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source: orxonox.OLD/branches/playability/src/util/hud.h @ 10230

Last change on this file since 10230 was 10230, checked in by muellmic, 17 years ago

interface changes

File size: 2.4 KB
RevLine 
[4838]1/*!
[6437]2 * @file hud.h
3 * @brief Definition of the ingame HUD.
[3245]4*/
[1853]5
[6437]6#ifndef _HUD_H
7#define _HUD_H
[1853]8
[8448]9#include "element_2d.h"
[8990]10#include "event_listener.h"
[10111]11#include "glgui_box.h"
[10230]12#include "elements/glgui_energywidgetvertical.h"
[8994]13
14
[4838]15// FORWARD DECLARATION
[6442]16class WeaponManager;
[8518]17namespace OrxGui {
18  class GLGuiWidget;
19  class GLGuiNotifier;
20  class GLGuiInputLine;
[8994]21  class GLGuiRadar;
[8518]22}
23
[8972]24//! A class that renders a HUD (Heads Up Display for User Information).
[8990]25class Hud : public Element2D, public EventListener
[6438]26{
[9869]27  ObjectListDeclaration(Hud);
[1853]28
[6438]29public:
[6437]30  Hud();
31  virtual ~Hud();
[1853]32
[6441]33
[6512]34  virtual void loadParams(const TiXmlElement* root);
[6438]35
[8518]36  void notifyUser(const std::string& message);
37
38
[6437]39  void setBackGround();
[8145]40  void setEnergyWidget(OrxGui::GLGuiWidget* widget);
41  void setShiledWidget(OrxGui::GLGuiWidget* widget);
42  void setArmorWidget(OrxGui::GLGuiWidget* widget);
[10139]43  inline OrxGui::GLGuiWidget* getEnergyWidget() {return this->energyWidget;};
44  inline OrxGui::GLGuiWidget* getShieldWidget() {return this->shieldWidget;};
45  inline OrxGui::GLGuiWidget* getArmorWidget() {return this->armorWidget;};
46
[9965]47  void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL);
[3245]48
[8145]49  void addWeaponWidget(OrxGui::GLGuiWidget* widget);
50  void removeWeaponWidget(OrxGui::GLGuiWidget* widget);
[6437]51
[8995]52  OrxGui::GLGuiRadar* radar() const { return _radar; };
53
[6443]54  void updateWeaponManager();
55
[10230]56  inline void setTravelZoneWidth(float width) 
57  {
58    if (width > 1) width = 1;
59    else if (width < 0) width = 0;
60
61    this->travelZoneWidth = width;
62  };
63
[6441]64  void draw() const;
[8990]65  virtual void process(const Event &event);
[6437]66
[8990]67
[6441]68  private:
69    void updateResolution();
[10194]70    //void createShipValuesBox();
[7062]71
[6438]72private:
[6441]73  unsigned int             resX;
74  unsigned int             resY;
[3245]75
[10230]76  float                    travelZoneWidth; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1;
77
[8145]78  OrxGui::GLGuiWidget*     energyWidget;
79  OrxGui::GLGuiWidget*     shieldWidget;
80  OrxGui::GLGuiWidget*     armorWidget;
[6437]81
[8518]82  OrxGui::GLGuiNotifier*   notifier;
83  OrxGui::GLGuiInputLine*  inputLine;
[8995]84  OrxGui::GLGuiRadar*      _radar;
[8518]85
[10230]86  OrxGui::GLGuiWidget*     rightRect, leftRect;
87
[6442]88  WeaponManager*           weaponManager;
[9965]89  WeaponManager*           weaponManagerSecondary;
[6442]90
[10230]91  std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsPrim; //!< WeaponWidgets will be displayed one after another
92  std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsSec;
[1853]93};
94
[6437]95#endif /* _HUD_H */
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