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source: orxonox.OLD/branches/playability/src/util/hud.h @ 10111

Last change on this file since 10111 was 10111, checked in by muellmic, 17 years ago

placed container for ship values into hud

File size: 1.7 KB
Line 
1/*!
2 * @file hud.h
3 * @brief Definition of the ingame HUD.
4*/
5
6#ifndef _HUD_H
7#define _HUD_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11#include "glgui_box.h"
12
13
14// FORWARD DECLARATION
15class WeaponManager;
16namespace OrxGui {
17  class GLGuiWidget;
18  class GLGuiNotifier;
19  class GLGuiInputLine;
20  class GLGuiRadar;
21}
22
23//! A class that renders a HUD (Heads Up Display for User Information).
24class Hud : public Element2D, public EventListener
25{
26  ObjectListDeclaration(Hud);
27
28public:
29  Hud();
30  virtual ~Hud();
31
32
33  virtual void loadParams(const TiXmlElement* root);
34
35  void notifyUser(const std::string& message);
36
37
38  void setBackGround();
39  void setEnergyWidget(OrxGui::GLGuiWidget* widget);
40  void setShiledWidget(OrxGui::GLGuiWidget* widget);
41  void setArmorWidget(OrxGui::GLGuiWidget* widget);
42  void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL);
43
44  void addWeaponWidget(OrxGui::GLGuiWidget* widget);
45  void removeWeaponWidget(OrxGui::GLGuiWidget* widget);
46
47  OrxGui::GLGuiRadar* radar() const { return _radar; };
48
49  void updateWeaponManager();
50
51  void draw() const;
52  virtual void process(const Event &event);
53
54
55  private:
56    void updateResolution();
57
58private:
59  unsigned int             resX;
60  unsigned int             resY;
61
62  OrxGui::GLGuiWidget*     energyWidget;
63  OrxGui::GLGuiWidget*     shieldWidget;
64  OrxGui::GLGuiWidget*     armorWidget;
65  OrxGui::GLGuiBox*        shipValuesBox;
66
67  OrxGui::GLGuiNotifier*   notifier;
68  OrxGui::GLGuiInputLine*  inputLine;
69  OrxGui::GLGuiRadar*      _radar;
70
71  WeaponManager*           weaponManager;
72  WeaponManager*           weaponManagerSecondary;
73
74  std::list<OrxGui::GLGuiWidget*> weaponsWidgets; //!< WeaponWidgets will be displayed one after another
75};
76
77#endif /* _HUD_H */
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