Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/playability/src/world_entities/projectiles/acid_splash.cc @ 10333

Last change on this file since 10333 was 10333, checked in by nicolasc, 17 years ago

bump: black acid splash

File size: 3.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004-2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Marc Schaerrer
13   co-programmer: Benjamin Grauer
14
15*/
16
17
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
19
20#include "acid_splash.h"
21
22#include "state.h"
23
24//#include "space_ships/space_ship.h"
25
26#include <cassert>
27#include "debug.h"
28
29//#include "static_model.h"
30
31#include "effects/wobblegrid.h"
32
33
34#include "class_id_DEPRECATED.h"
35ObjectListDefinition(AcidSplash);
36CREATE_FAST_FACTORY_STATIC(AcidSplash);
37
38/**
39 *  standard constructor
40*/
41AcidSplash::AcidSplash () : Projectile()
42{
43  this->registerObject(this, AcidSplash::_objectList);
44
45  srand(time(0));   //initialize Random Nomber Generator
46
47  //this->loadModel("models/projectiles/laser.obj");
48
49  this->setMinEnergy(1);
50  this->setHealthMax(0);
51  this->lifeSpan = 3.0;
52  this->angle     = 0;
53
54  this->grid = new Wobblegrid( 5);
55  this->grid->setParent( this);
56
57
58  int rnd = rand()/3;
59
60  switch (rnd){
61    case 0:
62      this->grid->setTexture( "maps/acid2.png");
63      break;
64    case 1:
65      this->grid->setTexture( "maps/acid3.png");
66      break;
67    case 2:
68      this->grid->setTexture( "maps/blub.png");
69      break;
70    default:
71      this->grid->setTexture( "maps/acid2.png");
72  }
73//   if (rand()/2 == 0) //!<Randomized Textrures
74//     this->grid->setTexture( "maps/acid3.png");
75//   else
76//     this->grid->setTexture( "maps/blub.png");
77
78  this->grid->toList(OM_ENVIRON); //this->getOMListNumber());
79  this->toList(OM_ENVIRON);
80}
81
82
83/**
84 *  standard deconstructor
85 *
86 */
87AcidSplash::~AcidSplash ()
88{
89  // delete this->emitter;
90  //delete this->grid;
91 
92  this->grid->toList(OM_DEAD);
93 
94}
95
96
97void AcidSplash::activate()
98{
99  this->unhide();
100  this->grid->setVisibiliy(true);
101
102  this->setPhysDamage(10);
103  this->setElecDamage(0);
104  this->setHealth(0);
105}
106
107
108void AcidSplash::deactivate()
109{
110  this->lifeCycle = 0.0;
111
112  this->hide();
113  this->grid->setVisibiliy(false);
114  this->toList(OM_DEAD);
115  this->removeNode();
116 
117  AcidSplash::fastFactory->kill(this);
118}
119
120/*
121void AcidSplash::collidesWith(WorldEntity* entity, const Vector& location)
122{
123
124  if (this->hitEntity != entity)
125    this->destroy( entity );
126  this->hitEntity = entity;
127  //dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage());
128  //this->destroy(this);
129  this->deactivate();
130 
131//   return;
132
133  //dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage());
134  //entity->destroy(this);
135  //this->deactivate();
136}
137*/
138/**
139 *  signal tick, time dependent things will be handled here
140 * @param dt time since last tick
141*/
142void AcidSplash::tick (float dt)
143{
144  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
145  Vector v = this->velocity * dt;
146  this->shiftCoor(v);
147
148  if (this->tickLifeCycle(dt))
149    this->deactivate();
150
151  this->angle += this->rotationSpeed * dt;
152
153  this->grid->tick(dt);
154
155  for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++)
156  {
157    if( ((*eIterator)->getOMListNumber() == (this->getOMListNumber() -1))  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8)
158    {
159      (*eIterator)->hit (this->getDamage(),this);
160      this->deactivate();
161    }
162  }
163
164}
165
166/**
167 *  the function gets called, when the projectile is destroyed
168*/
169void AcidSplash::destroy (WorldEntity* killer)
170{
171  this->deactivate();
172  Projectile::destroy( killer );
173  PRINTF(5)("DESTROY AcidSplash\n");
174  this->lifeCycle = .95; //!< @todo calculate this usefully.
175}
176
177
178void AcidSplash::draw () const
179{
180  this->grid->draw();
181}
Note: See TracBrowser for help on using the repository browser.