| [4592] | 1 | /* | 
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| [3471] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [5915] | 12 |    main-programmer: Silvan Nellen | 
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 | 13 |    co-programmer: Benjamin Knecht | 
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| [3471] | 14 | */ | 
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 | 15 |  | 
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 | 16 | #include "player.h" | 
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| [5915] | 17 | #include "playable.h" | 
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| [10023] | 18 | #include "space_ships/space_ship.h" | 
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| [3596] | 19 |  | 
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| [4404] | 20 | #include "event_handler.h" | 
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| [4389] | 21 |  | 
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| [6222] | 22 | #include "state.h" | 
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| [6438] | 23 | #include "util/hud.h" | 
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| [6222] | 24 |  | 
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| [8362] | 25 | #include "debug.h" | 
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| [3471] | 26 |  | 
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| [9869] | 27 | ObjectListDefinition(Player); | 
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| [3471] | 28 | /** | 
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| [4885] | 29 |  * creates a new Player | 
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| [3471] | 30 | */ | 
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| [4762] | 31 | Player::Player() | 
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| [3471] | 32 | { | 
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| [9061] | 33 |   //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); | 
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| [9869] | 34 |   this->registerObject(this, Player::_objectList); | 
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| [6222] | 35 |  | 
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| [6440] | 36 |   PRINTF(4)("PLAYER INIT\n"); | 
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 | 37 |  | 
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| [6985] | 38 |   this->playable = NULL; | 
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| [9019] | 39 |   this->_hud.setVisibility(true); | 
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| [6440] | 40 |  | 
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| [7868] | 41 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP); | 
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| [3471] | 42 | } | 
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 | 43 |  | 
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| [4975] | 44 |  | 
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| [4010] | 45 | /** | 
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| [4975] | 46 |  *  destructs the player, deletes alocated memory | 
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 | 47 |  */ | 
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 | 48 | Player::~Player () | 
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 | 49 | { | 
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| [6986] | 50 |   this->setPlayable(NULL); | 
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| [4780] | 51 | } | 
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 | 52 |  | 
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 | 53 |  | 
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| [6985] | 54 | bool Player::setPlayable(Playable* playable) | 
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| [4780] | 55 | { | 
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| [6986] | 56 |   if (this->playable == playable) | 
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 | 57 |     return false; | 
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 | 58 |  | 
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 | 59 |   // get out of the current Playable | 
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 | 60 |   if (this->playable != NULL) | 
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| [5435] | 61 |   { | 
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| [6987] | 62 |     PRINTF(4)("Player gets ejected from Playable\n"); | 
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| [9019] | 63 |     this->_hud.setEnergyWidget(NULL); | 
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 | 64 |     this->_hud.setWeaponManager(NULL); | 
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| [6986] | 65 |  | 
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 | 66 |     Playable* ejectedPlayable = this->playable; | 
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 | 67 |  | 
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 | 68 |     this->playable = NULL; | 
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 | 69 |     ejectedPlayable->setPlayer(NULL); | 
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 | 70 |   } | 
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 | 71 |  | 
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 | 72 |   if (playable != NULL) | 
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 | 73 |   { | 
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| [6987] | 74 |     PRINTF(4)("Enter new Playable\n"); | 
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| [9061] | 75 |     this->playable = playable; | 
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| [9062] | 76 |     this->_hud.setEnergyWidget(this->playable->getHealthWidget()); | 
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| [10030] | 77 |     if (dynamic_cast<SpaceShip*>(this->playable) != 0) | 
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| [10023] | 78 |       this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary()); | 
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| [10030] | 79 |     else | 
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| [10023] | 80 |       this->_hud.setWeaponManager(&this->playable->getWeaponManager()); | 
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| [6986] | 81 |  | 
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| [9061] | 82 |     this->playable->setPlayer(this); | 
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 | 83 |     return true; | 
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| [5751] | 84 |   } | 
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| [8316] | 85 |  | 
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| [8147] | 86 |   if ( playable == NULL ) | 
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 | 87 |     this->playable = NULL; | 
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| [6986] | 88 |  | 
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 | 89 |   return true; | 
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| [3471] | 90 | } | 
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| [3584] | 91 |  | 
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| [6986] | 92 | bool Player::eject() | 
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| [9061] | 93 | { | 
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 | 94 |   return this->setPlayable(NULL); | 
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 | 95 | } | 
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| [3584] | 96 |  | 
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| [6986] | 97 |  | 
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| [9869] | 98 | void Player::weaponConfigChanged() | 
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 | 99 | { | 
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 | 100 |   this->_hud.updateWeaponManager(); | 
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 | 101 | } | 
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| [6443] | 102 |  | 
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| [6438] | 103 |  | 
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| [9061] | 104 | void Player::enterNewPlayable() | 
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 | 105 | { | 
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 | 106 |   /// FIXME this should be in the ObjectManager | 
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| [9869] | 107 |   for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin(); | 
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 | 108 |        node != Playable::objectList().end(); | 
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 | 109 |        ++node) | 
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| [9061] | 110 |   { | 
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| [9869] | 111 |     if (this->playable != (*node) && | 
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 | 112 |         ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius())) | 
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 | 113 |     { | 
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| [6222] | 114 |  | 
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| [9869] | 115 |       this->setPlayable(*(node)); | 
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| [6222] | 116 |  | 
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| [9869] | 117 |       break; | 
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 | 118 |     } | 
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| [9061] | 119 |   } | 
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 | 120 | } | 
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| [5751] | 121 |  | 
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| [9061] | 122 |  | 
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 | 123 | void Player::process(const Event &event) | 
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 | 124 | { | 
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 | 125 |   if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed) | 
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 | 126 |   { | 
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 | 127 |     this->enterNewPlayable(); | 
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 | 128 |   } | 
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 | 129 |  | 
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 | 130 |   if (likely(this->playable != NULL)) | 
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 | 131 |     this->playable->process(event); | 
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 | 132 | } | 
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 | 133 |  | 
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| [9971] | 134 |  | 
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