| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [6437] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| [1853] | 17 |  | 
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| [6437] | 18 | #include "hud.h" | 
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| [1853] | 19 |  | 
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| [6441] | 20 | #include "state.h" | 
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| [8976] | 21 | #include "debug.h" | 
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| [6441] | 22 |  | 
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| [6442] | 23 | #include "world_entities/weapons/weapon_manager.h" | 
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| [8448] | 24 | #include "glgui_widget.h" | 
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| [6442] | 25 |  | 
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| [8518] | 26 | #include "glgui_inputline.h" | 
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 | 27 | #include "specials/glgui_notifier.h" | 
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| [8994] | 28 | #include "elements/glgui_radar.h" | 
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| [8518] | 29 |  | 
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| [8996] | 30 |  | 
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 | 31 |  | 
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 | 32 | /// HACK | 
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 | 33 | #include "player.h" | 
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 | 34 | #include "playable.h" | 
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 | 35 |  | 
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| [9869] | 36 | ObjectListDefinition(Hud); | 
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| [3245] | 37 | /** | 
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| [4838] | 38 |  * standard constructor | 
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 | 39 |  * @todo this constructor is not jet implemented - do it | 
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| [3245] | 40 | */ | 
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| [6437] | 41 | Hud::Hud () | 
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| [3365] | 42 | { | 
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| [9869] | 43 |   this->registerObject(this, Hud::_objectList); | 
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| [4320] | 44 |  | 
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| [6441] | 45 |   //this->setSize2D( | 
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| [6442] | 46 |   this->weaponManager = NULL; | 
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| [9965] | 47 |   this->weaponManagerSecondary = NULL; | 
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| [6440] | 48 |   this->energyWidget = NULL; | 
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 | 49 |   this->shieldWidget = NULL; | 
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 | 50 |   this->armorWidget = NULL; | 
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| [6441] | 51 |   this->resX = 1; | 
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 | 52 |   this->resY = 1; | 
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| [6442] | 53 |  | 
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| [8518] | 54 |   this->inputLine = new OrxGui::GLGuiInputLine(); | 
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 | 55 |   this->inputLine->setParent2D(this); | 
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 | 56 |   this->notifier = new OrxGui::GLGuiNotifier(); | 
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 | 57 |   this->notifier->setParent2D(this); | 
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 | 58 |   notifier->setAbsCoor2D(100,100); | 
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 | 59 |  | 
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| [8995] | 60 |   this->_radar = new OrxGui::GLGuiRadar(); | 
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| [8994] | 61 |  | 
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| [8990] | 62 |   this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); | 
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| [9003] | 63 |   this->subscribeEvent(ES_ALL, SDLK_TAB); | 
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| [8518] | 64 |  | 
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 | 65 |  | 
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| [3365] | 66 | } | 
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| [1853] | 67 |  | 
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 | 68 |  | 
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| [3245] | 69 | /** | 
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| [4838] | 70 |  * standard deconstructor | 
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| [3245] | 71 | */ | 
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| [6437] | 72 | Hud::~Hud () | 
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| [3543] | 73 | { | 
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| [8518] | 74 |   delete this->inputLine; | 
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 | 75 |   delete this->notifier; | 
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| [8994] | 76 |  | 
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| [8995] | 77 |   delete this->_radar; | 
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| [3543] | 78 |   // delete what has to be deleted here | 
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 | 79 | } | 
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| [6438] | 80 |  | 
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 | 81 |  | 
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 | 82 | void Hud::loadParams(const TiXmlElement* root) | 
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 | 83 | { | 
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| [6512] | 84 |   Element2D::loadParams(root); | 
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| [6438] | 85 | } | 
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 | 86 |  | 
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| [8518] | 87 | void Hud::notifyUser(const std::string& message) | 
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| [6438] | 88 | { | 
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| [8518] | 89 |   this->notifier->pushNotifyMessage(message); | 
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| [6438] | 90 | } | 
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 | 91 |  | 
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| [8518] | 92 | void Hud::setBackGround() | 
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 | 93 | {} | 
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 | 94 |  | 
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| [8145] | 95 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) | 
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| [6438] | 96 | { | 
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| [6440] | 97 |   // decopple old widget | 
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 | 98 |   if (this->energyWidget != NULL) | 
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 | 99 |   { | 
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 | 100 |     this->energyWidget->hide(); | 
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 | 101 |   } | 
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| [6438] | 102 |  | 
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| [6440] | 103 |   this->energyWidget = widget; | 
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 | 104 |   if (this->energyWidget != NULL) | 
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 | 105 |   { | 
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 | 106 |     this->energyWidget->show(); | 
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| [8619] | 107 |     this->energyWidget->setBackgroundTexture( "hud_energy_background.png"); | 
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| [8518] | 108 |     /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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 | 109 |         this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| [6440] | 110 |   } | 
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 | 111 |  | 
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| [6441] | 112 |   this->updateResolution(); | 
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| [6438] | 113 | } | 
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 | 114 |  | 
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| [8145] | 115 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 116 | {} | 
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| [6438] | 117 |  | 
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| [8145] | 118 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 119 | {} | 
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| [6438] | 120 |  | 
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| [9965] | 121 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) | 
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| [6442] | 122 | { | 
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 | 123 |   if (this->weaponManager != NULL) | 
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 | 124 |   { | 
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 | 125 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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 | 126 |     { | 
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 | 127 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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 | 128 |       if (weapon != NULL) | 
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 | 129 |       { | 
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 | 130 |         weapon->getEnergyWidget()->hide(); | 
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 | 131 |         this->weaponsWidgets.remove(weapon->getEnergyWidget()); | 
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 | 132 |       } | 
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 | 133 |     } | 
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 | 134 |   } | 
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 | 135 |  | 
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| [9965] | 136 |   if (this->weaponManagerSecondary != NULL) | 
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 | 137 |   { | 
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 | 138 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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 | 139 |     { | 
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 | 140 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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 | 141 |       if (weapon != NULL) | 
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 | 142 |       { | 
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 | 143 |         weapon->getEnergyWidget()->hide(); | 
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 | 144 |         this->weaponsWidgets.remove(weapon->getEnergyWidget()); | 
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 | 145 |       } | 
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 | 146 |     } | 
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 | 147 |   } | 
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 | 148 |  | 
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| [6442] | 149 |   this->weaponManager = weaponMan; | 
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| [9965] | 150 |   this->weaponManagerSecondary = weaponManSec; | 
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| [6442] | 151 |  | 
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| [6445] | 152 |   this->updateWeaponManager(); | 
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| [8996] | 153 |   //  this->updateResolution(); | 
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| [6438] | 154 | } | 
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 | 155 |  | 
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| [6443] | 156 | void Hud::updateWeaponManager() | 
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 | 157 | { | 
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 | 158 |   // hide all the Widgets | 
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| [8145] | 159 |   std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; | 
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| [6443] | 160 |   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) | 
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 | 161 |   { | 
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 | 162 |     (*weaponWidget)->hide(); | 
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 | 163 |   } | 
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 | 164 |   this->weaponsWidgets.clear(); | 
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| [6442] | 165 |  | 
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| [6443] | 166 |   // add all that we need again. | 
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 | 167 |   if (this->weaponManager != NULL) | 
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 | 168 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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 | 169 |     { | 
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| [8518] | 170 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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 | 171 |       if (weapon != NULL) | 
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 | 172 |       { | 
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| [9406] | 173 |         //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
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| [8518] | 174 |         weapon->getEnergyWidget()->show(); | 
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| [8619] | 175 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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| [8518] | 176 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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| [10023] | 177 |         //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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| [8518] | 178 |         this->weaponsWidgets.push_back(weapon->getEnergyWidget()); | 
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 | 179 |       } | 
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| [6443] | 180 |     } | 
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| [9965] | 181 |  | 
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 | 182 |   if (this->weaponManagerSecondary != NULL) | 
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 | 183 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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 | 184 |     { | 
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 | 185 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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 | 186 |       if (weapon != NULL) | 
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 | 187 |       { | 
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 | 188 |         //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
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 | 189 |         weapon->getEnergyWidget()->show(); | 
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 | 190 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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 | 191 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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| [10023] | 192 |         //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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| [9965] | 193 |         this->weaponsWidgets.push_back(weapon->getEnergyWidget()); | 
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 | 194 |       } | 
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 | 195 |     } | 
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 | 196 |  | 
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| [6443] | 197 |   this->updateResolution(); | 
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| [9965] | 198 |  | 
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| [6443] | 199 | } | 
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 | 200 |  | 
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| [8145] | 201 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 202 | {} | 
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| [6438] | 203 |  | 
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| [8145] | 204 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 205 | {} | 
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| [6438] | 206 |  | 
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| [6441] | 207 | void Hud::updateResolution() | 
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 | 208 | { | 
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| [6498] | 209 |   this->resX = State::getResX(); | 
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 | 210 |   this->resY = State::getResY(); | 
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| [8976] | 211 |  | 
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 | 212 |   this->setSize2D(.2 * this->resX, this->resY); | 
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| [8989] | 213 |   this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); | 
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 | 214 |   this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); | 
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| [8976] | 215 |  | 
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| [8995] | 216 |  | 
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| [8996] | 217 |   if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) | 
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 | 218 |   { | 
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| [9869] | 219 |     PRINTF(4)("UPDATING RADAR\n"); | 
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| [8996] | 220 |     this->_radar->setCenterNode(State::getPlayer()->getPlayable()); | 
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| [9869] | 221 |     this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); | 
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 | 222 |     this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_02), Color(1.0, .2, .2)); | 
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| [9001] | 223 |     this->_radar->setAbsCoor2D(0.8 * this->resX, 0.01 * this->resY); | 
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| [8996] | 224 |     this->_radar->setWidgetSize(0.2 * this->resX, 0.2 * this->resY); | 
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| [9014] | 225 |     this->_radar->setRange(300); | 
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| [8996] | 226 |     this->_radar->show(); | 
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 | 227 |   } | 
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 | 228 |  | 
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 | 229 |  | 
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| [6441] | 230 |   if (this->energyWidget != NULL) | 
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 | 231 |   { | 
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| [8986] | 232 |     this->energyWidget->setAbsCoor2D(0.0 * this->resX, 0.85 * this->resY); | 
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| [8975] | 233 |     this->energyWidget->setWidgetSize(.25 * this->resX, 0.1 * this->resY); | 
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| [6441] | 234 |   } | 
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| [6442] | 235 |  | 
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 | 236 |  | 
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| [8145] | 237 |   std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; | 
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| [10030] | 238 |   Vector2D pos(0.3, .9); | 
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| [10042] | 239 |   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos.x+=.1) | 
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| [6442] | 240 |   { | 
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| [8987] | 241 |     if (pos.x > .8) | 
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 | 242 |     { | 
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 | 243 |       pos.x = 0.3; | 
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 | 244 |       pos.y -= .1; | 
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 | 245 |  | 
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 | 246 |     } | 
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 | 247 |     (*weaponWidget)->setAbsCoor2D(pos.x*this->resX, pos.y*this->resY); | 
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| [8976] | 248 |     (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY); | 
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 | 249 |     (*weaponWidget)->show(); | 
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| [9406] | 250 |     //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
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| [6442] | 251 |   } | 
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| [6441] | 252 | } | 
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 | 253 |  | 
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| [8990] | 254 | void Hud::draw() const | 
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| [6441] | 255 | { | 
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| [8990] | 256 |   //  GLGuiWidget::draw(); | 
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| [6441] | 257 | } | 
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 | 258 |  | 
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| [8990] | 259 |  | 
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 | 260 | void Hud::process(const Event &event) | 
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| [6441] | 261 | { | 
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| [8990] | 262 |   if (event.type == EV_VIDEO_RESIZE) | 
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 | 263 |     this->updateResolution(); | 
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| [9003] | 264 |   else if (event.type == SDLK_TAB) | 
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 | 265 |   { | 
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 | 266 |     /// TODO SHOW THE INPUT-LINE | 
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 | 267 |   //  this->inputLine->select(); | 
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 | 268 |   } | 
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 | 269 |  | 
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 | 270 |  | 
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| [6441] | 271 | } | 
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 | 272 |  | 
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 | 273 |  | 
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