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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/hbolt.h @ 10001

Last change on this file since 10001 was 10001, checked in by nicolasc, 17 years ago

reactivated rotation in hbolt.cc

File size: 1.0 KB
Line 
1/*!
2 * @file hhbolt.h
3 * @brief heavy blaster hbolt
4*/
5
6#ifndef _HBOLT_H
7#define _HBOLT_H
8
9#include "projectile.h"
10
11class Vector;
12class Weapon;
13class SpriteParticles;
14class ParticleEmitter;
15class FastFactory;
16
17class HBolt : public Projectile
18{
19  ObjectListDeclaration(HBolt);
20  public:
21    HBolt ();
22    virtual ~HBolt ();
23
24
25    virtual void activate();
26    virtual void deactivate();
27
28    virtual void collidesWith(WorldEntity* entity, const Vector& location);
29
30    virtual void destroy (WorldEntity* killer);
31
32    virtual void tick (float dt);
33    virtual void draw (); //const;
34
35    virtual void updateAngle(float time);
36    inline float getAngle() { return this->angle; };
37
38  private:
39    static FastFactory*               fastFactory;
40
41    static SpriteParticles*           explosionParticles;
42
43    ParticleEmitter*                  emitter;
44
45    float                             angle;
46    float                             rotationSpeed;
47    Vector                            axis;
48
49    WorldEntity* hitEntity; // FIXME TEMPORARY
50};
51
52#endif /* _HBOLT_H */
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