| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "hud.h" |
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| 19 | |
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| 20 | #include "state.h" |
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| 21 | #include "debug.h" |
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| 22 | |
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| 23 | #include "world_entities/weapons/weapon_manager.h" |
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| 24 | #include "glgui_widget.h" |
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| 25 | #include "glgui_box.h" |
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| 26 | |
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| 27 | #include "glgui_inputline.h" |
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| 28 | #include "specials/glgui_notifier.h" |
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| 29 | #include "elements/glgui_radar.h" |
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| 30 | |
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| 31 | |
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| 32 | |
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| 33 | /// HACK |
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| 34 | #include "player.h" |
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| 35 | #include "playable.h" |
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| 36 | |
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| 37 | ObjectListDefinition(Hud); |
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| 38 | /** |
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| 39 | * standard constructor |
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| 40 | * @todo this constructor is not jet implemented - do it |
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| 41 | */ |
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| 42 | Hud::Hud () |
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| 43 | { |
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| 44 | this->registerObject(this, Hud::_objectList); |
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| 45 | |
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| 46 | //this->setSize2D( |
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| 47 | this->weaponManager = NULL; |
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| 48 | this->weaponManagerSecondary = NULL; |
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| 49 | this->energyWidget = NULL; |
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| 50 | this->shieldWidget = NULL; |
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| 51 | this->armorWidget = NULL; |
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| 52 | this->resX = 1; |
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| 53 | this->resY = 1; |
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| 54 | |
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| 55 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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| 56 | this->inputLine->setParent2D(this); |
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| 57 | this->notifier = new OrxGui::GLGuiNotifier(); |
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| 58 | this->notifier->setParent2D(this); |
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| 59 | notifier->setAbsCoor2D(100,100); |
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| 60 | |
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| 61 | this->_radar = new OrxGui::GLGuiRadar(); |
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| 62 | |
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| 63 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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| 64 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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| 65 | |
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| 66 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
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| 67 | this->shipValuesBox->setBackgroundTexture("maps/gui_container_background.png"); |
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| 68 | } |
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| 69 | |
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| 70 | |
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| 71 | /** |
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| 72 | * standard deconstructor |
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| 73 | */ |
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| 74 | Hud::~Hud () |
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| 75 | { |
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| 76 | delete this->inputLine; |
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| 77 | delete this->notifier; |
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| 78 | |
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| 79 | delete this->_radar; |
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| 80 | // delete what has to be deleted here |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | void Hud::loadParams(const TiXmlElement* root) |
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| 85 | { |
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| 86 | Element2D::loadParams(root); |
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| 87 | } |
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| 88 | |
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| 89 | void Hud::notifyUser(const std::string& message) |
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| 90 | { |
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| 91 | this->notifier->pushNotifyMessage(message); |
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| 92 | } |
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| 93 | |
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| 94 | void Hud::setBackGround() |
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| 95 | {} |
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| 96 | |
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| 97 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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| 98 | { |
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| 99 | // decopple old widget |
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| 100 | if (this->energyWidget != NULL) |
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| 101 | { |
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| 102 | this->energyWidget->hide(); |
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| 103 | } |
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| 104 | |
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| 105 | this->energyWidget = widget; |
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| 106 | if (this->energyWidget != NULL) |
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| 107 | { |
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| 108 | this->energyWidget->show(); |
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| 109 | this->energyWidget->shiftDir2D(270); |
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| 110 | //this->energyWidget->setDisplayedName("Electronics") |
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| 111 | this->shipValuesBox->pack(this->energyWidget); |
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| 112 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 113 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 114 | } |
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| 115 | |
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| 116 | this->updateResolution(); |
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| 117 | } |
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| 118 | |
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| 119 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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| 120 | {} |
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| 121 | |
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| 122 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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| 123 | {} |
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| 124 | |
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| 125 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
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| 126 | { |
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| 127 | if (this->weaponManager != NULL) |
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| 128 | { |
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| 129 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 130 | { |
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| 131 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 132 | if (weapon != NULL) |
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| 133 | { |
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| 134 | weapon->getEnergyWidget()->hide(); |
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| 135 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); |
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| 136 | } |
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| 137 | } |
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| 138 | } |
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| 139 | |
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| 140 | if (this->weaponManagerSecondary != NULL) |
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| 141 | { |
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| 142 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 143 | { |
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| 144 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 145 | if (weapon != NULL) |
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| 146 | { |
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| 147 | weapon->getEnergyWidget()->hide(); |
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| 148 | this->weaponsWidgets.remove(weapon->getEnergyWidget()); |
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| 149 | } |
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| 150 | } |
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| 151 | } |
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| 152 | |
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| 153 | this->weaponManager = weaponMan; |
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| 154 | this->weaponManagerSecondary = weaponManSec; |
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| 155 | |
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| 156 | this->updateWeaponManager(); |
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| 157 | // this->updateResolution(); |
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| 158 | } |
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| 159 | |
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| 160 | void Hud::updateWeaponManager() |
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| 161 | { |
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| 162 | // hide all the Widgets |
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| 163 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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| 164 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) |
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| 165 | { |
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| 166 | (*weaponWidget)->hide(); |
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| 167 | } |
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| 168 | this->weaponsWidgets.clear(); |
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| 169 | |
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| 170 | // add all that we need again. |
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| 171 | if (this->weaponManager != NULL) |
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| 172 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 173 | { |
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| 174 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 175 | if (weapon != NULL) |
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| 176 | { |
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| 177 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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| 178 | weapon->getEnergyWidget()->show(); |
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| 179 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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| 180 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 181 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 182 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
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| 183 | } |
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| 184 | } |
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| 185 | |
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| 186 | if (this->weaponManagerSecondary != NULL) |
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| 187 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 188 | { |
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| 189 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 190 | if (weapon != NULL) |
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| 191 | { |
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| 192 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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| 193 | weapon->getEnergyWidget()->show(); |
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| 194 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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| 195 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 196 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 197 | this->weaponsWidgets.push_back(weapon->getEnergyWidget()); |
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| 198 | } |
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| 199 | } |
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| 200 | |
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| 201 | this->updateResolution(); |
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| 202 | |
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| 203 | } |
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| 204 | |
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| 205 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| 206 | {} |
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| 207 | |
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| 208 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| 209 | {} |
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| 210 | |
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| 211 | void Hud::updateResolution() |
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| 212 | { |
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| 213 | this->resX = State::getResX(); |
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| 214 | this->resY = State::getResY(); |
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| 215 | |
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| 216 | this->setSize2D(.2 * this->resX, this->resY); |
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| 217 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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| 218 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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| 219 | |
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| 220 | |
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| 221 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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| 222 | { |
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| 223 | PRINTF(4)("UPDATING RADAR\n"); |
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| 224 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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| 225 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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| 226 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
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| 227 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
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| 228 | this->_radar->setAbsCoor2D(0.8 * this->resX, 0.01 * this->resY); |
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| 229 | this->_radar->setWidgetSize(0.2 * this->resX, 0.2 * this->resY); |
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| 230 | this->_radar->setRange(300); |
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| 231 | this->_radar->show(); |
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| 232 | } |
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| 233 | |
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| 234 | |
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| 235 | if (this->shipValuesBox != NULL) |
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| 236 | { |
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| 237 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.85 * this->resY); |
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| 238 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
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| 239 | } |
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| 240 | |
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| 241 | |
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| 242 | std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; |
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| 243 | Vector2D pos(0.3, .9); |
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| 244 | for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos.x+=.1) |
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| 245 | { |
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| 246 | if (pos.x > .8) |
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| 247 | { |
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| 248 | pos.x = 0.3; |
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| 249 | pos.y -= .1; |
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| 250 | |
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| 251 | } |
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| 252 | (*weaponWidget)->setAbsCoor2D(pos.x*this->resX, pos.y*this->resY); |
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| 253 | (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY); |
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| 254 | (*weaponWidget)->show(); |
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| 255 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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| 256 | } |
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| 257 | } |
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| 258 | |
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| 259 | void Hud::draw() const |
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| 260 | { |
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| 261 | // GLGuiWidget::draw(); |
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| 262 | } |
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| 263 | |
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| 264 | |
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| 265 | void Hud::process(const Event &event) |
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| 266 | { |
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| 267 | if (event.type == EV_VIDEO_RESIZE) |
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| 268 | this->updateResolution(); |
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| 269 | else if (event.type == SDLK_TAB) |
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| 270 | { |
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| 271 | /// TODO SHOW THE INPUT-LINE |
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| 272 | // this->inputLine->select(); |
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| 273 | } |
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| 274 | |
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| 275 | |
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| 276 | } |
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| 277 | |
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| 278 | |
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