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source: orxonox.OLD/branches/playability/src/world_entities/effects/wobblegrid.cc @ 10333

Last change on this file since 10333 was 10333, checked in by nicolasc, 17 years ago

bump: black acid splash

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: David Hasenfratz
13*/
14
15#include "wobblegrid.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19
20#include "graphics_engine.h"
21#include "material.h"
22#include "glincl.h"
23#include "state.h"
24#include "grid.h"
25
26#include <assert.h>
27#include "debug.h"
28
29
30#include "class_id_DEPRECATED.h"
31ObjectListDefinition(Wobblegrid);
32CREATE_FACTORY(Wobblegrid);
33
34/**
35 * Wobble Grids are grids which "wobble"
36 * Wobbling is realized through fixed center and sin wave outwards
37 * For the beginning the grid will be a 5x5
38 */
39
40/**
41 * standart constructor
42 */
43Wobblegrid::Wobblegrid (const TiXmlElement* root)
44{
45  this->size  = 5;
46
47  this->init();
48
49  if( root)
50    this->loadParams(root);
51}
52
53Wobblegrid::Wobblegrid (int size, const TiXmlElement* root)
54{
55  this->size  = size;
56
57  this->init();
58
59  if( root)
60    this->loadParams(root);
61}
62
63
64/**
65 * destroys a Wobblegrid
66 */
67Wobblegrid::~Wobblegrid ()
68{
69  if (this->material)
70    delete this->material;
71}
72
73
74/**
75 * initializes the Wobblegrid
76 */
77void Wobblegrid::init()
78{
79  this->registerObject(this, Wobblegrid::_objectList);
80  this->setName("Wobblegrid");
81
82  this->material = new Material();
83  this->setAbsCoor(0, 0, 0);
84  //this->setVisibiliy(true);
85 
86  this->subdivision = 5;
87
88  this->grid  = new Grid( this->size, this->size, this->subdivision, this->subdivision);
89  this->angularSpeed = M_PI; //180;
90  this->setModel(this->grid);
91
92  this->setUpdateFunction((*sinf));
93}
94
95
96/**
97 *  load params
98 * @param root TiXmlElement object
99 */
100void Wobblegrid::loadParams(const TiXmlElement* root)
101{
102  /*LoadParam(root, "texture", this->material, Material, setDiffuseMap)
103      .describe("the texture-file to load onto the Wobblegrid");
104
105  LoadParam(root, "size", this, Wobblegrid, setSize)
106  .describe("the size of the Wobblegrid in Pixels");*/
107}
108
109
110
111/**
112 * sets the material to load
113 * @param textureFile The texture-file to load
114 */
115void Wobblegrid::setTexture(const std::string& textureFile)
116{
117  this->material->setBlendFunc(GL_SRC_ALPHA,GL_ONE);
118  this->material->setDiffuseMap(textureFile);
119}
120
121
122/**
123 * ticks the Wobblegrid
124 * @param dt the time to ticks
125 */
126void Wobblegrid::tick(float dt)
127{
128  angle += dt * angularSpeed;
129  if (angle > 2 * M_PI)
130    angle -= 2 * M_PI;
131
132  //Vector vec;
133  float fac = 1.0 / (this->subdivision - 1);
134  for( int z=1; z < 4; z++)
135  {
136    for( int x=1; x < 4; x++)
137    {
138      //if(x==2 && z == 2)
139      //  continue;
140
141      Vector2D& vec = this->grid->texCoord(z*this->subdivision + x);
142      vec.= (x * fac + sgn(x-2)*updateWobble(angle)*fac/2.0);
143      vec.= (z * fac + sgn(z-2)*updateWobble(angle)*fac/2.0);
144    }
145  }
146  //this->grid->finalize();
147  this->orient();
148}
149
150
151/**
152 * draws the billboard
153 */
154void Wobblegrid::draw() const
155{
156
157//   this->material->select();
158//   WorldEntity::draw();
159//   return;
160
161
162  if( !this->isVisible())
163    return;
164
165  glPushAttrib(GL_ENABLE_BIT);
166  glDisable(GL_LIGHTING);
167  glDisable(GL_FOG);
168
169  glMatrixMode(GL_MODELVIEW);
170  glPushMatrix();
171
172  //glTranslatef(this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z);
173  //glTranslatef(0,0,0);
174  this->material->select();
175
176  glDisable(GL_BLEND);
177  glEnable( GL_ALPHA_TEST);
178  glAlphaFunc( GL_GEQUAL, .5);
179
180  glTranslatef (this->getAbsCoor ().x,
181                  this->getAbsCoor ().y,
182                  this->getAbsCoor ().z);
183
184  Vector tmpRot = this->getAbsDir().getSpacialAxis();
185  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
186
187  //Quaternion  dir = Quaternion(this->getAbsDir().getSpacialAxisAngle(),view);
188  //this->setAbsDir(dir);
189  //glRotatef(this->angle, 0.0, 0.0, 1.0);
190  this->grid->draw();
191
192  glPopMatrix();
193
194  glPopAttrib();
195}
196
197void Wobblegrid::orient()
198{
199
200  Vector view = this->getAbsCoor() - State::getCameraNode()->getAbsCoor();
201//   view.normalize();
202
203  Vector up = Vector(0, 1, 0);
204//   if ( up.dot(view) == 0 )
205//     up = Vector(1, 0, 0);
206//   if ( up.dot(view) == 0 )
207//     up = Vector (0, 0, 1);
208
209  Vector h = up.cross(view.getNormalized());
210  up = h.cross(view.getNormalized());
211  Quaternion dir = Quaternion::lookAt( this->getAbsCoor(), this->getAbsCoor() + up, view);
212//   Quaternion dir = Quaternion::lookAt( Vector(), view, up);
213  this->setAbsDir(dir);
214}
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