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source: orxonox.OLD/branches/new_class_id/src/story_entities/menu/game_menu.cc @ 9856

Last change on this file since 9856 was 9856, checked in by bensch, 18 years ago

some movement

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[6501]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18
[8673]19#include "game_menu.h"
[6501]20
[7868]21#include "event_handler.h"
22
[6502]23#include "state.h"
24
[7193]25#include "util/loading/load_param.h"
26#include "util/loading/factory.h"
[6502]27
[8688]28#include "graphics_engine.h"
[6521]29#include "camera.h"
[8688]30#include "sound_engine.h"
[6502]31
[7318]32#include "sound_source.h"
[6504]33
[7919]34#include "glgui.h"
[8691]35#include "menu/glgui_imagebutton.h"
[6502]36
[9059]37#include "glgui_text.h"
38
39#include "network_manager.h"
40
[9856]41#include "parser/preferences/preferences.h"
[9235]42
[9716]43#include "class_id_DEPRECATED.h"
[8673]44//! This creates a Factory to fabricate a GameMenu
[9715]45ObjectListDefinitionID(GameMenu, CL_GAME_MENU);
[9709]46CREATE_FACTORY(GameMenu);
[6502]47
48
[8673]49GameMenu::GameMenu(const TiXmlElement* root)
[7919]50    : GameWorld()
[6502]51{
[9709]52  this->registerObject(this, GameMenu::_objectList);
[8673]53  this->setName("GameMenu uninitialized");
[6502]54
[8673]55  this->dataTank = new GameMenuData();
[6502]56
[6521]57  this->cameraVector = Vector(50.0, 0.0, 0.0);
[6862]58
[7221]59  if (root != NULL)
60    this->loadParams(root);
[6878]61
[7032]62  State::setMenuID(this->getNextStoryID());
[6502]63}
64
[6501]65/**
[8673]66*  @brief remove the GameMenu from memory
[7919]67*
68*  delete everything explicitly, that isn't contained in the parenting tree!
69*  things contained in the tree are deleted automaticaly
70*/
[8673]71GameMenu::~GameMenu ()
[6502]72{
[8673]73  PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n");
[7287]74
75  if( this->dataTank)
76    delete this->dataTank;
[9656]77  OrxGui::GLGuiHandler::deleteInstance( );
[6502]78}
[6501]79
[6502]80
81/**
[8673]82* @brief loads the parameters of a GameMenu from an XML-element
[7919]83* @param root the XML-element to load from
84*/
[8673]85void GameMenu::loadParams(const TiXmlElement* root)
[6502]86{
87  /* skip the GameWorld, since it does not define any useful loadParams for this class */
[6696]88  //static_cast<GameWorld*>(this)->loadParams(root);
89  GameWorld::loadParams(root);
[6501]90
[8673]91  PRINTF(4)("Loaded GameMenu specific stuff\n");
[6502]92}
[6501]93
[6502]94
[6501]95/**
[7919]96* @brief this is executed just before load
97*
98* since the load function sometimes needs data, that has been initialized
99* before the load and after the proceeding storyentity has finished
100*/
[8673]101ErrorMessage GameMenu::init()
[6504]102{
103  /* call underlying init funciton */
104  GameWorld::init();
105
[7868]106  this->subscribeEvent(ES_MENU, SDLK_UP);
107  this->subscribeEvent(ES_MENU, SDLK_DOWN);
108  this->subscribeEvent(ES_MENU, SDLK_RETURN);
109  this->subscribeEvent(ES_MENU, SDLK_SPACE);
110  this->subscribeEvent(ES_MENU, SDLK_ESCAPE);
[6521]111
112  this->dataTank->localCamera->setRelCoor(this->cameraVector);
[6524]113
114  GraphicsEngine::getInstance()->displayFPS(false);
[6862]115
[8677]116  return ErrorMessage();
[6504]117}
118
119
[6524]120/**
[7919]121* @brief load the data
122*/
[8673]123ErrorMessage GameMenu::loadData()
[6504]124{
[8677]125  this->mainMenuBox = NULL;
126
127  this->levelsBox = NULL;
128  this->networkBox = NULL;
[9235]129
[9059]130  this->clientNetworkBox = NULL;
131  this->serverNetworkBox = NULL;
[8677]132
133  this->optionsBox = NULL;
[8688]134  this->generalBox = NULL;
[8677]135  this->audioBox = NULL;
136  this->videoBox = NULL;
137  this->controlBox = NULL;
138  this->levelsBox = NULL;
139
[8688]140  this->currentlyOpened = NULL;
141
[8677]142  return GameWorld::loadData();
143}
144
145
146void GameMenu::showMainMenu()
147{
148  if (mainMenuBox == NULL)
[8674]149  {
[8677]150    this->mainMenuBox = new OrxGui::GLGuiBox();
151    {
152      OrxGui::GLGuiButton* startButton = new OrxGui::GLGuiPushButton("Play");
[9406]153      startButton->released.connect(this, &GameMenu::showCampaigns);
[8677]154      this->mainMenuBox->pack(startButton);
[9014]155      startButton->select();
[8674]156
[8677]157      OrxGui::GLGuiButton* networkButton = new OrxGui::GLGuiPushButton("MultiPlayer");
[9406]158      networkButton->released.connect(this, &GameMenu::showMultiPlayer);
[8677]159      this->mainMenuBox->pack(networkButton);
[8674]160
[8677]161      OrxGui::GLGuiButton* optionsButton = new OrxGui::GLGuiPushButton("Options");
[9406]162      optionsButton->released.connect(this, &GameMenu::showOptionsMenu);
[8677]163      this->mainMenuBox->pack(optionsButton);
[8674]164
165
[8677]166      OrxGui::GLGuiButton* quitButton = new OrxGui::GLGuiPushButton("Quit");
167      this->mainMenuBox->pack(quitButton);
[9406]168      quitButton->released.connect(this, &GameMenu::quitMenu);
[8677]169    }
[8674]170  }
[8677]171  this->mainMenuBox->showAll();
[8674]172
[9014]173
[8677]174  this->mainMenuBox->setRelCoor2D(200, 100);
175}
[8674]176
[8688]177
[8677]178void GameMenu::showCampaigns()
179{
180  if (this->levelsBox == NULL)
181  {
[8696]182    this->levelsBox = new OrxGui::GLGuiBox(OrxGui::Horizontal);
[8677]183    {
[8696]184      OrxGui::GLGuiBox* labelBox = new OrxGui::GLGuiBox();
185
186      OrxGui::GLGuiImage* image = new OrxGui::GLGuiImage();
187      image->show();
188      image->setWidgetSize( 250, 200);
189      image->setAbsCoor2D(400, 150);
[8719]190      image->setForegroundColor(Color( 1,1,1,.6));
[8696]191
[9014]192      bool first = true;
[9715]193      for(ObjectList<StoryEntity>::const_iterator it = StoryEntity::objectList().begin();
[9709]194          it != StoryEntity::objectList().end();
195          ++it)
[8677]196      {
[9709]197        StoryEntity* se = *it;
[8677]198        if( se->isContainedInMenu())
199        {
[8691]200
201          printf("%s\n", se->getMenuScreenshoot().c_str());
202          OrxGui::GLGuiImageButton* button = new OrxGui::GLGuiImageButton(se->getName(), se->getStoryID(), se->getMenuScreenshoot(), image);
[9406]203          button->startLevel.connect(this, &GameMenu::startLevel);
[8696]204          labelBox->pack(button);
[8677]205
[9014]206          if (first)
207          {
208            first = !first;
209            button->select();
210          }
211
[8677]212          // generating screenshoot item
213          /*
214          ImageEntity* ie = new ImageEntity();
215          ie->setVisibility(false);
216          ie->setBindNode((const PNode*)NULL);
217          ie->setTexture(se->getMenuScreenshoot());
218          ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f);
219          ie->setSize2D(140.0f, 105.0f);
220          this->menuLayers[1].screenshootList.push_back(ie);
221          */
222        }
223      }
[8696]224
225      this->levelsBox->pack(labelBox);
226      this->levelsBox->pack(image);
[8677]227    }
[8696]228
[8677]229  }
230
[8688]231  this->showSecondLevelElement(this->levelsBox);
[8677]232
[6521]233}
[6520]234
[8677]235void GameMenu::showMultiPlayer()
[8742]236{
237  if (this->networkBox == NULL)
238  {
[9110]239    this->networkBox = new OrxGui::GLGuiBox( OrxGui::Horizontal );
[8742]240    {
[9110]241      OrxGui::GLGuiBox * box = new OrxGui::GLGuiBox();
[9235]242
[8742]243      OrxGui::GLGuiButton* clientButton = new OrxGui::GLGuiPushButton("Client");
[9110]244      box->pack(clientButton);
[9406]245      clientButton->released.connect(this, &GameMenu::showClientMenu);
[8677]246
[8742]247      OrxGui::GLGuiButton* serverButton = new OrxGui::GLGuiPushButton("Server");
[9110]248      box->pack(serverButton);
[9406]249      serverButton->released.connect(this, &GameMenu::showServerMenu);
[9235]250
[9110]251      networkBox->pack( box );
[8742]252    }
253  }
254
255  this->showSecondLevelElement(this->networkBox);
256
257}
258
[8677]259void GameMenu::showOptionsMenu()
260{
261  if (this->optionsBox == NULL)
262  {
263    this->optionsBox = new OrxGui::GLGuiBox();
264    {
[9015]265      OrxGui::GLGuiTextfield* WARNtext = new OrxGui::GLGuiTextfield();
266      WARNtext->setText("PLEASE USE THE EXTERNAL GUI\n FOR ORXONOX CONFIGURATION\n (start with './orxonox -g')");
267      optionsBox->pack(WARNtext);
268
269
[8677]270      OrxGui::GLGuiButton* generalButton = new OrxGui::GLGuiPushButton("General");
271      optionsBox->pack(generalButton);
272
273      OrxGui::GLGuiButton* audioButton = new OrxGui::GLGuiPushButton("Audio");
274      optionsBox->pack(audioButton);
275
276      OrxGui::GLGuiButton* videoButton = new OrxGui::GLGuiPushButton("Video");
277      optionsBox->pack(videoButton);
278
279      OrxGui::GLGuiButton* controlButton = new OrxGui::GLGuiPushButton("Control");
280      optionsBox->pack(controlButton);
281
282
283      //      for (unsigned int i = 0; i <
284      //OrxGui::GLGuiButton*
285
286    }
287  }
288
[8688]289  this->showSecondLevelElement(this->optionsBox);
[8677]290}
291
292
[8688]293void GameMenu::showSecondLevelElement(OrxGui::GLGuiBox* element)
294{
295  if (this->currentlyOpened != NULL && this->currentlyOpened != element)
296    this->currentlyOpened->hideAll();
[8677]297
[8688]298  element->showAll();
299  element->setRelCoor2D(200, 100);
[8677]300
[8688]301  this->currentlyOpened = element;
[8677]302
[8688]303  this->mainMenuBox->setRelCoorSoft2D(50, 100, 5);
304}
[8677]305
306
307
308
309
[8691]310void GameMenu::startLevel(int levelID)
311{
312  this->setNextStoryID( levelID);
313  this->stop();
314}
[8688]315
[7318]316/**
[7919]317* @brief set the Sound to play when switching menu entry.
318* @param selectorSound the sound to load.
319*/
[8673]320void GameMenu::setSelectorSound(const std::string& selectorSound)
[7318]321{
[7460]322  this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL);
[7318]323}
[6521]324
[8673]325ErrorMessage GameMenu::unloadData()
[6862]326{
[7868]327  this->unsubscribeEvents(ES_MENU);
[6862]328
[8677]329  return GameWorld::unloadData();
[6862]330}
331
332
[6524]333/**
[7919]334* @brief start the menu
335*/
[8673]336bool GameMenu::start()
[6521]337{
338  EventHandler::getInstance()->pushState(ES_MENU);
339
[8677]340  this->showMainMenu();
[8689]341  OrxGui::GLGuiHandler::getInstance()->activateCursor();
342  OrxGui::GLGuiHandler::getInstance()->activate();
[8674]343
[6504]344  /* now call the underlying*/
[8677]345  return GameWorld::start();
[6504]346}
347
348
349
[6524]350/**
[7919]351* stop the menu
352*/
[8673]353bool GameMenu::stop()
[6504]354{
355  EventHandler::getInstance()->popState();
356
357  /* now call the underlying*/
[8677]358  return GameWorld::stop();
[6504]359}
360
361
[6521]362/**
[7919]363*  override the standard tick for more functionality
364*/
[8673]365void GameMenu::tick()
[6521]366{
367  GameWorld::tick();
[6504]368
[7919]369  // Make the GLGui tick.
370  OrxGui::GLGuiHandler::getInstance()->tick(this->dtS);
371
[7131]372  this->animateScene(this->dtS);
[6521]373}
374
375
[6504]376/**
[7919]377* @brief no collision detection in the menu
378*/
[8673]379void GameMenu::collide()
[6521]380{
[7919]381  //   this->dataTank->localCamera->
[6521]382}
[6501]383
384
[6504]385/**
[7919]386* @brief animate the scene
387*/
[8673]388void GameMenu::animateScene(float dt)
[6521]389{
[7131]390  Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0));
[6521]391  this->cameraVector = q.apply(this->cameraVector);
392  this->dataTank->localCamera->setRelCoor(this->cameraVector);
393  this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0);
394}
395
[8673]396void GameMenu::quitMenu()
[7919]397{
398  this->setNextStoryID(WORLD_ID_GAMEEND);
399  this->stop();
400}
[6521]401
[7919]402
[6521]403/**
[7919]404* @brief event dispatcher funciton
405* @param event the incoming event
406*/
[8673]407void GameMenu::process(const Event &event)
[6504]408{
[8674]409  if( event.type == SDLK_ESCAPE && event.bPressed == true)
410  {
411    this->setNextStoryID(WORLD_ID_GAMEEND);
412    this->stop();
413  }
414
[6504]415}
[6502]416
417
418
419/**********************************************************************************************
[8673]420GameMenuData
[7919]421**********************************************************************************************/
[6502]422
423
[6501]424/**
[8673]425* GameMenuData constructor
[7919]426*/
[8673]427GameMenuData::GameMenuData()
[6501]428{}
429
430/**
[8673]431* GameMenuData decontructor
[7919]432*/
[8673]433GameMenuData::~GameMenuData()
[6501]434{}
435
436
437/**
[7919]438*  initialize the GameWorldDataData
439*/
[8673]440ErrorMessage GameMenuData::init()
[6502]441{
442  /* call underlying function */
[8677]443  return GameWorldData::init();
[6502]444}
[6501]445
446
447/**
[7919]448*  loads the GUI data
449* @param root reference to the xml root element
450*/
[8673]451ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root)
[6502]452{
453  /* call underlying function */
[8677]454  return GameWorldData::loadGUI(root);
[6502]455}
[6501]456
457
458/**
[7919]459*  unloads the GUI data
460*/
[8673]461ErrorMessage GameMenuData::unloadGUI()
[6502]462{
463  /* call underlying function */
[8677]464  return GameWorldData::unloadGUI();
[6502]465}
466
467
468/**
[7919]469*  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff)
470* @param root reference to the xml root parameter
471*/
[8673]472ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root)
[6502]473{
[8677]474  return GameWorldData::loadWorldEntities(root);
[6502]475}
476
477
478/**
[7919]479*  unloads the world entities from the xml file
480*/
[8673]481ErrorMessage GameMenuData::unloadWorldEntities()
[6502]482{
483  /* call underlying function */
[8677]484  return GameWorldData::unloadWorldEntities();
[6502]485}
486
487
488/**
[7919]489*  loads the scene data
490* @param root reference to the xml root element
491*/
[8673]492ErrorMessage GameMenuData::loadScene(const TiXmlElement* root)
[6502]493{
494  /* call underlying function */
[8677]495  return GameWorldData::loadScene(root);
[6502]496}
497
498
499/**
[7919]500*  unloads the scene data
501*/
[8673]502ErrorMessage GameMenuData::unloadScene()
[6502]503{
504  /* call underlying function */
[8677]505  return GameWorldData::unloadScene();
[6502]506}
507
[9059]508/**
509 * show controls to join network game
510 */
511void GameMenu::showClientMenu( )
512{
513  if ( this->serverNetworkBox )
514  {
[9110]515    this->networkBox->unpack( this->serverNetworkBox );
516    this->serverNetworkBox->hideAll();
517    //delete this->serverNetworkBox;
518    //this->serverNetworkBox = NULL;
[9059]519  }
[9235]520
[9059]521  if ( !this->clientNetworkBox )
522  {
523    this->clientNetworkBox = new OrxGui::GLGuiBox();
524    {
525      OrxGui::GLGuiText * text = new OrxGui::GLGuiText();
526      text->setText( "Host:" );
527      this->clientNetworkBox->pack( text );
[9235]528
[9059]529      this->ipInputLine = new OrxGui::GLGuiInputLine( );
[9235]530      this->ipInputLine->setText( Preferences::getInstance()->getString( "multiplayer", "lastVisitedServer", "localhost" ) );
[9059]531      this->clientNetworkBox->pack( this->ipInputLine );
[9406]532      //this->ipInputLine->enterPushed.connect(this, &GameMenu::connectToServer); /// redo this.
[9059]533      this->ipInputLine->select();
[9235]534
[9059]535      OrxGui::GLGuiButton* connectButton = new OrxGui::GLGuiPushButton("Connect");
536      clientNetworkBox->pack(connectButton);
[9406]537      connectButton->released.connect(this, &GameMenu::connectToServer);
[9059]538    }
539  }
[9235]540
[9110]541  this->networkBox->pack( this->clientNetworkBox );
[9235]542
[9059]543  this->clientNetworkBox->showAll();
[9235]544
[9110]545  //this->clientNetworkBox->setAbsCoor2D( 300.0f, 100.0f );
[9059]546}
[6502]547
[9059]548/**
549 * show controls to create new network game
550 */
551void GameMenu::showServerMenu( )
552{
553  if ( this->clientNetworkBox )
554  {
[9110]555    this->networkBox->unpack( this->clientNetworkBox );
556    this->clientNetworkBox->hideAll();
557    //delete this->clientNetworkBox;
558    //this->clientNetworkBox = NULL;
[9059]559  }
[9235]560
[9059]561  if ( !this->serverNetworkBox )
562  {
563    this->serverNetworkBox = new OrxGui::GLGuiBox();
564    {
565      OrxGui::GLGuiText * text = new OrxGui::GLGuiText();
566      text->setText( "Map:" );
567      this->serverNetworkBox->pack( text );
[9235]568
[9059]569      OrxGui::GLGuiText * text2 = new OrxGui::GLGuiText();
570      text2->setText( "Multiplayer TeamDeathMatch Arena" );
571      this->serverNetworkBox->pack( text2 );
[9235]572
[9059]573      OrxGui::GLGuiButton* createButton = new OrxGui::GLGuiPushButton("Create Server");
574      serverNetworkBox->pack(createButton);
[9406]575      createButton->released.connect(this, &GameMenu::createMasterServer);
[9059]576    }
577  }
[9235]578
[9110]579  this->networkBox->pack( this->serverNetworkBox );
[9235]580
[9059]581  this->serverNetworkBox->showAll();
[9235]582
[9110]583  //this->serverNetworkBox->setAbsCoor2D( 300.0f, 100.0f );
[9059]584}
[6502]585
[9059]586/**
587 * connect to host
588 */
589void GameMenu::connectToServer( )
590{
591  PRINTF(0)("Connecting to %s\n", this->ipInputLine->_getText().c_str() );
[9235]592
[9059]593  State::setOnline(true);
[9406]594  NetworkManager::getInstance()->createClient( this->ipInputLine->_getText(), 9999 );
[9235]595
596  Preferences::getInstance()->setString( "multiplayer", "lastVisitedServer", this->ipInputLine->_getText() );
597
[9059]598  this->startLevel( 5 );
599}
600
[9406]601void GameMenu::createMasterServer( )
[9059]602{
603  PRINTF(0)("Create server\n" );
[9235]604
[9059]605  State::setOnline(true);
[9406]606  NetworkManager::getInstance()->createMasterServer( 9999 );
[9235]607
[9059]608  this->startLevel( 5 );
609}
610
611
612
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