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source: orxonox.OLD/branches/new_class_id/src/story_entities/single_player_world.cc @ 9727

Last change on this file since 9727 was 9727, checked in by bensch, 18 years ago

orxonox/new_class_id: new Executor construct, that is much more typesafe, faster, and easier to extend…

Also changed the LoadParam process, and adapted ScriptEngine calls

Then at the end, some missing headers appeared, and appended them to all the cc-files again.

File size: 1.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
16
17
18#include "single_player_world.h"
19#include "single_player_world_data.h"
20
21#include "state.h"
22#include "debug.h"
23
24#include "util/loading/load_param.h"
25#include "loading/fast_factory.h"
26#include "util/loading/factory.h"
27
28#include "world_entity.h"
29#include "npcs/npc_test1.h"
30
31
32#include "class_id_DEPRECATED.h"
33//! This creates a Factory to fabricate a SinglePlayerWorld
34ObjectListDefinitionID(SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD);
35CREATE_FACTORY(SinglePlayerWorld);
36
37SinglePlayerWorld::SinglePlayerWorld(const TiXmlElement* root)
38  : GameWorld()
39{
40  this->registerObject(this, SinglePlayerWorld::_objectList);
41  this->setName("SinglePlayerWorld uninitialized");
42
43  this->dataTank = new SinglePlayerWorldData();
44
45  this->loadParams(root);
46}
47
48
49/**
50 *  remove the SinglePlayerWorld from memory
51 *
52 *  delete everything explicitly, that isn't contained in the parenting tree!
53 *  things contained in the tree are deleted automaticaly
54 */
55SinglePlayerWorld::~SinglePlayerWorld ()
56{
57  PRINTF(3)("SinglePlayerWorld::~SinglePlayerWorld() - deleting current world\n");
58
59  if( this->dataTank)
60    delete this->dataTank;
61}
62
63
64/**
65 * loads the parameters of a SinglePlayerWorld from an XML-element
66 * @param root the XML-element to load from
67 */
68void SinglePlayerWorld::loadParams(const TiXmlElement* root)
69{
70  GameWorld::loadParams(root);
71
72  PRINTF(4)("Loaded SinglePlayerWorld specific stuff\n");
73}
74
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