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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/hbolt.cc @ 10049

Last change on this file since 10049 was 10049, checked in by nicolasc, 17 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15*/
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "hbolt.h"
19
20#include "state.h"
21#include "model.h"
22
23#include "particles/dot_emitter.h"
24#include "particles/sprite_particles.h"
25
26#include <cassert>
27#include "debug.h"
28
29#include "static_model.h"
30
31
32#include "class_id_DEPRECATED.h"
33ObjectListDefinition(HBolt);
34CREATE_FAST_FACTORY_STATIC(HBolt);
35
36/**
37 *  standard constructor
38*/
39HBolt::HBolt () : Projectile()
40{
41  this->registerObject(this, HBolt::_objectList);
42
43  this->loadModel("models/projectiles/hbolt.obj");
44
45  this->setMinEnergy(10);
46  this->setHealthMax(0);
47  this->lifeSpan = 7.0;
48
49  this->angle = 0;
50  this->rotationSpeed = 600;
51
52  this->emitter = new DotEmitter(100, 5, M_2_PI);
53  this->emitter->setParent(this);
54  this->emitter->setSpread(M_PI, M_PI);
55  this->emitter->setEmissionRate(300.0);
56  this->emitter->setEmissionVelocity(50.0);
57
58  this->mat = new Material("hBolt_halo");
59  //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
60  this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE);
61  this->mat->setDiffuse(1,1,1);
62  this->mat->setDiffuseMap("hbolt_halo.png");
63//   this->mat->setDiffuseMap("hbolt.png",1);
64//   this->mat->setDiffuseMap("hbolt_halo.png",2);
65  dynamic_cast<StaticModel*>(this->getModel())->addMaterial(this->mat);
66  dynamic_cast<StaticModel*>(this->getModel())->finalize();
67  this->mat->select();
68
69}
70
71
72/**
73 *  standard deconstructor
74*/
75HBolt::~HBolt ()
76{
77  // delete this->emitter;
78
79  /* this is normaly done by World.cc by deleting the ParticleEngine */
80  if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1)
81  {
82    //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM))
83    //  delete HBolt::explosionParticles;
84    PRINTF(1)("Deleting HBolt Particles\n");
85    HBolt::explosionParticles = NULL;
86  }
87
88}
89
90SpriteParticles* HBolt::explosionParticles = NULL;
91
92void HBolt::activate()
93{
94  if (unlikely(HBolt::explosionParticles == NULL))
95  {
96    HBolt::explosionParticles = new SpriteParticles(1000);
97    HBolt::explosionParticles->setName("HBoltExplosionParticles");
98    HBolt::explosionParticles->setLifeSpan(.5, .3);
99    HBolt::explosionParticles->setRadius(0.0, 10.0);
100    HBolt::explosionParticles->setRadius(.5, 6.0);
101    HBolt::explosionParticles->setRadius(1.0, 3.0);
102    HBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
103    HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
104    HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
105  }
106
107  this->setDamage(100);
108  this->setHealth(0);
109}
110
111
112void HBolt::deactivate()
113{
114  assert (HBolt::explosionParticles != NULL);
115  HBolt::explosionParticles->removeEmitter(this->emitter);
116  this->lifeCycle = 0.0;
117
118  this->toList(OM_NULL);
119  this->removeNode();
120  HBolt::fastFactory->kill(this);
121}
122
123
124void HBolt::collidesWith(WorldEntity* entity, const Vector& location)
125{
126  if (this->hitEntity != entity && entity->isA(CL_NPC))
127    this->destroy( entity );
128  this->hitEntity = entity;
129}
130
131
132void HBolt::updateAngle (float time)
133{
134  this->angle += this->rotationSpeed * time;
135}
136
137
138/**
139 *  signal tick, time dependent things will be handled here
140 * @param dt time since last tick
141*/
142void HBolt::tick (float dt)
143{
144  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
145  Vector v = this->velocity * dt;
146  this->shiftCoor(v);
147
148  if (this->tickLifeCycle(dt))
149    this->deactivate();
150
151  //float w = this->rotationSpeed * M_PI;
152  //Quaternion rotation(this->rotationSpeed * dt, this->axis);
153  //Quaternion u = this->getRelDir();
154  //this->setRelDir(u * rotation);
155
156  this->updateAngle(dt);
157
158}
159
160/**
161 *  the function gets called, when the projectile is destroyed
162*/
163void HBolt::destroy (WorldEntity* killer)
164{
165  Projectile::destroy( killer );
166  PRINTF(5)("DESTROY HBolt\n");
167  this->lifeCycle = .95; //!< @todo calculate this usefully.
168
169  this->emitter->setSystem(HBolt::explosionParticles);
170}
171
172
173void HBolt::draw () const
174{
175
176  glMatrixMode(GL_MODELVIEW);
177  glPushMatrix();
178
179
180  glTranslatef (this->getAbsCoor ().x,
181                  this->getAbsCoor ().y,
182                  this->getAbsCoor ().z);
183  Vector tmpRot = this->getAbsDir().getSpacialAxis();
184  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
185  glRotatef(this->angle, 0.0, 0.0, 1.0);
186
187  this->getModel()->draw();
188
189  this->mat->select();
190  dynamic_cast<StaticModel*>(this->getModel())->draw();
191//   this->mat->select();
192//   dynamic_cast<StaticModel*>(this->getModel())->draw();
193  this->mat->unselect();
194
195
196  glPopMatrix();
197}
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