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source: orxonox.OLD/branches/new_class_id/src/world_entities/projectiles/rail_projectile.h @ 9709

Last change on this file since 9709 was 9709, checked in by bensch, 18 years ago

orxonox/branches/new_class_id: new_class ID working, adapdet many classes, and reinvented some of the ClassID stuff

File size: 929 bytes
Line 
1/*!
2 * @file rail_projectile.h
3 * @brief a projectile, that is been shooted by a weapon
4*/
5
6#ifndef _RAIL_PROJECTILE_H
7#define _RAIL_PROJECTILE_H
8
9#include "projectile.h"
10
11class Vector;
12class Weapon;
13class SpriteParticles;
14class ParticleEmitter;
15class FastFactory;
16
17class RailProjectile : public Projectile
18{
19  NewObjectListDeclaration(RailProjectile);
20  public:
21    RailProjectile ();
22    virtual ~RailProjectile ();
23
24
25    virtual void activate();
26    virtual void deactivate();
27
28    virtual void collidesWith(WorldEntity* entity, const Vector& location);
29
30    virtual void destroy (WorldEntity* killer);
31
32    virtual void tick (float dt);
33    virtual void draw () const;
34
35
36  private:
37    static FastFactory*               fastFactory;
38
39    static SpriteParticles*           explosionParticles;
40
41    ParticleEmitter*                  emitter;
42
43
44    WorldEntity* hitEntity; // FIXME TEMPORARY
45};
46
47#endif /* _RAIL_PROJECTILE_H */
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