| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "image_entity.h" | 
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| 19 |  | 
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| 20 | #include "util/loading/load_param.h" | 
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| 21 | #include "util/loading/factory.h" | 
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| 22 |  | 
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| 23 | #include "graphics_engine.h" | 
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| 24 | #include "material.h" | 
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| 25 | #include "glincl.h" | 
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| 26 | #include "state.h" | 
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| 27 |  | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 |  | 
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| 32 | CREATE_FACTORY(ImageEntity, CL_IMAGE_ENTITY); | 
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| 33 |  | 
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| 34 |  | 
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| 35 | /** | 
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| 36 |  * standart constructor | 
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| 37 |  */ | 
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| 38 | ImageEntity::ImageEntity (const TiXmlElement* root) | 
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| 39 | { | 
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| 40 |   this->init(); | 
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| 41 |   if(root != NULL) | 
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| 42 |     this->loadParams(root); | 
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| 43 | } | 
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| 44 |  | 
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| 45 |  | 
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| 46 | /** | 
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| 47 |  * destroys a ImageEntity | 
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| 48 | */ | 
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| 49 | ImageEntity::~ImageEntity () | 
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| 50 | { | 
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| 51 |   if (this->material) | 
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| 52 |     delete this->material; | 
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| 53 | } | 
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| 54 |  | 
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| 55 |  | 
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| 56 | /** | 
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| 57 |  * initializes the ImageEntity | 
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| 58 |  */ | 
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| 59 | void ImageEntity::init() | 
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| 60 | { | 
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| 61 |   this->setClassID(CL_IMAGE_ENTITY, "ImageEntity"); | 
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| 62 |   this->setName("ImageEntity"); | 
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| 63 |  | 
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| 64 |   this->setLayer(E2D_LAYER_TOP); | 
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| 65 |   this->setRotationSpeed(5); | 
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| 66 |   this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0, GraphicsEngine::getInstance()->getResolutionY()/10.0); | 
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| 67 |  | 
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| 68 |   this->setBindNode(this); | 
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| 69 |   this->material = new Material; | 
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| 70 |   this->setTexture("pictures/error_texture.png"); | 
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| 71 |   this->bBillboarding = false; | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 | void ImageEntity::loadParams(const TiXmlElement* root) | 
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| 76 | { | 
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| 77 |   PNode::loadParams(root); | 
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| 78 |   Element2D::loadParams(root); | 
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| 79 |  | 
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| 80 |   LoadParam(root, "texture", this, ImageEntity, setTexture) | 
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| 81 |       .describe("the texture-file to load onto the ImageEntity"); | 
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| 82 |  | 
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| 83 |   LoadParam(root, "size", this, ImageEntity, setSize) | 
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| 84 |       .describe("the size of the ImageEntity in Pixels"); | 
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| 85 |  | 
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| 86 |   LoadParam(root, "rotation-speed", this, ImageEntity, setRotationSpeed) | 
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| 87 |       .describe("the Speed with which the ImageEntity should rotate"); | 
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| 88 |  | 
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| 89 |   LoadParam(root, "billboarding", this, ImageEntity, toggleBillboarding) | 
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| 90 |       .describe("sets the Billboard to always look in the direction of the Player"); | 
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| 91 | } | 
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| 92 |  | 
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| 93 |  | 
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| 94 | /** | 
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| 95 |  * sets the size of the ImageEntity. | 
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| 96 |  * @param size the size in pixels | 
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| 97 |  */ | 
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| 98 | void ImageEntity::setSize(float sizeX, float sizeY) | 
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| 99 | { | 
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| 100 |   this->setSize2D(sizeX, sizeY); | 
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| 101 | } | 
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| 102 |  | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |  * sets the material to load | 
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| 106 |  * @param textureFile The texture-file to load onto the crosshair | 
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| 107 |  */ | 
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| 108 | void ImageEntity::setTexture(const std::string& textureFile) | 
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| 109 | { | 
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| 110 |   this->material->setDiffuseMap(textureFile); | 
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| 111 | } | 
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| 112 |  | 
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| 113 |  | 
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| 114 | /** this turns on/off the billboarding of this WorldEntity | 
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| 115 |  * | 
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| 116 |  * This means that the image will always look in the direction of the Player | 
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| 117 |  */ | 
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| 118 | void ImageEntity::toggleBillboarding() | 
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| 119 | { | 
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| 120 |   this->bBillboarding = !this->bBillboarding; | 
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| 121 | } | 
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| 122 |  | 
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| 123 |  | 
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| 124 | /** | 
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| 125 |  * ticks the ImageEntity | 
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| 126 |  * @param dt the time to ticks | 
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| 127 |  */ | 
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| 128 | void ImageEntity::tick(float dt) | 
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| 129 | { | 
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| 130 |  | 
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| 131 | } | 
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| 132 |  | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |  * draws the crosshair | 
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| 136 |  */ | 
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| 137 | void ImageEntity::draw() const | 
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| 138 | { | 
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| 139 |   if( !this->isVisible()) | 
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| 140 |     return; | 
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| 141 |  | 
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| 142 |   glPushMatrix(); | 
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| 143 |   glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
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| 144 |  | 
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| 145 |   //glRotatef(this->getAbsDir2D(), 0,0,1); | 
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| 146 |   this->material->select(); | 
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| 147 |   glBegin(GL_TRIANGLE_STRIP); | 
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| 148 |   glTexCoord2f(0, 0); | 
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| 149 |   glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); | 
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| 150 |   glTexCoord2f(1, 0); | 
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| 151 |   glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); | 
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| 152 |   glTexCoord2f(0, 1); | 
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| 153 |   glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); | 
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| 154 |   glTexCoord2f(1, 1); | 
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| 155 |   glVertex2f(this->getSizeX2D(), this->getSizeY2D()); | 
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| 156 |   glEnd(); | 
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| 157 |   glPopMatrix(); | 
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| 158 |  | 
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| 159 | } | 
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