Last change
on this file since 9781 was
9781,
checked in by bensch, 18 years ago
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added new resource_texture class, that should be able to load Resourced Textures more easily than Texture
|
File size:
239 bytes
|
Rev | Line | |
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[9781] | 1 | |
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| 2 | |
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| 3 | #include "resource_texture.h" |
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| 4 | |
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| 5 | |
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| 6 | |
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| 7 | |
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| 8 | ResourceTexture::TextureResourcePointer::TextureResourcePointer(TextureData* data) |
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| 9 | { |
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| 10 | this->pointer = new TextureData::Pointer(data); |
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| 11 | } |
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| 12 | |
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| 13 | |
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| 14 | Resource::Type ResourceTexture::type(Texture::staticClassID()); |
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