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source: orxonox.OLD/branches/new_class_id/src/world_entities/test_entity.cc @ 9709

Last change on this file since 9709 was 9709, checked in by bensch, 18 years ago

orxonox/branches/new_class_id: new_class ID working, adapdet many classes, and reinvented some of the ClassID stuff

File size: 3.5 KB
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[4245]1
2
[4679]3/*
[4245]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4679]15   co-programmer:
[4245]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[4245]18
19
[6222]20#include "executor/executor.h"
[7193]21#include "util/loading/factory.h"
22#include "util/loading/load_param.h"
[6222]23
[7488]24#include "kill.h"
25#include "game_rules.h"
26
[4245]27#include "test_entity.h"
[8490]28
29
30#include "interactive_model.h"
31#include "md2/md2Model.h"
32
[5087]33#include "state.h"
[4245]34
35
36
[9709]37#include "class_id.h"
38NewObjectListDefinition(TestEntity);
39CREATE_FACTORY(TestEntity);
[9406]40
[9003]41#include "script_class.h"
[9709]42CREATE_SCRIPTABLE_CLASS(TestEntity, TestEntity::classID(),
[9003]43                            addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor))
44                            ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX))
45                            ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY))
46                            ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ))
[9709]47
[9003]48                       );
[6222]49
[9003]50
[4762]51TestEntity::TestEntity ()
[4679]52{
[6222]53  this->init();
[7711]54  this->md2Model = new MD2Model("models/droidika.md2", "models/droideka.pcx");
[6222]55}
[4245]56
[4714]57
[7711]58//   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
59// this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp");
60//   this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
[5994]61
[7711]62
[6222]63TestEntity::TestEntity(const TiXmlElement* root)
64{
65  this->init();
66  if (root != NULL)
67    this->loadParams(root);
[4245]68}
69
70
[4679]71TestEntity::~TestEntity ()
[6222]72{}
73
74
75
76void TestEntity::init()
[4462]77{
[9709]78  this->registerObject(this, TestEntity::_objectList);
[7078]79  this->toList(OM_GROUP_00);
[7113]80
[7713]81  this->lastCollided = NULL;
[7113]82  this->bDeath = false;
[4462]83}
[4245]84
[6222]85/**
86 * loads the Settings of a MD2Creature from an XML-element.
87 * @param root the XML-element to load the MD2Creature's properties from
88 */
89void TestEntity::loadParams(const TiXmlElement* root)
90{
[6512]91  WorldEntity::loadParams(root);
[4245]92
[6222]93  LoadParam(root, "md2animation", this, TestEntity, setAnim)
94      .describe("sets the animation of the md2 model")
[7198]95      .defaultValues(1);
[6222]96
97}
98
99
[7071]100void  TestEntity::setAnim(int animationIndex, int animPlaybackMode)
[4488]101{
[6222]102  if( likely(this->getModel(0) != NULL))
[8490]103    ((InteractiveModel*)this->getModel(0))->setAnimation(animationIndex, animPlaybackMode);
[4488]104}
105
106
[4679]107void TestEntity::tick (float time)
[4245]108{
[6222]109  if( likely(this->getModel(0) != NULL))
[8490]110    ((InteractiveModel*)this->getModel(0))->tick(time);
[6222]111
[4245]112}
113
114
[5087]115void TestEntity::collidesWith(WorldEntity* entity, const Vector& location)
[7071]116{
117  if( this->lastCollided != entity)
118  {
[9235]119    this->destroy( entity );
[7071]120    this->lastCollided = entity;
[7488]121
122    if(State::getGameRules())
123      State::getGameRules()->registerKill(Kill(entity, this));
[7071]124  }
125}
[5087]126
[4245]127
[7071]128
[9235]129void TestEntity::destroy(WorldEntity* killer)
[7071]130{
[7113]131  if( this->bDeath)
132    return;
[7488]133
[7113]134  this->bDeath = true;
135  int randi = (int)(5.0f * (float)rand()/(float)RAND_MAX);
136
137  PRINTF(0)("randi = %i\n", randi);
138
139  if( randi == 1)
140    this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE);
141  else if( randi == 2)
142    this->setAnim(DEATH_FALLFORWARD, MD2_ANIM_ONCE);
143  else if( randi == 3)
144    this->setAnim(DEATH_FALLBACKSLOW, MD2_ANIM_ONCE);
145  else if( randi == 4)
146    this->setAnim(CROUCH_DEATH, MD2_ANIM_ONCE);
147  else
148    this->setAnim(DEATH_FALLBACK, MD2_ANIM_ONCE);
[7071]149}
150
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