| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 |  | 
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| 15 |    2005-07-06: (Patrick) added new function buildTriangleList() | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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| 19 |  | 
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| 20 | #include "static_model.h" | 
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| 21 |  | 
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| 22 | #include "debug.h" | 
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| 23 | #include <stdarg.h> | 
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| 24 |  | 
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| 25 |  | 
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| 26 |  | 
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| 27 |  | 
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| 28 | ///////////// | 
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| 29 | /// MODEL /// | 
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| 30 | ///////////// | 
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| 31 | ObjectListDefinition(StaticModel); | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |  * @brief Creates a 3D-Model. | 
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| 35 |  * | 
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| 36 |  * assigns it a Name and a Type | 
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| 37 |  */ | 
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| 38 | StaticModel::StaticModel(const std::string& modelName) | 
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| 39 |     : data(new StaticModelData(modelName)) | 
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| 40 | { | 
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| 41 |   this->registerObject(this, StaticModel::_objectList); | 
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| 42 |   PRINTF(4)("new 3D-Model is being created\n"); | 
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| 43 |   this->setName(modelName); | 
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| 44 | } | 
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| 45 |  | 
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| 46 | StaticModel::StaticModel(const StaticModel& staticModel) | 
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| 47 |   : data(staticModel.data) | 
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| 48 | { | 
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| 49 |   this->registerObject(this, StaticModel::_objectList); | 
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| 50 |   this->setName(staticModel.getName()); | 
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| 51 |   this->updateBase(); | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 |  * @brief deletes an Model. | 
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| 57 |  * | 
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| 58 |  * Looks if any from model allocated space is still in use, and if so deleted it. | 
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| 59 |  */ | 
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| 60 | StaticModel::~StaticModel() | 
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| 61 | { | 
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| 62 |   PRINTF(4)("Deleting Model "); | 
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| 63 |  | 
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| 64 |   // mark this stuff as beeing deleted | 
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| 65 |   this->pModelInfo.pVertices = NULL; | 
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| 66 |   this->pModelInfo.pNormals = NULL; | 
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| 67 |   this->pModelInfo.pTexCoor = NULL; | 
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| 68 |   this->pModelInfo.pTriangles = NULL; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | StaticModel& StaticModel::operator=(const StaticModel& model) | 
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| 72 | { | 
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| 73 |   this->data = model.data; | 
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| 74 |   this->updateBase(); | 
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| 75 |   return *this; | 
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| 76 | }; | 
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| 77 |  | 
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| 78 |  | 
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| 79 | /** | 
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| 80 |  * @brief Finalizes an Object. This can be done outside of the Class. | 
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| 81 |  */ | 
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| 82 | void StaticModel::finalize() | 
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| 83 | { | 
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| 84 |   data->finalize(); | 
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| 85 |   this->updateBase(); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | void StaticModel::acquireData(const StaticModelData::Pointer& data) | 
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| 89 | { | 
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| 90 |   this->data = data; | 
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| 91 |   this->updateBase(); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | /** | 
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| 95 |  * @brief adds a new Face | 
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| 96 |  * @param faceElemCount the number of Vertices to add to the Face. | 
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| 97 |  * @param type The information Passed with each Vertex | 
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| 98 | */ | 
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| 99 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) | 
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| 100 | { | 
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| 101 |   va_list itemlist; | 
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| 102 |   va_start (itemlist, type); | 
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| 103 |   bool retVal = this->data->addFace(faceElemCount, type, itemlist); | 
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| 104 |   va_end(itemlist); | 
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| 105 |   return retVal; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | void StaticModel::updateBase() | 
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| 109 | { | 
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| 110 |   // write out the modelInfo data used for the collision detection! | 
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| 111 |   this->pModelInfo.pVertices = &this->data->getVertices()[0]; | 
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| 112 |   this->pModelInfo.numVertices = this->data->getVertices().size(); | 
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| 113 |   this->pModelInfo.pNormals = &this->data->getNormals()[0]; | 
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| 114 |   this->pModelInfo.numNormals = this->data->getNormals().size(); | 
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| 115 |   this->pModelInfo.pTexCoor = &this->data->getTexCoords()[0]; | 
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| 116 |   this->pModelInfo.numTexCoor = this->data->getTexCoords().size(); | 
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| 117 |  | 
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| 118 |   this->pModelInfo.pTriangles = this->data->getTrianglesExt(); | 
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| 119 |   this->pModelInfo.numTriangles = this->data->getTriangles().size(); | 
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| 120 | } | 
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| 121 |  | 
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| 122 |  | 
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| 123 | /** | 
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| 124 |  *  Includes a default model | 
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| 125 |  * | 
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| 126 |  * This will inject a Cube, because this is the most basic model. | 
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| 127 |  */ | 
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| 128 | void StaticModel::cubeModel() | 
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| 129 | { | 
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| 130 |   this->addVertex (-0.5, -0.5, 0.5); | 
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| 131 |   this->addVertex (0.5, -0.5, 0.5); | 
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| 132 |   this->addVertex (-0.5, 0.5, 0.5); | 
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| 133 |   this->addVertex (0.5, 0.5, 0.5); | 
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| 134 |   this->addVertex (-0.5, 0.5, -0.5); | 
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| 135 |   this->addVertex (0.5, 0.5, -0.5); | 
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| 136 |   this->addVertex (-0.5, -0.5, -0.5); | 
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| 137 |   this->addVertex (0.5, -0.5, -0.5); | 
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| 138 |  | 
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| 139 |   this->addVertexTexture (0.0, 0.0); | 
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| 140 |   this->addVertexTexture (1.0, 0.0); | 
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| 141 |   this->addVertexTexture (0.0, 1.0); | 
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| 142 |   this->addVertexTexture (1.0, 1.0); | 
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| 143 |   this->addVertexTexture (0.0, 2.0); | 
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| 144 |   this->addVertexTexture (1.0, 2.0); | 
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| 145 |   this->addVertexTexture (0.0, 3.0); | 
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| 146 |   this->addVertexTexture (1.0, 3.0); | 
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| 147 |   this->addVertexTexture (0.0, 4.0); | 
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| 148 |   this->addVertexTexture (1.0, 4.0); | 
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| 149 |   this->addVertexTexture (2.0, 0.0); | 
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| 150 |   this->addVertexTexture (2.0, 1.0); | 
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| 151 |   this->addVertexTexture (-1.0, 0.0); | 
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| 152 |   this->addVertexTexture (-1.0, 1.0); | 
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| 153 |  | 
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| 154 |   this->addVertexNormal (0.0, 0.0, 1.0); | 
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| 155 |   this->addVertexNormal (0.0, 0.0, 1.0); | 
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| 156 |   this->addVertexNormal (0.0, 0.0, 1.0); | 
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| 157 |   this->addVertexNormal (0.0, 0.0, 1.0); | 
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| 158 |   this->addVertexNormal (0.0, 1.0, 0.0); | 
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| 159 |   this->addVertexNormal (0.0, 1.0, 0.0); | 
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| 160 |   this->addVertexNormal (0.0, 1.0, 0.0); | 
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| 161 |   this->addVertexNormal (0.0, 1.0, 0.0); | 
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| 162 |   this->addVertexNormal (0.0, 0.0, -1.0); | 
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| 163 |   this->addVertexNormal (0.0, 0.0, -1.0); | 
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| 164 |   this->addVertexNormal (0.0, 0.0, -1.0); | 
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| 165 |   this->addVertexNormal (0.0, 0.0, -1.0); | 
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| 166 |   this->addVertexNormal (0.0, -1.0, 0.0); | 
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| 167 |   this->addVertexNormal (0.0, -1.0, 0.0); | 
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| 168 |   this->addVertexNormal (0.0, -1.0, 0.0); | 
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| 169 |   this->addVertexNormal (0.0, -1.0, 0.0); | 
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| 170 |   this->addVertexNormal (1.0, 0.0, 0.0); | 
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| 171 |   this->addVertexNormal (1.0, 0.0, 0.0); | 
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| 172 |   this->addVertexNormal (1.0, 0.0, 0.0); | 
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| 173 |   this->addVertexNormal (1.0, 0.0, 0.0); | 
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| 174 |   this->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 175 |   this->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 176 |   this->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 177 |   this->addVertexNormal (-1.0, 0.0, 0.0); | 
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| 178 |  | 
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| 179 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); | 
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| 180 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); | 
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| 181 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); | 
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| 182 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); | 
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| 183 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); | 
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| 184 |   this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); | 
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| 185 | } | 
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