Last change
on this file since 10005 was
9979,
checked in by nicolasc, 18 years ago
|
created hbolt.[cc,h], copied from laser, used in heavy blaster
included models
|
File size:
814 bytes
|
Rev | Line | |
---|
[9978] | 1 | /*! |
---|
[9979] | 2 | * @file bolt.h |
---|
| 3 | * @brief light blaster bolt |
---|
[9978] | 4 | */ |
---|
| 5 | |
---|
| 6 | #ifndef _BOLT_H |
---|
| 7 | #define _BOLT_H |
---|
| 8 | |
---|
| 9 | #include "projectile.h" |
---|
| 10 | |
---|
| 11 | class Vector; |
---|
| 12 | class Weapon; |
---|
| 13 | class SpriteParticles; |
---|
| 14 | class ParticleEmitter; |
---|
| 15 | class FastFactory; |
---|
| 16 | |
---|
| 17 | class Bolt : public Projectile |
---|
| 18 | { |
---|
| 19 | ObjectListDeclaration(Bolt); |
---|
| 20 | public: |
---|
| 21 | Bolt (); |
---|
| 22 | virtual ~Bolt (); |
---|
| 23 | |
---|
| 24 | |
---|
| 25 | virtual void activate(); |
---|
| 26 | virtual void deactivate(); |
---|
| 27 | |
---|
| 28 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
---|
| 29 | |
---|
| 30 | virtual void destroy (WorldEntity* killer); |
---|
| 31 | |
---|
| 32 | virtual void tick (float dt); |
---|
| 33 | virtual void draw () const; |
---|
| 34 | |
---|
| 35 | |
---|
| 36 | private: |
---|
| 37 | static FastFactory* fastFactory; |
---|
| 38 | |
---|
| 39 | static SpriteParticles* explosionParticles; |
---|
| 40 | |
---|
| 41 | ParticleEmitter* emitter; |
---|
| 42 | |
---|
| 43 | |
---|
| 44 | WorldEntity* hitEntity; // FIXME TEMPORARY |
---|
| 45 | }; |
---|
| 46 | |
---|
| 47 | #endif /* _BOLT_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.