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source: orxonox.OLD/branches/new_class_id/src/lib/graphics/importer/resource_texture.h @ 9784

Last change on this file since 9784 was 9784, checked in by bensch, 18 years ago

orxonox/new_class_id: new Resources stuff

File size: 805 bytes
Line 
1/*!
2 * @file resource_texture.h
3 * @brief Contains the ResourceTexture class, that handles the Resource-specific loading part of the Texture.
4 *
5 */
6
7#ifndef _RESOURCE_TEXTURE_H
8#define _RESOURCE_TEXTURE_H
9
10#include "util/loading/resource.h"
11#include "texture.h"
12
13
14class ResourceTexture : public Texture, public Resource
15{
16  ResourceTexture(const std::string& imageName, GLenum target = GL_TEXTURE_2D);
17
18
19private:
20  class TextureResourcePointer : public Resource::Pointer
21  {
22  public:
23    TextureResourcePointer(const std::string& loadString, const Resource::KeepLevel& keepLevel, TextureData* data);
24    inline const TextureData::Pointer& ptr() const { return pointer; }
25  private:
26    TextureData::Pointer pointer;
27  };
28
29  private:
30    static Resource::Type type;
31};
32
33
34#endif /* _RESOURCE_TEXTURE_H */
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