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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/hbolt.cc @ 10004

Last change on this file since 10004 was 10004, checked in by marcscha, 17 years ago

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File size: 5.0 KB
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[9979]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15*/
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "hbolt.h"
19
20#include "state.h"
21#include "model.h"
22
23#include "particles/dot_emitter.h"
24#include "particles/sprite_particles.h"
25
26#include <cassert>
27#include "debug.h"
28
29
30#include "class_id_DEPRECATED.h"
31ObjectListDefinition(HBolt);
32CREATE_FAST_FACTORY_STATIC(HBolt);
33
34/**
35 *  standard constructor
36*/
37HBolt::HBolt () : Projectile()
38{
39  this->registerObject(this, HBolt::_objectList);
40
[9989]41  this->loadModel("models/projectiles/hbolt.obj");
[9979]42
[9998]43  this->setMinEnergy(20);
[9979]44  this->setHealthMax(0);
45  this->lifeSpan = 5.0;
46
[9989]47  this->angle = 0;
[10003]48  this->rotationSpeed = 1000;
[9989]49
[10004]50
[9979]51  this->emitter = new DotEmitter(100, 5, M_2_PI);
52  this->emitter->setParent(this);
53  this->emitter->setSpread(M_PI, M_PI);
54  this->emitter->setEmissionRate(300.0);
55  this->emitter->setEmissionVelocity(50.0);
56}
57
58
59/**
60 *  standard deconstructor
61*/
62HBolt::~HBolt ()
63{
64  // delete this->emitter;
65
66  /* this is normaly done by World.cc by deleting the ParticleEngine */
67  if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1)
68  {
69    //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM))
70    //  delete HBolt::explosionParticles;
71    PRINTF(1)("Deleting HBolt Particles\n");
72    HBolt::explosionParticles = NULL;
73  }
74
75}
76
77SpriteParticles* HBolt::explosionParticles = NULL;
78
79void HBolt::activate()
80{
81  if (unlikely(HBolt::explosionParticles == NULL))
82  {
83    HBolt::explosionParticles = new SpriteParticles(1000);
84    HBolt::explosionParticles->setName("HBoltExplosionParticles");
85    HBolt::explosionParticles->setLifeSpan(.5, .3);
86    HBolt::explosionParticles->setRadius(0.0, 10.0);
87    HBolt::explosionParticles->setRadius(.5, 6.0);
88    HBolt::explosionParticles->setRadius(1.0, 3.0);
89    HBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
90    HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
91    HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
92  }
93
[9998]94  this->setDamage(100);
[9979]95  this->setHealth(0);
96}
97
98
99void HBolt::deactivate()
100{
101  assert (HBolt::explosionParticles != NULL);
102  HBolt::explosionParticles->removeEmitter(this->emitter);
103  this->lifeCycle = 0.0;
104
105  this->toList(OM_NULL);
106  this->removeNode();
107  HBolt::fastFactory->kill(this);
108}
109
110
111void HBolt::collidesWith(WorldEntity* entity, const Vector& location)
112{
113  if (this->hitEntity != entity && entity->isA(CL_NPC))
114    this->destroy( entity );
115  this->hitEntity = entity;
116}
117
[9989]118
[10001]119void HBolt::updateAngle (float time)
[9989]120{
[10004]121<<<<<<< .mine
122  this->angle += this->rotationSpeed * time;
123=======
[10003]124  this->angle = this->angle + this->rotationSpeed * time;
[10004]125>>>>>>> .r10003
[9989]126}
127
128
[9979]129/**
130 *  signal tick, time dependent things will be handled here
131 * @param dt time since last tick
132*/
133void HBolt::tick (float dt)
134{
135  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
136  Vector v = this->velocity * dt;
137  this->shiftCoor(v);
138
139  if (this->tickLifeCycle(dt))
140    this->deactivate();
[9987]141
[10001]142  //float w = this->rotationSpeed * M_PI;
[10002]143  //Quaternion rotation(this->rotationSpeed * dt, this->axis);
144  //Quaternion u = this->getRelDir();
145  //this->setRelDir(u * rotation);
[9987]146
[10001]147  this->updateAngle(dt);
148
[9979]149}
150
151/**
152 *  the function gets called, when the projectile is destroyed
153*/
154void HBolt::destroy (WorldEntity* killer)
155{
156  Projectile::destroy( killer );
157  PRINTF(5)("DESTROY HBolt\n");
158  this->lifeCycle = .95; //!< @todo calculate this usefully.
159
160  this->emitter->setSystem(HBolt::explosionParticles);
161}
162
163
[10003]164void HBolt::draw () const
[9979]165{
166
[9989]167  glMatrixMode(GL_MODELVIEW);
[9979]168  glPushMatrix();
169
[9989]170/*  float matrix[4][4];
[9979]171  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
172  this->getAbsDir().matrix (matrix);
173  glMultMatrixf((float*)matrix);
174  glScalef(2.0, 2.0, 2.0);
175  this->getModel()->draw();
176  glPopMatrix();*/
177
[9991]178  //this->updateAngle();
[9987]179
[10004]180<<<<<<< .mine
[10003]181  //glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
182  //glRotatef(this->angle, 0.0, 0.0, -1.0);
183  glTranslatef (this->getAbsCoor ().x,
184                  this->getAbsCoor ().y,
185                  this->getAbsCoor ().z);
186  Vector tmpRot = this->getAbsDir().getSpacialAxis();
187  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[10004]188  glRotatef(this->angle, 0.0, 0.0, -1.0);
189=======
190  //glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
191  //glRotatef(this->angle, 0.0, 0.0, -1.0);
192  glTranslatef (this->getAbsCoor ().x,
193                  this->getAbsCoor ().y,
194                  this->getAbsCoor ().z);
195  Vector tmpRot = this->getAbsDir().getSpacialAxis();
196  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[10003]197  glRotatef(this->angle, 0.0, 0.0, 1.0);
[10004]198>>>>>>> .r10003
[10001]199  this->getModel()->draw();
[9989]200  glPopMatrix();
[9979]201}
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