| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "hud.h" |
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| 19 | |
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| 20 | #include "state.h" |
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| 21 | #include "debug.h" |
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| 22 | |
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| 23 | #include "world_entities/weapons/weapon_manager.h" |
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| 24 | #include "glgui_widget.h" |
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| 25 | #include "glgui_box.h" |
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| 26 | #include "glgui_bar.h" |
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| 27 | #include "elements/glgui_energywidgetvertical.h" |
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| 28 | |
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| 29 | #include "glgui_inputline.h" |
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| 30 | #include "specials/glgui_notifier.h" |
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| 31 | #include "elements/glgui_radar.h" |
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| 32 | |
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| 33 | |
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| 34 | |
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| 35 | /// HACK |
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| 36 | #include "player.h" |
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| 37 | #include "playable.h" |
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| 38 | |
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| 39 | ObjectListDefinition(Hud); |
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| 40 | /** |
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| 41 | * standard constructor |
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| 42 | * @todo this constructor is not jet implemented - do it |
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| 43 | */ |
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| 44 | Hud::Hud () |
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| 45 | { |
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| 46 | this->registerObject(this, Hud::_objectList); |
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| 47 | |
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| 48 | //this->setSize2D( |
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| 49 | this->weaponManager = NULL; |
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| 50 | this->weaponManagerSecondary = NULL; |
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| 51 | this->energyWidget = NULL; |
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| 52 | this->shieldWidget = NULL; |
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| 53 | this->armorWidget = NULL; |
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| 54 | //this->leftRect = NULL; |
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| 55 | //this->rightRect = NULL; |
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| 56 | this->resX = 1; |
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| 57 | this->resY = 1; |
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| 58 | |
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| 59 | this->overlayPercentage = 40; |
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| 60 | this->overlayActive = false; |
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| 61 | this->rightRect = new OrxGui::GLGuiImage(); |
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| 62 | this->leftRect = new OrxGui::GLGuiImage(); |
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| 63 | |
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| 64 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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| 65 | this->inputLine->setParent2D(this); |
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| 66 | this->notifier = new OrxGui::GLGuiNotifier(); |
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| 67 | this->notifier->setParent2D(this); |
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| 68 | notifier->setAbsCoor2D(100,100); |
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| 69 | |
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| 70 | this->_radar = new OrxGui::GLGuiRadar(); |
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| 71 | |
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| 72 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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| 73 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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| 74 | |
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| 75 | //this->shipValuesBox = NULL; |
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| 76 | } |
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| 77 | |
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| 78 | |
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| 79 | /** |
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| 80 | * standard deconstructor |
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| 81 | */ |
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| 82 | Hud::~Hud () |
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| 83 | { |
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| 84 | delete this->inputLine; |
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| 85 | delete this->notifier; |
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| 86 | |
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| 87 | delete this->_radar; |
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| 88 | delete this->rightRect; |
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| 89 | delete this->leftRect; |
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| 90 | //if (this->shipValuesBox != NULL) |
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| 91 | //delete this->shipValuesBox; |
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| 92 | |
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| 93 | // delete what has to be deleted here |
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| 94 | } |
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| 95 | |
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| 96 | |
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| 97 | void Hud::loadParams(const TiXmlElement* root) |
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| 98 | { |
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| 99 | Element2D::loadParams(root); |
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| 100 | } |
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| 101 | |
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| 102 | void Hud::notifyUser(const std::string& message) |
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| 103 | { |
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| 104 | this->notifier->pushNotifyMessage(message); |
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| 105 | } |
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| 106 | |
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| 107 | void Hud::setBackGround() |
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| 108 | {} |
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| 109 | |
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| 110 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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| 111 | { |
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| 112 | //if (this->shipValuesBox == NULL) |
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| 113 | //this->createShipValuesBox(); |
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| 114 | |
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| 115 | // decopple old widget |
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| 116 | if (this->energyWidget != NULL) |
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| 117 | { |
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| 118 | this->energyWidget->hide(); |
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| 119 | } |
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| 120 | |
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| 121 | this->energyWidget = widget; |
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| 122 | if (this->energyWidget != NULL) |
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| 123 | { |
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| 124 | //this->energyWidget->shiftDir2D(270); |
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| 125 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
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| 126 | //this->shipValuesBox->pack(this->energyWidget); |
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| 127 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
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| 128 | this->energyWidget->setParent2D(this->leftRect); |
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| 129 | this->energyWidget->show(); |
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| 130 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 131 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 132 | } |
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| 133 | |
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| 134 | this->updateResolution(); |
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| 135 | } |
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| 136 | |
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| 137 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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| 138 | { |
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| 139 | /* |
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| 140 | if (this->shipValuesBox == NULL) |
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| 141 | this->createShipValuesBox(); |
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| 142 | */ |
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| 143 | |
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| 144 | // decopple old widget |
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| 145 | if (this->shieldWidget != NULL) |
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| 146 | { |
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| 147 | this->shieldWidget->hide(); |
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| 148 | } |
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| 149 | |
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| 150 | this->shieldWidget = widget; |
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| 151 | if (this->shieldWidget != NULL) |
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| 152 | { |
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| 153 | //this->shieldWidget->shiftDir2D(270); |
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| 154 | //this->shipValuesBox->pack(this->shieldWidget); |
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| 155 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); |
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| 156 | this->shieldWidget->setParent2D(this->leftRect); |
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| 157 | this->shieldWidget->show(); |
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| 158 | /* this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 159 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 160 | } |
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| 161 | else |
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| 162 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); |
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| 163 | |
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| 164 | this->updateResolution(); |
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| 165 | } |
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| 166 | |
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| 167 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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| 168 | { |
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| 169 | /* |
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| 170 | if (this->shipValuesBox == NULL) |
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| 171 | this->createShipValuesBox(); |
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| 172 | */ |
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| 173 | |
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| 174 | // decopple old widget |
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| 175 | if (this->armorWidget != NULL) |
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| 176 | { |
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| 177 | this->armorWidget->hide(); |
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| 178 | } |
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| 179 | |
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| 180 | this->armorWidget = widget; |
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| 181 | if (this->armorWidget != NULL) |
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| 182 | { |
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| 183 | //this->armorWidget->shiftDir2D(270); |
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| 184 | //this->shipValuesBox->pack(this->armorWidget); |
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| 185 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings(); |
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| 186 | this->armorWidget->setParent2D(this->leftRect); |
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| 187 | this->armorWidget->show(); |
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| 188 | /* this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 189 | this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 190 | } |
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| 191 | |
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| 192 | this->updateResolution(); |
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| 193 | } |
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| 194 | |
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| 195 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
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| 196 | { |
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| 197 | if (this->weaponManager != NULL) |
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| 198 | { |
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| 199 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 200 | { |
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| 201 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 202 | if (weapon != NULL) |
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| 203 | { |
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| 204 | weapon->getEnergyWidget()->hide(); |
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| 205 | this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 206 | } |
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| 207 | } |
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| 208 | } |
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| 209 | |
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| 210 | if (this->weaponManagerSecondary != NULL) |
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| 211 | { |
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| 212 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 213 | { |
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| 214 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 215 | if (weapon != NULL) |
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| 216 | { |
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| 217 | weapon->getEnergyWidget()->hide(); |
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| 218 | this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 219 | } |
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| 220 | } |
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| 221 | } |
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| 222 | |
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| 223 | this->weaponManager = weaponMan; |
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| 224 | this->weaponManagerSecondary = weaponManSec; |
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| 225 | |
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| 226 | this->updateWeaponManager(); |
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| 227 | // this->updateResolution(); |
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| 228 | } |
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| 229 | |
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| 230 | void Hud::updateWeaponManager() |
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| 231 | { |
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| 232 | // hide all the Widgets |
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| 233 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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| 234 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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| 235 | { |
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| 236 | (*weaponWidget)->hide(); |
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| 237 | } |
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| 238 | this->weaponsWidgetsPrim.clear(); |
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| 239 | |
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| 240 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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| 241 | { |
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| 242 | (*weaponWidget)->hide(); |
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| 243 | } |
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| 244 | this->weaponsWidgetsSec.clear(); |
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| 245 | |
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| 246 | // add all that we need again. |
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| 247 | if (this->weaponManager != NULL) |
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| 248 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 249 | { |
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| 250 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 251 | if (weapon != NULL) |
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| 252 | { |
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| 253 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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| 254 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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| 255 | weapon->getEnergyWidget()->show(); |
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| 256 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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| 257 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 258 | weapon->getEnergyWidget()->setWidgetSize(120,30); |
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| 259 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 260 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 261 | } |
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| 262 | } |
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| 263 | |
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| 264 | if (this->weaponManagerSecondary != NULL) |
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| 265 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 266 | { |
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| 267 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 268 | if (weapon != NULL) |
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| 269 | { |
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| 270 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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| 271 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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| 272 | weapon->getEnergyWidget()->show(); |
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| 273 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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| 274 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 275 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 276 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 277 | } |
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| 278 | } |
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| 279 | |
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| 280 | this->updateResolution(); |
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| 281 | |
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| 282 | } |
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| 283 | |
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| 284 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| 285 | {} |
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| 286 | |
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| 287 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| 288 | {} |
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| 289 | |
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| 290 | void Hud::updateResolution() |
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| 291 | { |
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| 292 | this->resX = State::getResX(); |
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| 293 | this->resY = State::getResY(); |
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| 294 | |
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| 295 | this->setSize2D(.2 * this->resX, this->resY); |
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| 296 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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| 297 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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| 298 | |
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| 299 | int overlayWidth = this->resX * (overlayPercentage)/(200); |
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| 300 | this->rightRect->hide(); |
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| 301 | this->leftRect->hide(); |
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| 302 | |
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| 303 | this->leftRect->setParent2D(this); |
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| 304 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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| 305 | this->leftRect->setAbsCoor2D(0,0); |
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| 306 | this->leftRect->setBackgroundTexture(Texture()); |
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| 307 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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| 308 | this->leftRect->setForegroundTexture(Texture()); |
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| 309 | this->leftRect->setForegroundColor(Color(0,0,0,0)); |
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| 310 | |
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| 311 | this->rightRect->setParent2D(this); |
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| 312 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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| 313 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); |
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| 314 | this->rightRect->setBackgroundTexture(Texture()); |
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| 315 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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| 316 | this->rightRect->setForegroundTexture(Texture()); |
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| 317 | this->rightRect->setForegroundColor(Color(0,0,0,0)); |
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| 318 | |
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| 319 | |
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| 320 | if (this->overlayActive == true) |
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| 321 | { |
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| 322 | this->rightRect->show(); |
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| 323 | this->leftRect->show(); |
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| 324 | } |
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| 325 | |
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| 326 | |
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| 327 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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| 328 | { |
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| 329 | PRINTF(4)("UPDATING RADAR\n"); |
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| 330 | this->_radar->setParent2D(this->leftRect); |
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| 331 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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| 332 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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| 333 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
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| 334 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
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| 335 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); |
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| 336 | this->_radar->setWidgetSize(0.18 * this->resX, 0.2 * this->resY); |
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| 337 | this->_radar->setRange(300); |
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| 338 | this->_radar->show(); |
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| 339 | |
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| 340 | if (this->armorWidget != NULL) |
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| 341 | this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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| 342 | if (this->shieldWidget != NULL) |
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| 343 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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| 344 | if (this->energyWidget != NULL) |
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| 345 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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| 346 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0); |
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| 347 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); |
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| 348 | } |
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| 349 | |
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| 350 | /* |
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| 351 | if (this->shipValuesBox != NULL) |
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| 352 | { |
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| 353 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); |
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| 354 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
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| 355 | } |
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| 356 | else |
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| 357 | createShipValuesBox(); |
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| 358 | */ |
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| 359 | |
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| 360 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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| 361 | Vector2D pos(overlayWidth, 0.5*this->resY); |
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| 362 | |
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| 363 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other |
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| 364 | // element2D- related function works tough.. :s |
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| 365 | |
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| 366 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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| 367 | { |
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| 368 | if (pos.x < overlayWidth*0.2) |
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| 369 | { |
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| 370 | pos.x = overlayWidth; |
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| 371 | pos.y += (*weaponWidget)->getSizeX2D(); |
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| 372 | } |
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| 373 | pos.x -= (*weaponWidget)->getSizeY2D(); |
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| 374 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y); |
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| 375 | //(*weaponWidget)->setAbsCoor2D(0,100); |
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| 376 | (*weaponWidget)->show(); |
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| 377 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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| 378 | } |
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| 379 | |
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| 380 | pos.y += 160; |
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| 381 | pos.x = overlayWidth; |
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| 382 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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| 383 | { |
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| 384 | if (pos.x < overlayWidth*0.2) |
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| 385 | { |
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| 386 | pos.x = overlayWidth; |
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| 387 | pos.y += (*weaponWidget)->getSizeX2D(); |
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| 388 | } |
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| 389 | pos.x -= (*weaponWidget)->getSizeY2D(); |
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| 390 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y); |
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| 391 | (*weaponWidget)->show(); |
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| 392 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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| 393 | } |
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| 394 | |
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| 395 | } |
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| 396 | |
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| 397 | void Hud::draw() const |
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| 398 | { |
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| 399 | // GLGuiWidget::draw(); |
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| 400 | } |
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| 401 | |
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| 402 | |
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| 403 | void Hud::process(const Event &event) |
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| 404 | { |
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| 405 | if (event.type == EV_VIDEO_RESIZE) |
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| 406 | this->updateResolution(); |
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| 407 | else if (event.type == SDLK_TAB) |
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| 408 | { |
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| 409 | /// TODO SHOW THE INPUT-LINE |
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| 410 | // this->inputLine->select(); |
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| 411 | } |
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| 412 | } |
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| 413 | |
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| 414 | /* |
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| 415 | void Hud::createShipValuesBox() |
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| 416 | { |
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| 417 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
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| 418 | //this->shipValuesBox->setWidgetSize(1000,500); |
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| 419 | //this->shipValuesBox->setBackgroundTexture("maps/gui_container_background.png"); |
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| 420 | this->shipValuesBox->setBackgroundTexture(Texture()); |
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| 421 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); |
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| 422 | this->shipValuesBox->setVisibility(true); |
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| 423 | } |
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| 424 | */ |
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| 425 | |
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| 426 | |
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