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source: orxonox.OLD/branches/playability.merge/src/world_entities/world_entity.h @ 10366

Last change on this file since 10366 was 10366, checked in by patrick, 17 years ago

merged the playability branche. working

File size: 10.4 KB
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[4680]1/*!
[4885]2 * @file world_entity.h
3 * Definition of the basic WorldEntity
[7711]4 */
[2036]5
[3224]6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
[2036]8
[3365]9#include "p_node.h"
[5996]10#include "synchronizeable.h"
11#include "model.h"
[2036]12
[7927]13#include "cr_engine.h"
[10013]14#include "collision_filter.h"
[6142]15#include "object_manager.h"
[5511]16#include "glincl.h"
17
[8724]18#include "aabb_tree_node.h"
19
[8190]20#include "physics_interface.h"
[7927]21
[10147]22#include <vector>
[7927]23
[8190]24
[4885]25// FORWARD DECLARATION
[7460]26namespace OrxSound { class SoundBuffer; class SoundSource; }
[10366]27namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; class GLGuiEnergyWidgetVertical; };
[10013]28namespace CoRe { class Collision; }
[7779]29
[5143]30class BVTree;
[8190]31class BoundingVolume;
[8724]32class AABBTreeNode;
[5511]33class Model;
[10366]34class Track;
35class TiXmlElement;
[6440]36
[10147]37class ObjectInformationFile;
38class MountPoint;
[7927]39
[10147]40
[4885]41//! Basis-class all interactive stuff in the world is derived from
[6498]42class WorldEntity : public PNode
[4680]43{
[9869]44  ObjectListDeclaration(WorldEntity);
[10013]45
[6430]46public:
47  WorldEntity();
[3221]48  virtual ~WorldEntity ();
[3365]49
[6512]50  virtual void loadParams(const TiXmlElement* root);
[5994]51
[7711]52  void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4);
[9235]53  void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);}
[5994]54  void setModel(Model* model, unsigned int modelNumber = 0);
[10013]55  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
[5994]56
[10314]57  void loadMountPoints(const std::string& fileName);
[7221]58  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
[6222]59
[10147]60  void addMountPoint(MountPoint* mountPoint);
61  void addMountPoint(int slot, MountPoint* mountPoint);
62  void mount(int slot, WorldEntity* entity);
63  void unmount(int slot);
64
[4885]65  /** @param visibility if the Entity should be visible (been draw) */
66  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
67  /** @returns true if the entity is visible, false otherwise */
[5511]68  inline bool isVisible() const { return this->bVisible; };
[5026]69
[7085]70  virtual void reset();
[3583]71
[3229]72  virtual void postSpawn ();
[6959]73  virtual void leaveWorld ();
[3583]74
[5501]75  virtual void tick (float time);
76  virtual void draw () const;
[10314]77  void debugDrawMountPoints() const;
[6005]78
[7927]79  /* --- Collision Detection Block  --- */
[7711]80  bool buildObbTree(int depth);
[5029]81  virtual void collidesWith (WorldEntity* entity, const Vector& location);
[8186]82  virtual void collidesWithGround(const Vector& location);
83  virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2);
84
[9869]85  /** @returns a reference to the obb tree of this worldentity */
[7711]86  inline BVTree* getOBBTree() const { return this->obbTree; };
[9235]87  inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; }
[7711]88  void drawBVTree(int depth, int drawMode) const;
[9235]89  inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;}
[5501]90
[10013]91  virtual void hit(float damage, WorldEntity* killer);
92
93
[7927]94  /* --- Collision Reaction Block --- */
[10013]95  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1);
96  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2);
97  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3);
[6424]98
[10013]99  void unsubscribeReaction(CoRe::CREngine::ReactionType type);
100  void unsubscribeReactions();
[6424]101
[8190]102  /** @return true if there is at least on collision reaction subscribed */
[10013]103  inline bool isReactive() const { return this->_collisionFilter.isReactive(); }
[8190]104
[10013]105  /** @param worldEntity the world entity to be checked @returns true if there is a collisionreaction registered for the worldEntity */
106  inline bool isReactive( const WorldEntity& worldEntity) const { return this->_collisionFilter(worldEntity); }
107  /** @param worldEntity the world entity to be checked @param type special reaction type @returns true if collision reaction reg. */
108  inline bool isReactive( const WorldEntity& worldEntity, const CoRe::CREngine::ReactionType& type) const
109  { return this->_collisionFilter(worldEntity, type); }
[8190]110
[10013]111
112  const CoRe::CollisionFilter& getCollisionFilter(CoRe::CREngine::ReactionType type) const { return this->_collisionFilter; }
113
[9003]114  /** @returns true if this entity is standing on ground (BSP model) */
[10013]115  bool isOnGround() const { return this->_bOnGround; }
[9003]116  /** @param flag: marks if this entity is standing on ground */
[10013]117  void setOnGround(bool flag) { this->_bOnGround = flag; }
[9003]118
[9235]119  virtual void destroy( WorldEntity* killer );
[8190]120
[8724]121
[5510]122  /* @returns the Count of Faces on this WorldEntity */
123  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
124  //  void addAbility(Ability* ability);
125  //  void removeAbility(Ability* ability);
126  //  void setCharacterAttributes(CharacterAttributes* charAttr);
127  //  CharacterAttributes* getCharacterAttributes();
[4680]128
[7927]129  /* --- Object Manager Block --- */
[6142]130  void toList(OM_LIST list);
[9656]131  void toListS(const std::string& listName);
[8037]132
133  void toReflectionList();
134  void removeFromReflectionList();
135
[6142]136  /** @returns a Reference to the objectListNumber to set. */
137  OM_LIST& getOMListNumber() { return this->objectListNumber; }
138  /** @returns a Reference to the Iterator */
[7370]139  ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; }
[6222]140
[8894]141  void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); }
[10013]142  void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); }
[8894]143
144
[7927]145  /* --- Character Attribute Block --- */
[9298]146  /** @returns the scaling of the model */
[10013]147  float getScaling(){return this->scaling;}
[8190]148  /** @returns the damage dealt by this world entity */
149  float getDamage() const { return this->damage; }
150  /** sets the damage dealt to @param damage damage per second */
151  void setDamage(float damage) { this->damage = damage; }
[6430]152  /** @returns the Energy of the entity */
[6700]153  float getHealth() const { return this->health; };
[6430]154  /** @returns the Maximum energy this entity can be charged with */
[6700]155  float getHealthMax() const { return this->healthMax; }
156  float increaseHealth(float health);
157  float decreaseHealth(float health);
158  void increaseHealthMax(float increaseHealth);
[7779]159  OrxGui::GLGuiWidget* getHealthWidget();
[10366]160  bool hasHealthWidget() const { return this->healthWidget != NULL; };
[8190]161
[7954]162  virtual void varChangeHandler( std::list<int> & id );
[6430]163
[8190]164
165  //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars
166  /* --- Physics Interface --- */
167  inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; }
168  inline float getMass() const { return this->physicsInterface.getMass(); }
169  inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); }
[8490]170  inline void setVelocity(const Vector& vel) { this->velocity = vel; }
[8190]171
172
[7927]173  /* --- Misc Stuff Block --- */
174  void debugWE() { this->debugEntity(); }
175  ;  ///FIXME
176  void debugEntity() const;
177
178
[6430]179protected:
[7095]180  void setHealth(float health) { this->health = health; this->updateHealthWidget();};
[6700]181  void setHealthWidgetVisibilit(bool visibility);
182  void setHealthMax(float healthMax);
183  void createHealthWidget();
[10013]184    //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
[7711]185
[10013]186
[6430]187private:
[6700]188  void updateHealthWidget();
[10366]189  void addTrack(const TiXmlElement* root);
[5994]190
[10013]191
[6430]192private:
193  /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC
[8190]194  float                   damage;             //!< the damage dealt to other objects by colliding.
[6700]195  float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all.
196  float                   healthMax;          //!< The Maximal energy this entity can take.
[10366]197  OrxGui::GLGuiEnergyWidgetVertical* healthWidget;    //!< The Slider (if wanted).
[6341]198
[6142]199  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
[10147]200  ObjectInformationFile*  oiFile;             //!< Reference to the object information file discribing the model of this WE
201  std::vector<MountPoint*> mountPoints;       //!< A list with mount points for this model
[7221]202  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
203  std::string             modelLODName;       //!< the name of the model lod file
[6142]204  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
[8724]205  AABBTreeNode*           aabbNode;           //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension
[4680]206
[6142]207  bool                    bCollide;           //!< If it should be considered for the collisiontest.
208  bool                    bVisible;           //!< If it should be visible.
209
[8190]210  OM_LIST                 objectListNumber;                //!< The ObjectList from ObjectManager this Entity is in.
211  ObjectManager::EntityList::iterator objectListIterator;  //!< The iterator position of this Entity in the given list of the ObjectManager.
[8894]212  OM_LIST                 lastObjectListNumber;            //!< the last ObjectList from the ObjectManager this Entity was is in
[6142]213
[10013]214  /* collision reaction stuff */
215  CoRe::CollisionFilter   _collisionFilter;                //!< filter for collision event filtering (not every entity listens to all collisions)
216  bool                    _bOnGround;                      //!< flag true if the object is on the ground
[6341]217
[10013]218  PhysicsInterface        physicsInterface;                //!< the physics object of the WorldEntity
[6341]219
[10013]220  /* network help structures */
[8190]221  float                   scaling;                         //!< model's scaling factor
222  int                     scaling_handle;                  //!< handle for syncing var
223
224  std::string             modelFileName;                   //!< model's file name
225  int                     modelFileName_handle;            //!< handle for syncing var
226
[9008]227  int                     list_write;                      //!< entity's list
228  int                     list_handle;                     //!< handle for list changes
[9235]229
[9110]230  float                   health_write;
231  int                     health_handle;
[9235]232
[9110]233  float                   healthMax_write;
234  int                     healthMax_handle;
[9008]235
[8190]236
237
[9869]238protected:
[8490]239  Vector                  velocity;                        //!< speed of the entity
[10366]240  Track*                  entityTrack;                     //!< this is the track this entity follows (or NULL if none)
[8490]241
[2036]242};
243
[3224]244#endif /* _WORLD_ENTITY_H */
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