *
90 */
91MBolt::~MBolt ()
92{
93  // delete this->emitter;
94
95  if (MBolt::explosionParticles != NULL && MBolt::objectList().size() <= 1)
96  {
97    if (ParticleSystem::objectList().exists(MBolt::explosionParticles))
98      delete MBolt::explosionParticles;
99    MBolt::explosionParticles = NULL;
100    PRINTF(1)("Deleting MBolt Explosion Particles\n");
101  }
102 
103}
104
105SpriteParticles* MBolt::explosionParticles = NULL;
106
107void MBolt::activate()
108{
109  if (unlikely(MBolt::explosionParticles == NULL))
110  {
111    MBolt::explosionParticles = new SpriteParticles(1000);
112    MBolt::explosionParticles->setName("MBoltExplosionParticles");
113    MBolt::explosionParticles->setLifeSpan(.2, .1);
114    MBolt::explosionParticles->setRadius(0.0, 10.0);
115    MBolt::explosionParticles->setRadius(.5, 6.0);
116    MBolt::explosionParticles->setRadius(1.0, 3.0);
117    MBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
118    MBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
119    MBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
120  }
121
122  this->setPhysDamage(10);
123  this->setElecDamage(0);
124  this->setHealth(0);
125
126
127  this->emitter->setSpread(0);
128  this->emitter->setEmissionRate(10.0);
129  this->emitter->setEmissionVelocity(50);
130}
131
132
133void MBolt::deactivate()
134{
135  assert (MBolt::explosionParticles != NULL);
136  MBolt::explosionParticles->removeEmitter(this->emitter);
137  this->lifeCycle = 0.0;
138
139  //this->toList(OM_NULL);
140  this->toList(OM_DEAD);
141  //this->removeNode();
142  MBolt::fastFactory->kill(this);
143}
144
145
146void MBolt::collidesWith(WorldEntity* entity, const Vector& location)
147{
148  PRINTF(0)("MBolt collides pretest\n");
149
150  if( entity == NULL)
151    return;
152
153  PRINTF(0)("MBolt collides\n");
154  dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage());
155  //entity->destroy(this);
156  //this->deactivate();
157}
158
159/**
160 *  signal tick, time dependent things will be handled here
161 * @param dt time since last tick
162*/
163void MBolt::tick (float dt)
164{
165  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
166  Vector v = this->velocity * dt;
167  this->shiftCoor(v);
168
169  if (this->tickLifeCycle(dt))
170    this->deactivate();
171
172  this->angle += MBolt::rotationSpeed * dt;
173  this->trail->tick(dt);
174}
175
176/**
177 *  the function gets called, when the projectile is destroyed
178*/
179void MBolt::destroy (WorldEntity* killer)
180{
181  Projectile::destroy( killer );
182  PRINTF(5)("DESTROY MBolt\n");
183  this->lifeCycle = .95; //!< @todo calculate this usefully.
184
185  this->emitter->setSystem(MBolt::explosionParticles);
186}
187
188
189void MBolt::draw () const
190{
191  glPushAttrib(GL_ENABLE_BIT);
192  glDisable(GL_LIGHTING);
193
194  glPushMatrix();
195  float matrix[4][4];
196  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
197  glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile
198  this->getAbsDir().matrix (matrix);
199  glMultMatrixf((float*)matrix);
200
201  glScalef(0.75/4, 0.7/16, 0.7/16);  // no double rescale
202
203  this->mat->select();
204  dynamic_cast<StaticModel*>(this->getModel())->draw();
205  this->mat->unselect();
206  glScalef(4/.75,16/.7,16/.7);
207  glTranslatef(-3,0,0);
208  this->trail->draw();
209  glPopMatrix();
210  glPopAttrib();
211
212}
213
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