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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/lbolt.cc @ 10044

Last change on this file since 10044 was 10044, checked in by nicolasc, 17 years ago

moved bolt.* to lbolt.* for maning consistency, plz rebuild
messing around in lbolt, something serious
updated lbolt model + texture

File size: 4.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15*/
16
17
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
19
20#include "lbolt.h"
21
22#include "state.h"
23#include "model.h"
24
25#include "particles/dot_emitter.h"
26#include "particles/sprite_particles.h"
27
28#include <cassert>
29#include "debug.h"
30
31#include "static_model.h"
32
33
34#include "class_id_DEPRECATED.h"
35ObjectListDefinition(LBolt);
36CREATE_FAST_FACTORY_STATIC(LBolt);
37
38/**
39 *  standard constructor
40*/
41LBolt::LBolt () : Projectile()
42{
43  this->registerObject(this, LBolt::_objectList);
44
45  this->loadModel("models/projectiles/lbolt.obj");
46
47  this->setMinEnergy(1);
48  this->setHealthMax(0);
49  this->lifeSpan = 5.0;
50
51  this->emitter = new DotEmitter(100, 5, M_2_PI);
52  this->emitter->setParent(this);
53  this->emitter->setSpread(M_PI, M_PI);
54  this->emitter->setEmissionRate(300.0);
55  this->emitter->setEmissionVelocity(50.0);
56
57  this->angle = 0;
58  this->rotationSpeed = 130;
59/*
60  this->mat = new Material("lBolt");
61  //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
62  this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE);
63  this->mat->setDiffuse(1,1,1);
64  this->mat->setDiffuseMap("lbolt.png");
65  this->mat->setDiffuseMap("lbolt.png",1);
66  dynamic_cast<StaticModel*>(this->getModel())->addMaterial(this->mat);
67  dynamic_cast<StaticModel*>(this->getModel())->finalize();*/
68}
69
70
71/**
72 *  standard deconstructor
73*/
74LBolt::~LBolt ()
75{
76  // delete this->emitter;
77
78  /* this is normaly done by World.cc by deleting the ParticleEngine */
79  if (LBolt::explosionParticles != NULL && LBolt::objectList().size() <= 1)
80  {
81    //if (ClassList::exists(LBolt::explosionParticles, CL_PARTICLE_SYSTEM))
82    //  delete LBolt::explosionParticles;
83    PRINTF(1)("Deleting LBolt Particles\n");
84    LBolt::explosionParticles = NULL;
85  }
86
87}
88
89SpriteParticles* LBolt::explosionParticles = NULL;
90
91void LBolt::activate()
92{
93  if (unlikely(LBolt::explosionParticles == NULL))
94  {
95    LBolt::explosionParticles = new SpriteParticles(1000);
96    LBolt::explosionParticles->setName("BoltExplosionParticles");
97    LBolt::explosionParticles->setLifeSpan(.5, .3);
98    LBolt::explosionParticles->setRadius(0.0, 10.0);
99    LBolt::explosionParticles->setRadius(.5, 6.0);
100    LBolt::explosionParticles->setRadius(1.0, 3.0);
101    LBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
102    LBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
103    LBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
104  }
105
106  this->setDamage(5);
107  this->setHealth(0);
108}
109
110
111void LBolt::deactivate()
112{
113  assert (LBolt::explosionParticles != NULL);
114  LBolt::explosionParticles->removeEmitter(this->emitter);
115  this->lifeCycle = 0.0;
116
117  this->toList(OM_NULL);
118  this->removeNode();
119  LBolt::fastFactory->kill(this);
120}
121
122
123void LBolt::collidesWith(WorldEntity* entity, const Vector& location)
124{
125  if (this->hitEntity != entity && entity->isA(CL_NPC))
126    this->destroy( entity );
127  this->hitEntity = entity;
128}
129
130/**
131 *  signal tick, time dependent things will be handled here
132 * @param dt time since last tick
133*/
134void LBolt::tick (float dt)
135{
136  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
137  Vector v = this->velocity * dt;
138  this->shiftCoor(v);
139
140  if (this->tickLifeCycle(dt))
141    this->deactivate();
142
143  angle += rotationSpeed * dt;
144}
145
146/**
147 *  the function gets called, when the projectile is destroyed
148*/
149void LBolt::destroy (WorldEntity* killer)
150{
151  Projectile::destroy( killer );
152  PRINTF(5)("DESTROY LBolt\n");
153  this->lifeCycle = .95; //!< @todo calculate this usefully.
154
155  this->emitter->setSystem(LBolt::explosionParticles);
156}
157
158
159void LBolt::draw () const
160{
161  glPushAttrib(GL_ENABLE_BIT);
162  glDisable(GL_LIGHTING);
163
164  glMatrixMode(GL_MODELVIEW);
165  glPushMatrix();
166
167  float matrix[4][4];
168  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
169  glRotatef(angle, 1.0, 0.0, 0.0);
170  this->getAbsDir().matrix (matrix);
171  glMultMatrixf((float*)matrix);
172  this->getModel()->draw();
173  glPopMatrix();
174
175  glPopAttrib();
176}
177
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