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source: orxonox.OLD/branches/new_class_id/src/lib/network/player_stats.cc @ 9856

Last change on this file since 9856 was 9856, checked in by bensch, 18 years ago

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[7974]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner
13   co-programmer: ...
14*/
15
16#include "player_stats.h"
17
18#include "src/lib/util/loading/factory.h"
19
[7984]20#include "player.h"
[9691]21#include "playable.h"
[7984]22#include "state.h"
[8228]23#include "shared_network_data.h"
[7974]24
[9406]25#include "converter.h"
26
[9856]27#include "parser/preferences/preferences.h"
[9235]28
[8362]29#include "debug.h"
[8623]30#include "shell_command.h"
[7984]31
[9716]32#include "class_id_DEPRECATED.h"
[8362]33
[9715]34ObjectListDefinitionID(PlayerStats, CL_PLAYER_STATS);
[9709]35CREATE_FACTORY(PlayerStats);
[7974]36
37/**
38 * constructor
39 */
40PlayerStats::PlayerStats( int userId )
41{
42  init();
[9406]43
[9656]44  this->assignedUserId = userId;
[7974]45}
46
47/**
48 * constructor
49 */
50PlayerStats::PlayerStats( const TiXmlElement* root )
51{
52  init();
53}
54
55void PlayerStats::init( )
56{
[9691]57  this->registerObject(this, PlayerStats::_objectList);
[7974]58
[9656]59  this->assignedUserId = 0;
[8067]60  this->teamId = TEAM_NOTEAM;
61  this->preferedTeamId = TEAM_NOTEAM;
[7974]62  this->score = 0;
63  this->playableClassId = 0;
64  this->modelFileName = "";
[8623]65  this->nickName = "Player";
66  this->oldNickName = "Player";
[9406]67
[9656]68  userId_handle = registerVarId( new SynchronizeableInt( &assignedUserId, &assignedUserId, "userId", PERMISSION_MASTER_SERVER ) );
69  teamId_handle = registerVarId( new SynchronizeableInt( &teamId, &teamId, "teamId", PERMISSION_MASTER_SERVER ) );
70  preferedTeamId_handle = registerVarId( new SynchronizeableInt( &preferedTeamId, &preferedTeamId, "preferedUserId", PERMISSION_MASTER_SERVER ) );
71  score_handle = registerVarId( new SynchronizeableInt( &score, &score, "score", PERMISSION_MASTER_SERVER ) );
72  playableClassId_handle = registerVarId( new SynchronizeableInt( &playableClassId, &playableClassId, "playableClassId", PERMISSION_MASTER_SERVER) );
73  playableUniqueId_handle = registerVarId( new SynchronizeableInt( &playableUniqueId, &playableUniqueId, "playableUniqueId", PERMISSION_MASTER_SERVER ) );
74  modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
75  nickName_handler = registerVarId( new SynchronizeableString( &nickName, &nickName, "nickName", PERMISSION_MASTER_SERVER ) );
[9406]76
[8623]77  MessageManager::getInstance()->registerMessageHandler( MSGID_CHANGENICKNAME, changeNickHandler, NULL );
[9406]78
[9656]79  PRINTF(5)("PlayerStats created\n");
[7974]80}
81
82
83/**
84 * standard deconstructor
85 */
86PlayerStats::~PlayerStats()
[9656]87{}
[7974]88
89
[9656]90/**
91* override this function to be notified on change
92* of your registred variables.
93* @param id id's which have changed
94 */
[7974]95void PlayerStats::varChangeHandler( std::list< int > & id )
96{
97  if ( std::find( id.begin(), id.end(), playableUniqueId_handle ) != id.end() )
98  {
99    this->setPlayableUniqueId( this->playableUniqueId );
[9406]100
[9656]101    PRINTF(4)("uniqueID changed %d %d %d\n", assignedUserId, SharedNetworkData::getInstance()->getHostID(), getUniqueID());
[7974]102  }
[9406]103
[8623]104  if ( std::find( id.begin(), id.end(), nickName_handler ) != id.end() )
105  {
106    PRINTF(0)("user %s is now known as %s\n", oldNickName.c_str(), nickName.c_str());
[9656]107    this->oldNickName = nickName;
[8623]108  }
[9656]109
110  if ( std::find( id.begin(), id.end(), preferedTeamId_handle) != id.end() )
111  {
112    PRINTF(0)("user %s has changed team to %i\n", nickName.c_str(), this->teamId);
113  }
[7974]114}
115
[9656]116
117
[7974]118/**
119 * get stats for user userId
120 * @param userId user's id
121 * @return stats assigned to user
122 */
123PlayerStats * PlayerStats::getStats( int userId )
124{
[9715]125  for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin();
[9691]126       it != PlayerStats::objectList().end();
127       ++it)
[8228]128  {
[9691]129    if ( (*it)->getAssignedUserId() == userId )
[7974]130    {
[9691]131      return (*it);
[7974]132    }
133  }
[9406]134
[7974]135  return NULL;
136}
137
138/**
139 * set playable class id and set playable
140 */
141void PlayerStats::setPlayableUniqueId( int uniqueId )
142{
143  this->playable = NULL;
[9715]144  for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin();
[9691]145       it != Playable::objectList().end();
146       ++it)
[7974]147  {
[9691]148    if ( (*it)->getUniqueID() == uniqueId )
[7974]149    {
[9691]150      this->playable = (*it);
[8228]151      //TODO when OM_PLAYERS is ticked add line:
152      //this->playable->toList( OM_PLAYERS );
[7974]153      break;
154    }
155  }
[9406]156
[9691]157  if ( this->playable && this->assignedUserId == SharedNetworkData::getInstance()->getHostID() )
[8228]158  {
[8147]159    State::getPlayer()->setPlayable( this->playable );
[9656]160    // also set the team id
[8228]161  }
[9406]162
[7974]163  this->playableUniqueId = uniqueId;
164}
165
166/**
167 * get playable associated to player
168 * @return playable associated to player
169 */
170Playable * PlayerStats::getPlayable()
171{
172  if ( playable )
173    return playable;
[9406]174
[7974]175  assert( playableUniqueId > 0 );
[9406]176
[7974]177  setPlayableUniqueId( playableUniqueId );
[9406]178
[7974]179  assert( playable );
[9406]180
[7974]181  return playable;
182}
183
[8623]184/**
185 * client sends server a message to change nick and server changes nick directly
186 * @param nick new nickname
187 */
188void PlayerStats::setNickName( std::string nick )
189{
[9494]190  if ( SharedNetworkData::getInstance()->isMasterServer())
[8623]191  {
192    this->nickName = nick;
193    PRINTF(0)("user %s is now known as %s\n", oldNickName.c_str(), nickName.c_str());
194    oldNickName = nickName;
195    return;
196  }
197  else
198  {
199    byte * data = new byte[nick.length()+INTSIZE];
[9406]200
[8623]201    assert( Converter::stringToByteArray( nick, data, nick.length()+INTSIZE) == nick.length()+INTSIZE );
[9406]202
[9656]203    MessageManager::getInstance()->sendMessage( MSGID_CHANGENICKNAME, data, nick.length()+INTSIZE, RT_SERVER, NET_MASTER_SERVER, MP_HIGHBANDWIDTH );
[8623]204    return;
205  }
206}
[7974]207
[9656]208/**
209 * handler for the nick name
210 * @param messageType type of the message
211 * @param data  data of the message
212 * @param dataLength length of the data
213 * @param someData some additional data
214 * @param senderId userId of the sender
215 * @param destinationId userId of the rec
216 * @return true if handled correctly
217 */
218bool PlayerStats::changeNickHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId  )
[8623]219{
220  std::string newNick;
221  int res = Converter::byteArrayToString( data, newNick, dataLength );
[9406]222
[8623]223  if ( res != dataLength )
224  {
[9656]225    PRINTF(2)("invalid message size from user %d\n", senderId);
[8623]226    newNick = "invalid";
227  }
[9406]228
[9656]229  if ( PlayerStats::getStats( senderId) )
230    PlayerStats::getStats( senderId )->setNickName( newNick );
[9406]231
[8623]232  return true;
233}
234
[9656]235/**
236 * sets the nick name from the shell
237 * @param newNick new prefered nick name
238 */
[8623]239void PlayerStats::shellNick( const std::string& newNick )
240{
241  if ( getStats( SharedNetworkData::getInstance()->getHostID() ) )
242    getStats( SharedNetworkData::getInstance()->getHostID() )->setNickName( newNick );
[9406]243
[9235]244  Preferences::getInstance()->setString( "multiplayer", "nickname", newNick );
[8623]245}
246
247
248
[9656]249/**
250 * removes and delets all player stats
251 */
[8623]252void PlayerStats::deleteAllPlayerStats( )
253{
[9406]254
[9691]255  while(!PlayerStats::objectList().empty())
256    delete PlayerStats::objectList().front();
[8623]257}
258
[9110]259
260
[9656]261/**
262 * @return the score list of this player stat
263 */
[9110]264ScoreList PlayerStats::getScoreList( )
265{
266  ScoreList result;
[9406]267
[9715]268  for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin();
[9691]269       it != PlayerStats::objectList().end();
270       ++it)
[9110]271  {
[9691]272    PlayerStats& stats = *(*it);
[9406]273
[9110]274    TeamScoreList::iterator it = result[stats.getTeamId()].begin();
[9406]275
[9110]276    while (  it != result[stats.getTeamId()].end() && stats.score > it->score )
277    {
278      it++;
279    }
[9406]280
[9110]281    PlayerScore score;
282    score.name = stats.getNickName();
283    score.score = stats.getScore();
[9406]284
[9110]285    result[stats.getTeamId()].insert(it, score);
286  }
[9406]287
[9110]288  return result;
289}
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