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source: orxonox.OLD/branches/new_class_id/src/lib/gui/gl/glgui_pushbutton.cc @ 9689

Last change on this file since 9689 was 9689, checked in by bensch, 18 years ago

new_class_id: glgui adapted

File size: 2.1 KB
RevLine 
[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[5360]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[5360]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
[1853]17
[5364]18#include "glgui_pushbutton.h"
[1853]19
[5395]20#include "text.h"
[5420]21#include "material.h"
[5395]22
[7779]23namespace OrxGui
[3365]24{
[9689]25  NewObjectListDefinition(GLGuiPushButton);
[7779]26  /**
[7919]27   * @brief standard constructor
28   */
29  GLGuiPushButton::GLGuiPushButton (const std::string& label)
30  : GLGuiButton(label)
[7779]31  {
32    this->init();
[7919]33
34    this->resize();
[7779]35  }
[1853]36
[5360]37
[7779]38  /**
[7919]39   * @brief standard deconstructor
[7779]40  */
41  GLGuiPushButton::~GLGuiPushButton()
42  {
43  }
[5360]44
[7919]45  void GLGuiPushButton::resize()
46  {
[8448]47    this->labelText().setRelCoor2D(borderLeft(), borderTop());
48    this->setSize2D(this->labelText().getSizeX2D() + borderLeft() + borderRight(), this->labelText().getSizeY2D() + borderTop() + borderBottom() );
[8035]49
50    GLGuiWidget::resize();
[8448]51/*    this->frontRect().setTopLeft(borderLeft(), borderTop());
52    this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()), this->getSizeY2D() - (borderTop() + borderBottom()));*/
[7919]53  }
54
[7779]55  /**
56   * initializes the GUI-element
57   */
58  void GLGuiPushButton::init()
59  {
[9689]60    this->registerObject(this, GLGuiPushButton::_objectList);
[7779]61  }
[5360]62
[7919]63  void GLGuiPushButton::receivedFocus()
64  {
65    GLGuiWidget::receivedFocus();
66  }
67
68  void GLGuiPushButton::removedFocus()
69  {
70    GLGuiWidget::removedFocus();
71
72  }
73
[8035]74  void GLGuiPushButton::clicking(const Vector2D& pos)
[7919]75  {
[8035]76    GLGuiButton::clicking(pos);
[7919]77  }
78
79
[8717]80  void GLGuiPushButton::releasing(const Vector2D& pos, bool focused)
[7919]81  {
[8717]82    if (focused)
83      GLGuiButton::releasing(pos, focused);
[7919]84  }
85
86
87
[7779]88  /**
[7919]89   * @brief draws the GLGuiPushButton
[7779]90   */
91  void GLGuiPushButton::draw() const
92  {
[8035]93    this->beginDraw();
[7919]94    GLGuiButton::draw();
[6287]95
[7779]96    this->endDraw();
97  }
[5395]98
[7779]99  /**
100   * updates the GLGuiPushButton
101   */
102  void GLGuiPushButton::update()
103  {
[5395]104
[7779]105  }
[5395]106}
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