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source: orxonox.OLD/branches/objectmanager/src/world_entities/test_entity.cc @ 6122

Last change on this file since 6122 was 6122, checked in by bensch, 18 years ago

orxonox/branches/objectManager: pack some entities to default lists

File size: 2.0 KB
Line 
1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "test_entity.h"
21#include "stdincl.h"
22#include "model.h"
23#include "md2Model.h"
24#include "obb_tree.h"
25#include "state.h"
26#include "list.h"
27
28using namespace std;
29
30
31
32TestEntity::TestEntity ()
33{
34  this->setClassID(CL_TEST_ENTITY, "TestEntity");
35  // TO SOME LIST!!
36
37  this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx");
38//   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
39// this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp");
40
41/// FIXME
42//  this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
43
44  this->md2Model->setAnim(RUN);
45  this->md2Model->debug();
46}
47
48
49TestEntity::~TestEntity ()
50{
51  delete this->md2Model;
52}
53
54
55void  TestEntity::setAnim(int animationIndex)
56{
57  this->md2Model->setAnim(animationIndex);
58}
59
60
61void TestEntity::tick (float time)
62{
63  this->md2Model->tick(time);
64}
65
66
67void TestEntity::collidesWith(WorldEntity* entity, const Vector& location)
68{
69  if (entity->isA(CL_PROJECTILE))
70  {
71    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
72  this->setVisibiliy(false);
73  State::getWorldEntityList()->remove(this);
74  }
75}
76
77void TestEntity::destroy () {}
78
79
80
81
82void TestEntity::draw () const
83{
84  glMatrixMode(GL_MODELVIEW);
85  glPushMatrix();
86  float matrix[4][4];
87
88
89  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
90  this->getAbsDir().matrix (matrix);
91  glMultMatrixf((float*)matrix);
92  this->md2Model->draw();
93
94
95  glPopMatrix();
96}
97
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