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source: orxonox.OLD/branches/playability.new/src/util/track/track_manager.h @ 10362

Last change on this file since 10362 was 10362, checked in by patrick, 17 years ago

merged playability. but got strange bug

File size: 9.2 KB
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1/*!
2 * @file track_manager.h
3 *  manages all tracks defined in the world and the path the player takes
4 *
5 * it is a container for all tracks and all track-nodes. it manages the movement of
6 * the track helper-parent (that drives the player). it is responsable for calculating
7 * smooth curves etc.
8*/
9
10
11#ifndef _TRACK_MANAGER_H
12#define _TRACK_MANAGER_H
13
14#include "curve.h"
15#include "base_object.h"
16
17#ifndef NULL
18#define NULL   0  //!< NULL
19#endif
20
21// Forward Definition
22class PNode;
23class Text;
24class TiXmlElement;
25template<class T> class tAnimation;
26
27// Static Definitions
28
29//! The default Curve-Type to set for the whole path (if not chosen otherwise).
30#define     TMAN_DEFAULT_CURVETYPE    CURVE_BEZIER
31//! A default value for the duration for each TrackElement
32#define     TMAN_DEFAULT_DURATION     10
33//! A default width for the width of a TrackElement
34#define     TMAN_DEFAULT_WIDTH        10
35
36//! A Graph-Element, that holds the curve-structure of a Level.
37/**
38   A TrackElement is used, to define the structure of the Track itself.
39   It is a graph and not a tree, because paths can fork and join again.
40*/
41class TrackElement : public BaseObject
42{
43  ObjectListDeclaration(TrackElement);
44
45 public:
46  TrackElement();
47  virtual ~TrackElement();
48
49  TrackElement* findByID(unsigned int trackID);
50  TrackElement* findByName(const std::string& trackName);
51  bool backLoopCheck() const;
52
53  TrackElement* getChild(unsigned int childNumber) const;
54
55 private:
56  bool backLoopCheckAtomic(tList<const TrackElement>* trackList) const;
57
58 public:
59  // atributes
60  bool                  isFresh;              //!< If no Points where added until now
61  bool                  isHotPoint;           //!< If the first node is a specialPoint;
62  bool                  isSavePoint;          //!< If the first node is a savePoint
63  bool                  isFork;               //!< If the first node is a Fork
64  bool                  isJoined;             //!< If the End of the Curve is joined.
65  bool                  mainJoin;             //!< If the End of the Curve is joined, and this is the one Curve the others join to.
66  int                   ID;                   //!< The ID of this TrackElement
67  float                 startingTime;         //!< The time at which this Track begins.
68  float                 duration;             //!< The time used to cross this TrackElement (curve).
69  float                 endTime;              //!< The time at which this Track ends.
70  float                 jumpTime;             //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true)
71  float                 width;                //!< Th width of the Path. This tells the Player(s), how far he(they) can go to the left/right.
72  int                   nodeCount;            //!< The count of points this TrackElement has.
73  Curve*                curve;                //!< The Curve of this TrackElement
74  int                   childCount;           //!< The number of Children This TrackElement has.
75  tList<TrackElement>*  children;             //!< A TrackElement can have a Tree of following TrackElements.
76
77
78  // runtime
79  TrackElement* history;     //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again.
80
81  void debug() const;
82
83  // CONDITION FUNCTIONS and STUFF
84  void* subject;             //!< The Subject the Condition should act upon.
85  int (TrackElement::*condFunc)(const void*) const; //!< Pointer to the condition function
86
87  int lowest(const void* nothing) const;
88  int highest(const void* nothing) const;
89  int random(const void* nothing) const;
90
91  int leftRight(const void* node) const;
92  int nearest(const void* node) const;
93  // todo  int enemyKilled(void* entity);
94
95};
96
97//! the Condition to choose between the different ways of the game.
98enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED};
99
100//! The TrackManager handles the flow of the Players through the game.
101/**
102
103   <b>The TrackManager works as followed:</b> \n
104     \n
105   <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b>
106    \li workOn(): changes the ID that will be altered through the changes.
107    \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources).
108    \li setDuration(): sets the length of the current path in seconds.
109    \li addPoint(): adds a point to the Curve.
110    \li addHotPoint(): adds save/splitpoint.\n
111    \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then).
112    \li condition(): decides under what condition a certain Path will be chosen.
113    \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point)
114    \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot.
115
116    HotPoints and Joins are at the beginning of a TrackElement. \n
117    SavePoints and Forks are at the end of a TrackElement \n
118    look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n
119\n
120   <b> 2. Runtime knows the following: </b>
121    \li calcPos(): returns the current position on the track
122    \li calcDir(): returns the current Direction the track is flying on.
123    \li tick(): makes a Step on the Path. increases localTime by dt.
124    \li choosePath(): a Function that decides which Path we should follow.
125
126   TrackManager can be handled as a StateMachine.
127   \n\n
128    Names:
129    \li TrackManager: handles Tracks
130    \li Track:        The Track that the ship can follow
131    \li Path:         one way through the Level, that is dependent on conditionals.
132    \li Conditional:  A decition making device, that chooses betwen different TrackElements for the Path.
133    \li TrackElement: A Part of A whole Track
134*/
135class TrackManager
136{
137 public:
138  virtual ~TrackManager();
139  /** @returns a Pointer to the only object of this Class */
140  inline static TrackManager* getInstance() { if (!singletonRef) singletonRef = new TrackManager();  return singletonRef; };
141
142  virtual void loadParams(const TiXmlElement* root);
143
144  // Methods to change the Path (initialisation)
145  void workOn(unsigned int trackID);
146  void workOnS(const std::string& trackName);
147
148  /** \see setCurveType(CurveType curveType, TrackElement* trackElem); @param curveType the type of the Curve */
149  inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);};
150  void setCurveType(CurveType curveType, TrackElement* trackElem);
151  void setDuration(float duration);
152  void setDuration(float duration, TrackElement* trackElem);
153  void addPoint(float x, float y, float z);
154  void addPointV(Vector newPoint, TrackElement* trackElem = NULL);
155  void addHotPoint(float x, float y, float z);
156  int addHotPointV(Vector newPoint, TrackElement* trackElem = NULL);
157  void setSavePointS(const std::string& nextElementName);
158  void setSavePoint(TrackElement* trackElem = NULL);
159  void fork(unsigned int count, ...);
160  void forkS(unsigned int count, ...);
161  void forkS(const std::string& forkString);
162  void forkV(unsigned int count, int* trackIDs, char** trackNames, TrackElement* trackElem = NULL);
163  void condition(unsigned int trackID, CONDITION cond, void* subject);
164  void condition(CONDITION cond, void* subject, TrackElement* trackElem = NULL);
165  void join(unsigned int count, ...);
166  void joinS(const std::string& joinString);
167  void joinS(unsigned int cound, ...);
168  void joinV(unsigned int count, int* trackIDs);
169  void finalize();
170
171  // Methods to calculate the position on the Path (runtime)
172  inline Vector calcPos() const;
173  inline Vector calcDir() const;
174  float getWidth() const;
175  void tick(float dt);
176  void jumpTo(float time);
177  inline int choosePath(TrackElement* trackElem);
178
179  void setBindSlave(PNode* bindSlave);
180  PNode* getTrackNode();
181
182  // DEBUG //
183  void drawGraph(float dt) const;
184  void debug(unsigned int level) const;
185
186 private:
187  TrackManager();
188  void initChildren(unsigned int childCount, TrackElement* trackElem = NULL);
189
190 private:
191  static TrackManager* singletonRef;           //!< There may only be one TrackManager.
192
193  TrackElement*        firstTrackElem;         //!< The first TrackElement that exists.
194  TrackElement*        currentTrackElem;       //!< The TrackElement we are working on.
195  CurveType            curveType;              //!< The CurveType the entire TrackSystem will have.
196  float                localTime;              //!< The time that has been passed since the traveling the Track.
197  float                maxTime;                //!< The maximal time the track has.
198  int                  trackElemCount;         //!< The count of TrackElements that exist.
199
200  // external
201  PNode*               bindSlave;              //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself.
202  PNode*               trackNode;              //!< The main TrackNode of this Track.
203  Text*                trackText;              //!< The text to display when switching between Worlds.
204  tAnimation<Text>*    textAnimation;          //!< An Animation for the Text. (for fading it out on trackName-change)
205};
206
207#endif /* _TRACK_MANAGER_H */
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