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source: orxonox.OLD/branches/playability/src/story_entities/menu/game_menu.cc @ 10270

Last change on this file since 10270 was 10270, checked in by muellmic, 17 years ago

1) the centerpoint of the radar is now the centerpoint of the camera, so the enemies won't move in the radar when the player is moving; 2)fovy and cameradistance of each viewmode can now be set dynamically. so one would't have to readjust the fovy for each viewmode, when it has been manually changed once. (it's better to just change the fovy or distance for the viewmode where you need it); 3)unlike in the last revision, it doesnt have a soft- zoom- effect when setting a fovy anymore.

File size: 14.2 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18
19#include "game_menu.h"
20
21#include "event_handler.h"
22
23#include "state.h"
24
25#include "util/loading/load_param.h"
26#include "util/loading/factory.h"
27
28#include "graphics_engine.h"
29#include "camera.h"
30#include "sound_engine.h"
31
32#include "sound_source.h"
33
34#include "glgui.h"
35#include "menu/glgui_imagebutton.h"
36
37#include "glgui_text.h"
38
39#include "network_manager.h"
40
41#include "parser/preferences/preferences.h"
42
43#include "class_id_DEPRECATED.h"
44//! This creates a Factory to fabricate a GameMenu
45ObjectListDefinitionID(GameMenu, CL_GAME_MENU);
46CREATE_FACTORY(GameMenu);
47
48
49GameMenu::GameMenu(const TiXmlElement* root)
50    : GameWorld()
51{
52  this->registerObject(this, GameMenu::_objectList);
53  this->setName("GameMenu uninitialized");
54
55  this->dataTank = new GameMenuData();
56
57  this->cameraVector = Vector(50.0, 0.0, 0.0);
58
59  if (root != NULL)
60    this->loadParams(root);
61
62  State::setMenuID(this->getNextStoryID());
63}
64
65/**
66*  @brief remove the GameMenu from memory
67*
68*  delete everything explicitly, that isn't contained in the parenting tree!
69*  things contained in the tree are deleted automaticaly
70*/
71GameMenu::~GameMenu ()
72{
73  PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n");
74
75  if( this->dataTank)
76    delete this->dataTank;
77  OrxGui::GLGuiHandler::deleteInstance( );
78}
79
80
81/**
82* @brief loads the parameters of a GameMenu from an XML-element
83* @param root the XML-element to load from
84*/
85void GameMenu::loadParams(const TiXmlElement* root)
86{
87  /* skip the GameWorld, since it does not define any useful loadParams for this class */
88  //static_cast<GameWorld*>(this)->loadParams(root);
89  GameWorld::loadParams(root);
90
91  PRINTF(4)("Loaded GameMenu specific stuff\n");
92}
93
94
95/**
96* @brief this is executed just before load
97*
98* since the load function sometimes needs data, that has been initialized
99* before the load and after the proceeding storyentity has finished
100*/
101ErrorMessage GameMenu::init()
102{
103  /* call underlying init funciton */
104  GameWorld::init();
105
106  this->subscribeEvent(ES_MENU, SDLK_UP);
107  this->subscribeEvent(ES_MENU, SDLK_DOWN);
108  this->subscribeEvent(ES_MENU, SDLK_RETURN);
109  this->subscribeEvent(ES_MENU, SDLK_SPACE);
110  this->subscribeEvent(ES_MENU, SDLK_ESCAPE);
111
112  this->dataTank->localCamera->setRelCoor(this->cameraVector);
113  //this->dataTank->localCamera->setFovy(60);
114
115  GraphicsEngine::getInstance()->displayFPS(false);
116
117  return ErrorMessage();
118}
119
120
121/**
122* @brief load the data
123*/
124ErrorMessage GameMenu::loadData()
125{
126  this->mainMenuBox = NULL;
127
128  this->levelsBox = NULL;
129  this->networkBox = NULL;
130
131  this->clientNetworkBox = NULL;
132  this->serverNetworkBox = NULL;
133
134  this->optionsBox = NULL;
135  this->generalBox = NULL;
136  this->audioBox = NULL;
137  this->videoBox = NULL;
138  this->controlBox = NULL;
139  this->levelsBox = NULL;
140
141  this->currentlyOpened = NULL;
142
143  return GameWorld::loadData();
144}
145
146
147void GameMenu::showMainMenu()
148{
149  if (mainMenuBox == NULL)
150  {
151    this->mainMenuBox = new OrxGui::GLGuiBox();
152    {
153      OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Play");
154      startButton->released.connect(this, &GameMenu::showCampaigns);
155      this->mainMenuBox->pack(startButton);
156      startButton->select();
157
158      OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer");
159      networkButton->released.connect(this, &GameMenu::showMultiPlayer);
160      this->mainMenuBox->pack(networkButton);
161
162      OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options");
163      optionsButton->released.connect(this, &GameMenu::showOptionsMenu);
164      this->mainMenuBox->pack(optionsButton);
165
166
167      OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit");
168      this->mainMenuBox->pack(quitButton);
169      quitButton->released.connect(this, &GameMenu::quitMenu);
170    }
171  }
172  this->mainMenuBox->showAll();
173
174
175  this->mainMenuBox->setRelCoor2D(200, 100);
176}
177
178
179void GameMenu::showCampaigns()
180{
181  if (this->levelsBox == NULL)
182  {
183    this->levelsBox = new OrxGui::GLGuiBox(OrxGui::Horizontal);
184    {
185      OrxGui::GLGuiBox* labelBox = new OrxGui::GLGuiBox();
186
187      OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage();
188      image->show();
189      image->setWidgetSize( 250, 200);
190      image->setAbsCoor2D(400, 150);
191      image->setForegroundColor(Color( 1,1,1,.6));
192
193      bool first = true;
194      for(ObjectList<StoryEntity>::const_iterator it = StoryEntity::objectList().begin();
195          it != StoryEntity::objectList().end();
196          ++it)
197      {
198        StoryEntity* se = *it;
199        if( se->isContainedInMenu())
200        {
201
202          PRINTF(3)("Load image %s\n", se->getMenuScreenshoot().c_str());
203          OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image);
204          button->startLevel.connect(this, &GameMenu::startLevel);
205          labelBox->pack(button);
206
207          if (first)
208          {
209            first = !first;
210            button->select();
211          }
212
213          // generating screenshoot item
214          /*
215          ImageEntity* ie = new ImageEntity();
216          ie->setVisibility(false);
217          ie->setBindNode((const PNode*)NULL);
218          ie->setTexture(se->getMenuScreenshoot());
219          ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f);
220          ie->setSize2D(140.0f, 105.0f);
221          this->menuLayers[1].screenshootList.push_back(ie);
222          */
223        }
224      }
225
226      this->levelsBox->pack(labelBox);
227      this->levelsBox->pack(image);
228    }
229
230  }
231
232  this->showSecondLevelElement(this->levelsBox);
233
234}
235
236void GameMenu::showMultiPlayer()
237{
238  if (this->networkBox == NULL)
239  {
240    this->networkBox = new OrxGui::GLGuiBox( OrxGui::Horizontal );
241    {
242      OrxGui::GLGuiBox * box = new OrxGui::GLGuiBox();
243
244      OrxGui::GLGuiButton* clientButton = new OrxGui::GLGuiPushButton("Client");
245      box->pack(clientButton);
246      clientButton->released.connect(this, &GameMenu::showClientMenu);
247
248      OrxGui::GLGuiButton* serverButton = new OrxGui::GLGuiPushButton("Server");
249      box->pack(serverButton);
250      serverButton->released.connect(this, &GameMenu::showServerMenu);
251
252      networkBox->pack( box );
253    }
254  }
255
256  this->showSecondLevelElement(this->networkBox);
257
258}
259
260void GameMenu::showOptionsMenu()
261{
262  if (this->optionsBox == NULL)
263  {
264    this->optionsBox = new OrxGui::GLGuiBox();
265    {
266      OrxGui::GLGuiTextfield* WARNtext = new OrxGui::GLGuiTextfield();
267      WARNtext->setText("PLEASE USE THE EXTERNAL GUI\n FOR ORXONOX CONFIGURATION\n (start with './orxonox -g')");
268      optionsBox->pack(WARNtext);
269
270
271      OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General");
272      optionsBox->pack(generalButton);
273
274      OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio");
275      optionsBox->pack(audioButton);
276
277      OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video");
278      optionsBox->pack(videoButton);
279
280      OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control");
281      optionsBox->pack(controlButton);
282
283
284      //      for (unsigned int i = 0; i <
285      //OrxGui::GLGuiButton*
286
287    }
288  }
289
290  this->showSecondLevelElement(this->optionsBox);
291}
292
293
294void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element)
295{
296  if (this->currentlyOpened != NULL && this->currentlyOpened != element)
297    this->currentlyOpened->hideAll();
298
299  element->showAll();
300  element->setRelCoor2D(200, 100);
301
302  this->currentlyOpened = element;
303
304  this->mainMenuBox->setRelCoorSoft2D(50, 100, 5);
305}
306
307
308
309
310
311void GameMenu::startLevel(int levelID)
312{
313  this->setNextStoryID( levelID);
314  this->stop();
315}
316
317/**
318* @brief set the Sound to play when switching menu entry.
319* @param selectorSound the sound to load.
320*/
321void GameMenu::setSelectorSound(const std::string& selectorSound)
322{
323  this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL);
324}
325
326ErrorMessage GameMenu::unloadData()
327{
328  this->unsubscribeEvents(ES_MENU);
329
330  return GameWorld::unloadData();
331}
332
333
334/**
335* @brief start the menu
336*/
337bool GameMenu::start()
338{
339  EventHandler::getInstance()->pushState(ES_MENU);
340
341  this->showMainMenu();
342  OrxGui::GLGuiHandler::getInstance()->activateCursor();
343  OrxGui::GLGuiHandler::getInstance()->activate();
344
345  /* now call the underlying*/
346  return GameWorld::start();
347}
348
349
350
351/**
352* stop the menu
353*/
354bool GameMenu::stop()
355{
356  EventHandler::getInstance()->popState();
357
358  /* now call the underlying*/
359  return GameWorld::stop();
360}
361
362
363/**
364*  override the standard tick for more functionality
365*/
366void GameMenu::tick()
367{
368  GameWorld::tick();
369
370  // Make the GLGui tick.
371  OrxGui::GLGuiHandler::getInstance()->tick(this->dtS);
372
373  this->animateScene(this->dtS);
374}
375
376
377/**
378* @brief no collision detection in the menu
379*/
380void GameMenu::collide()
381{
382  //   this->dataTank->localCamera->
383}
384
385
386/**
387* @brief animate the scene
388*/
389void GameMenu::animateScene(float dt)
390{
391  Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0));
392  this->cameraVector = q.apply(this->cameraVector);
393  this->dataTank->localCamera->setRelCoor(this->cameraVector);
394  this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0);
395}
396
397void GameMenu::quitMenu()
398{
399  this->setNextStoryID(WORLD_ID_GAMEEND);
400  this->stop();
401}
402
403
404/**
405* @brief event dispatcher funciton
406* @param event the incoming event
407*/
408void GameMenu::process(const Event &event)
409{
410  if( event.type == SDLK_ESCAPE && event.bPressed == true)
411  {
412    this->setNextStoryID(WORLD_ID_GAMEEND);
413    this->stop();
414  }
415
416}
417
418
419
420/**********************************************************************************************
421GameMenuData
422**********************************************************************************************/
423
424
425/**
426* GameMenuData constructor
427*/
428GameMenuData::GameMenuData()
429{}
430
431/**
432* GameMenuData decontructor
433*/
434GameMenuData::~GameMenuData()
435{}
436
437
438/**
439*  initialize the GameWorldDataData
440*/
441ErrorMessage GameMenuData::init()
442{
443  /* call underlying function */
444  return GameWorldData::init();
445}
446
447
448/**
449*  loads the GUI data
450* @param root reference to the xml root element
451*/
452ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root)
453{
454  /* call underlying function */
455  return GameWorldData::loadGUI(root);
456}
457
458
459/**
460*  unloads the GUI data
461*/
462ErrorMessage GameMenuData::unloadGUI()
463{
464  /* call underlying function */
465  return GameWorldData::unloadGUI();
466}
467
468
469/**
470*  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff)
471* @param root reference to the xml root parameter
472*/
473ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root)
474{
475  return GameWorldData::loadWorldEntities(root);
476}
477
478
479/**
480*  unloads the world entities from the xml file
481*/
482ErrorMessage GameMenuData::unloadWorldEntities()
483{
484  /* call underlying function */
485  return GameWorldData::unloadWorldEntities();
486}
487
488
489/**
490*  loads the scene data
491* @param root reference to the xml root element
492*/
493ErrorMessage GameMenuData::loadScene(const TiXmlElement* root)
494{
495  /* call underlying function */
496  return GameWorldData::loadScene(root);
497}
498
499
500/**
501*  unloads the scene data
502*/
503ErrorMessage GameMenuData::unloadScene()
504{
505  /* call underlying function */
506  return GameWorldData::unloadScene();
507}
508
509/**
510 * show controls to join network game
511 */
512void GameMenu::showClientMenu( )
513{
514  if ( this->serverNetworkBox )
515  {
516    this->networkBox->unpack( this->serverNetworkBox );
517    this->serverNetworkBox->hideAll();
518    //delete this->serverNetworkBox;
519    //this->serverNetworkBox = NULL;
520  }
521
522  if ( !this->clientNetworkBox )
523  {
524    this->clientNetworkBox = new OrxGui::GLGuiBox();
525    {
526      OrxGui::GLGuiText * text = new OrxGui::GLGuiText();
527      text->setText( "Host:" );
528      this->clientNetworkBox->pack( text );
529
530      this->ipInputLine = new OrxGui::GLGuiInputLine( );
531      this->ipInputLine->setText( Preferences::getInstance()->getString( "multiplayer", "lastVisitedServer", "localhost" ) );
532      this->clientNetworkBox->pack( this->ipInputLine );
533      //this->ipInputLine->enterPushed.connect(this, &GameMenu::connectToServer); /// redo this.
534      this->ipInputLine->select();
535
536      OrxGui::GLGuiButton* connectButton = new OrxGui::GLGuiPushButton("Connect");
537      clientNetworkBox->pack(connectButton);
538      connectButton->released.connect(this, &GameMenu::connectToServer);
539    }
540  }
541
542  this->networkBox->pack( this->clientNetworkBox );
543
544  this->clientNetworkBox->showAll();
545
546  //this->clientNetworkBox->setAbsCoor2D( 300.0f, 100.0f );
547}
548
549/**
550 * show controls to create new network game
551 */
552void GameMenu::showServerMenu( )
553{
554  if ( this->clientNetworkBox )
555  {
556    this->networkBox->unpack( this->clientNetworkBox );
557    this->clientNetworkBox->hideAll();
558    //delete this->clientNetworkBox;
559    //this->clientNetworkBox = NULL;
560  }
561
562  if ( !this->serverNetworkBox )
563  {
564    this->serverNetworkBox = new OrxGui::GLGuiBox();
565    {
566      OrxGui::GLGuiText * text = new OrxGui::GLGuiText();
567      text->setText( "Map:" );
568      this->serverNetworkBox->pack( text );
569
570      OrxGui::GLGuiText * text2 = new OrxGui::GLGuiText();
571      text2->setText( "Multiplayer TeamDeathMatch Arena" );
572      this->serverNetworkBox->pack( text2 );
573
574      OrxGui::GLGuiButton* createButton = new OrxGui::GLGuiPushButton("Create Server");
575      serverNetworkBox->pack(createButton);
576      createButton->released.connect(this, &GameMenu::createMasterServer);
577    }
578  }
579
580  this->networkBox->pack( this->serverNetworkBox );
581
582  this->serverNetworkBox->showAll();
583
584  //this->serverNetworkBox->setAbsCoor2D( 300.0f, 100.0f );
585}
586
587/**
588 * connect to host
589 */
590void GameMenu::connectToServer( )
591{
592  PRINTF(0)("Connecting to %s\n", this->ipInputLine->_getText().c_str() );
593
594  State::setOnline(true);
595  NetworkManager::getInstance()->createClient( this->ipInputLine->_getText(), 9999 );
596
597  Preferences::getInstance()->setString( "multiplayer", "lastVisitedServer", this->ipInputLine->_getText() );
598
599  this->startLevel( 5 );
600}
601
602void GameMenu::createMasterServer( )
603{
604  PRINTF(0)("Create server\n" );
605
606  State::setOnline(true);
607  NetworkManager::getInstance()->createMasterServer( 9999 );
608
609  this->startLevel( 5 );
610}
611
612
613
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