| 1 | /*! | 
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| 2 |  * @file resource.h | 
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| 3 |  * @brief Definition of a Resource. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _RESOURCE_H | 
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| 7 | #define _RESOURCE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include <string> | 
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| 11 | #include <vector> | 
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| 12 | #include <set> | 
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| 13 |  | 
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| 14 | #include "filesys/directory.h" | 
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| 15 |  | 
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| 16 | //! A Namespace Resources and ResourceHandling is defined in. | 
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| 17 | namespace Resources | 
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| 18 | { | 
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| 19 |   //! The KeepLevel handles the unloading of Resources. | 
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| 20 |   /** | 
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| 21 |    * Allocating a Resource also appends a KeepLevel to the Resource. | 
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| 22 |    * When the Resource is not used anymore it is decided on the grounds of the KeepLevel, | 
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| 23 |    * if the Resource should be deleted. (e.g. at the end of a Level, Campaign, or something like this). | 
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| 24 |    */ | 
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| 25 |   class KeepLevel | 
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| 26 |   { | 
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| 27 |   public: | 
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| 28 |     KeepLevel(); | 
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| 29 |     KeepLevel(unsigned int keepLevel); | 
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| 30 |     KeepLevel(const std::string& keepLevelName); | 
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| 31 |  | 
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| 32 |     //! Compare equality | 
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| 33 |     inline bool operator==(const KeepLevel& keepLevel) const { return this->_keepLevel == keepLevel._keepLevel; }; | 
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| 34 |     //! Compares inequality | 
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| 35 |     inline bool operator!=(const KeepLevel& keepLevel) const { return this->_keepLevel != keepLevel._keepLevel; }; | 
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| 36 |     //! Compares less/equal than | 
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| 37 |     inline bool operator<=(const KeepLevel& keepLevel) const { return this->_keepLevel <= keepLevel._keepLevel; }; | 
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| 38 |     //! Compares less than | 
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| 39 |     inline bool operator<(const KeepLevel& keepLevel) const { return this->_keepLevel < keepLevel._keepLevel; }; | 
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| 40 |  | 
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| 41 |     /** @returns the KeepLevel as a number */ | 
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| 42 |     inline unsigned int keepLevel() const { return _keepLevel; }; | 
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| 43 |     const std::string& name() const; | 
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| 44 |   private: | 
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| 45 |     unsigned int                _keepLevel;              //!< The KeepLevel a Resource is in. | 
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| 46 |   }; | 
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| 47 |  | 
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| 48 |  | 
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| 49 |   /////////////////// | 
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| 50 |   // STORE POINTER // | 
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| 51 |   /////////////////// | 
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| 52 |   //! Stores a Resource-Pointer, the LoadString and it's keepLevel. | 
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| 53 |   class StorePointer | 
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| 54 |   { | 
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| 55 |   public: | 
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| 56 |     //! Virtual Destructor, that removes the Stored information-pointer. | 
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| 57 |     virtual ~StorePointer(); | 
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| 58 |  | 
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| 59 |     /** @returns the LoadString this resource was loaded with */ | 
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| 60 |     const std::string& loadString() const { return _loadString; }; | 
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| 61 |     /** @returns the KeepLevel of this resource */ | 
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| 62 |     const Resources::KeepLevel& keepLevel() const { return _keepLevel; }; | 
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| 63 |  | 
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| 64 |     virtual bool last() const = 0; | 
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| 65 |  | 
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| 66 |     protected: | 
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| 67 |       StorePointer(const std::string& loadString, const Resources::KeepLevel& keeplevel); | 
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| 68 |  | 
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| 69 |     private: | 
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| 70 |       StorePointer(const StorePointer&) : _keepLevel(0) {}; | 
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| 71 |  | 
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| 72 |   private: | 
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| 73 |     std::string                 _loadString;             //!< An identifier, to match when loading a File. | 
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| 74 |     Resources::KeepLevel        _keepLevel;              //!< The Priority of this resource. (can only be increased, so none else will delete this) | 
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| 75 |   }; | 
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| 76 |  | 
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| 77 |  | 
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| 78 |  | 
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| 79 |   /////////////////// | 
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| 80 |   // RESOURCE TYPE // | 
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| 81 |   /////////////////// | 
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| 82 |   //! A Type of Resources. | 
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| 83 |   /** | 
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| 84 |    * The Type is used to store the Pointers to already loaded Resources, | 
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| 85 |    * and also to store type-specific properties. | 
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| 86 |    * These are the Loading Paths, the subpaths and so on. | 
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| 87 |    */ | 
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| 88 |   class Type | 
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| 89 |   { | 
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| 90 |   public: | 
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| 91 |     virtual ~Type(); | 
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| 92 |     /** @returns true if the names match @param typeName the Name to compare. @brief compare the Type with a Name */ | 
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| 93 |     bool operator==(const std::string& typeName) const { return this->_typeName == typeName; }; | 
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| 94 |  | 
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| 95 |     //////////////////// | 
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| 96 |     //// EXTENSIONS //// | 
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| 97 |     void addExtension(const std::string& extension); | 
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| 98 |  | 
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| 99 |     /////////////// | 
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| 100 |     //// PATHS //// | 
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| 101 |     bool addResourcePath(const std::string& path); | 
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| 102 |     bool addResourceSubPath(const std::string& subPath); | 
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| 103 |  | 
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| 104 |     /// Retrieve Functions | 
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| 105 |     /** @returns the name of the stored Class this Type loads Resources for */ | 
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| 106 |     const std::string& storedClassName() const { return _typeName; }; | 
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| 107 |     /** @returns the ID of the Type != ClassID */ | 
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| 108 |     /** @returns the type-specific paths this Resource searches in. */ | 
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| 109 |     const std::vector<Directory>& resourcePaths() const { return _resourcePaths; }; | 
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| 110 |     /** @returns the Type specific SubPaths this Resource Searches in @see std::vector<std::string>  _resourceSubPaths */ | 
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| 111 |     const std::vector<Directory>& resourceSubPaths() const { return _resourceSubPaths; }; | 
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| 112 |     /** @returns the Pointers to the Stored resources. @note do not use this, for more than some lookup */ | 
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| 113 |     const std::vector<Resources::StorePointer*>& storedResources() const { return _storedResources; }; | 
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| 114 |  | 
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| 115 |     /////////////////////////////// | 
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| 116 |     //// LOADING AND UNLOADING //// | 
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| 117 |     virtual void createFromString(const std::string& loadString, const KeepLevel& keepLevel = KeepLevel()) = 0; | 
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| 118 |     void unloadAllBelowKeepLevel(const Resources::KeepLevel& keepLevel); | 
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| 119 |  | 
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| 120 |     /////////////////// | 
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| 121 |     //// INTERNALS //// | 
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| 122 |     void addResource(Resources::StorePointer* resource); | 
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| 123 |  | 
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| 124 |     /////////////// | 
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| 125 |     //// DEBUG //// | 
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| 126 |     void debug() const; | 
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| 127 |  | 
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| 128 |   protected: | 
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| 129 |     Type(const std::string& typeName); | 
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| 130 |  | 
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| 131 |   private: | 
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| 132 |     Type(const Type& type) {}; | 
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| 133 |   private: | 
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| 134 |     const std::string                     _typeName;          //!< Name of the Type. (Name of the Resource this loads.) | 
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| 135 |     std::vector<Directory>                _resourcePaths;     //!< The Paths to search for files in this type | 
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| 136 |     std::vector<Directory>                _resourceSubPaths;  //!< The subpaths that will be searched under all the _resourcePaths. | 
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| 137 |     std::vector<std::string>              _fileExtensions;    //!< File Extensions, this Resource supports. | 
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| 138 |  | 
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| 139 |     std::vector<Resources::StorePointer*> _storedResources;   //!< An array of all the stored Resources. | 
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| 140 |   }; | 
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| 141 |  | 
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| 142 |   /** | 
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| 143 |    * @brief A Type Definition Class for any Object that is resourceable. | 
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| 144 |    * | 
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| 145 |    * This Class's main reason of Existence is, that resources can be dynamically | 
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| 146 |    * created over a loadString. For this the Type of Resource is required, and the Resource must | 
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| 147 |    * itself support the 'void createFromString(const std::string&)' function. | 
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| 148 |    */ | 
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| 149 |   template<class T> class tType : public Type | 
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| 150 |   { | 
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| 151 |   public: | 
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| 152 |     /** Create the ResourceType @see Type(const std::string&) */ | 
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| 153 |     tType(const std::string& typeName) : Type(typeName) {}; | 
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| 154 |     /** @param loadString the String to load a Resource with @brief tries to create a Resource of Type T with a loadString */ | 
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| 155 |     virtual void createFromString(const std::string& loadString, const KeepLevel& keepLevel = KeepLevel()) { T::createFromString(loadString, keepLevel); } | 
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| 156 |   }; | 
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| 157 |  | 
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| 158 |  | 
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| 159 |  | 
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| 160 |   ///////////////////// | 
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| 161 |   // RESOURCE ITSELF // | 
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| 162 |   ///////////////////// | 
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| 163 |   //! A Resource is an Object, that can be loaded from Disk | 
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| 164 |   /** | 
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| 165 |    * The Resource Hanldes the location and stores pointers to data that can be retrieved. | 
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| 166 |    */ | 
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| 167 |   class Resource : virtual public BaseObject | 
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| 168 |   { | 
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| 169 |     ObjectListDeclaration(Resource); | 
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| 170 |  | 
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| 171 |   public: | 
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| 172 |     Resource(Resources::Type* type); | 
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| 173 |     virtual ~Resource(); | 
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| 174 |  | 
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| 175 |     /** @brief reloads the underlying resource */ | 
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| 176 |     virtual bool reload() { return false; }; | 
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| 177 |     /** @brief unloads the underlying Resource */ | 
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| 178 |     virtual bool unload() { return false; }; | 
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| 179 |  | 
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| 180 |     std::string locateFile(const std::string& fileName) const; | 
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| 181 |  | 
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| 182 |   protected: | 
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| 183 |     Resources::StorePointer* acquireResource(const std::string& loadString); | 
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| 184 |     void addResource(Resources::StorePointer* pointer); | 
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| 185 |  | 
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| 186 |   private: | 
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| 187 |     std::string locateFileInSubDir(const Directory& directory, const std::string& fileName) const; | 
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| 188 |  | 
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| 189 |   private: | 
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| 190 |     Resources::StorePointer*       _pointer;                         //!< Virtual Pointer to the ResourceData. | 
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| 191 |     Resources::Type*               _type;                            //!< Type of the Resource. | 
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| 192 |   }; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | #endif /* _RESOURCE_H */ | 
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