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source: orxonox.OLD/branches/playability/src/world_entities/player.h @ 9971

Last change on this file since 9971 was 9971, checked in by muellmic, 17 years ago

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1/*!
2 * @file player.h
3 * Implements a basic playable WorldEntity
4 */
5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
9#include "event_listener.h"
10
11#include "util/hud.h"
12#include "world_entities/space_ships/playership.h"
13
14/* Forward Declaration */
15class Playable;
16
17
18//! Basic playable WorldEntity
19/**
20  *  this is the debug player - actualy we would have to make a new
21     class derivated from Player for each player. for now, we just use
22     the player.cc for debug also
23*/
24class Player : public EventListener
25{
26  ObjectListDeclaration(Player);
27
28  public:
29    Player();
30    virtual ~Player();
31
32    bool              setPlayable(Playable* controllalble);
33    bool              eject();
34    void              setPlayerShip(PlayerShip playership);
35    PlayerShip*       getPlayerShip();
36    inline Playable*  getPlayable() const  { return this->playable; };
37
38
39     inline Hud& hud() { return this->_hud; };
40     inline const Hud& hud() const { return this->_hud; };
41
42
43    void              weaponConfigChanged();
44    void              enterNewPlayable();
45
46    // eventListener extension.
47    virtual void      process(const Event &event);
48
49  private:
50    Playable*         playable;                 //!< The one we controll or NULL if none
51    Hud               _hud;                     //!< The HUD to be displayed for this Player.
52    PlayerShip        playership;
53};
54
55#endif /* _PLAYER_H */
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