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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/hbolt.cc @ 10002

Last change on this file since 10002 was 10002, checked in by nicolasc, 17 years ago

minor cleanup

File size: 4.3 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15*/
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "hbolt.h"
19
20#include "state.h"
21#include "model.h"
22
23#include "particles/dot_emitter.h"
24#include "particles/sprite_particles.h"
25
26#include <cassert>
27#include "debug.h"
28
29
30#include "class_id_DEPRECATED.h"
31ObjectListDefinition(HBolt);
32CREATE_FAST_FACTORY_STATIC(HBolt);
33
34/**
35 *  standard constructor
36*/
37HBolt::HBolt () : Projectile()
38{
39  this->registerObject(this, HBolt::_objectList);
40
41  this->loadModel("models/projectiles/hbolt.obj");
42
43  this->setMinEnergy(20);
44  this->setHealthMax(0);
45  this->lifeSpan = 5.0;
46
47  this->angle = 0;
48  this->rotationSpeed = 3;
49  this->axis = Vector (0, 0, -1);
50
51  this->emitter = new DotEmitter(100, 5, M_2_PI);
52  this->emitter->setParent(this);
53  this->emitter->setSpread(M_PI, M_PI);
54  this->emitter->setEmissionRate(300.0);
55  this->emitter->setEmissionVelocity(50.0);
56}
57
58
59/**
60 *  standard deconstructor
61*/
62HBolt::~HBolt ()
63{
64  // delete this->emitter;
65
66  /* this is normaly done by World.cc by deleting the ParticleEngine */
67  if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1)
68  {
69    //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM))
70    //  delete HBolt::explosionParticles;
71    PRINTF(1)("Deleting HBolt Particles\n");
72    HBolt::explosionParticles = NULL;
73  }
74
75}
76
77SpriteParticles* HBolt::explosionParticles = NULL;
78
79void HBolt::activate()
80{
81  if (unlikely(HBolt::explosionParticles == NULL))
82  {
83    HBolt::explosionParticles = new SpriteParticles(1000);
84    HBolt::explosionParticles->setName("HBoltExplosionParticles");
85    HBolt::explosionParticles->setLifeSpan(.5, .3);
86    HBolt::explosionParticles->setRadius(0.0, 10.0);
87    HBolt::explosionParticles->setRadius(.5, 6.0);
88    HBolt::explosionParticles->setRadius(1.0, 3.0);
89    HBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
90    HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
91    HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
92  }
93
94  this->setDamage(100);
95  this->setHealth(0);
96}
97
98
99void HBolt::deactivate()
100{
101  assert (HBolt::explosionParticles != NULL);
102  HBolt::explosionParticles->removeEmitter(this->emitter);
103  this->lifeCycle = 0.0;
104
105  this->toList(OM_NULL);
106  this->removeNode();
107  HBolt::fastFactory->kill(this);
108}
109
110
111void HBolt::collidesWith(WorldEntity* entity, const Vector& location)
112{
113  if (this->hitEntity != entity && entity->isA(CL_NPC))
114    this->destroy( entity );
115  this->hitEntity = entity;
116}
117
118
119void HBolt::updateAngle (float time)
120{
121  this->angle = this->angle + this->rotationSpeed * time / 1000;
122}
123
124
125/**
126 *  signal tick, time dependent things will be handled here
127 * @param dt time since last tick
128*/
129void HBolt::tick (float dt)
130{
131  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
132  Vector v = this->velocity * dt;
133  this->shiftCoor(v);
134
135  if (this->tickLifeCycle(dt))
136    this->deactivate();
137
138  //float w = this->rotationSpeed * M_PI;
139  //Quaternion rotation(this->rotationSpeed * dt, this->axis);
140  //Quaternion u = this->getRelDir();
141  //this->setRelDir(u * rotation);
142
143  this->updateAngle(dt);
144
145}
146
147/**
148 *  the function gets called, when the projectile is destroyed
149*/
150void HBolt::destroy (WorldEntity* killer)
151{
152  Projectile::destroy( killer );
153  PRINTF(5)("DESTROY HBolt\n");
154  this->lifeCycle = .95; //!< @todo calculate this usefully.
155
156  this->emitter->setSystem(HBolt::explosionParticles);
157}
158
159
160void HBolt::draw () //const
161{
162  glPushAttrib(GL_ENABLE_BIT);
163  glDisable(GL_LIGHTING);
164
165  glMatrixMode(GL_MODELVIEW);
166  glPushMatrix();
167
168/*  float matrix[4][4];
169  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
170  this->getAbsDir().matrix (matrix);
171  glMultMatrixf((float*)matrix);
172  glScalef(2.0, 2.0, 2.0);
173  this->getModel()->draw();
174  glPopMatrix();*/
175
176  //this->updateAngle();
177
178  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
179  glRotatef(this->angle, 0.0, 0.0, -1.0);
180  this->getModel()->draw();
181  //WorldEntity::draw();
182  glPopMatrix();
183  glPopAttrib();
184}
185
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