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source: orxonox.OLD/branches/newModel/src/world_entities/skybox.cc @ 6021

Last change on this file since 6021 was 6021, checked in by bensch, 18 years ago

newModel new static_model class added

File size: 6.0 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "skybox.h"
19
20#include "load_param.h"
21#include "factory.h"
22#include "static_model.h"
23#include "material.h"
24
25using namespace std;
26
27CREATE_FACTORY(SkyBox, CL_SKYBOX);
28
29/**
30 * Constructs a SkyBox and takes fileName as a map.
31 * @param fileName the file to take as input for the SkyBox
32*/
33SkyBox::SkyBox(const char* fileName)
34{
35  this->preInit();
36  if (fileName)
37    this->setTextureAndType(fileName, ".jpg");
38  this->postInit();
39}
40
41/**
42 *  initializes a skybox from a XmlElement
43*/
44SkyBox::SkyBox(const TiXmlElement* root)
45{
46  this->preInit();
47
48  this->loadParams(root);
49
50  this->postInit();
51}
52
53void SkyBox::loadParams(const TiXmlElement* root)
54{
55  static_cast<WorldEntity*>(this)->loadParams(root);
56
57  LoadParam(root, "Materialset", this, SkyBox, setTexture)
58      .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg");
59
60  LoadParam(root, "Size", this, SkyBox, setSize)
61      .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance).");
62}
63
64void SkyBox::preInit()
65{
66  this->setClassID(CL_SKYBOX, "SkyBox");
67
68  this->size = 100.0;
69
70  this->material = new Material*[6];
71  for (int i = 0; i < 6; i++)
72    {
73      this->material[i] = new Material();
74      this->material[i]->setIllum(3);
75      this->material[i]->setDiffuse(0.0,0.0,0.0);
76      this->material[i]->setSpecular(0.0,0.0,0.0);
77      this->material[i]->setAmbient(2.0, 2.0, 2.0);
78    }
79  this->setParentMode(PNODE_MOVEMENT);
80}
81
82void SkyBox::postInit()
83{
84  this->rebuild();
85}
86
87
88/**
89 *  default destructor
90*/
91SkyBox::~SkyBox()
92{
93  PRINTF(5)("Deleting SkyBox\n");
94  this->setModel(NULL); //< so that WorldEntity does not try to delete it again.
95  for (int i = 0; i < 6; i++)
96    delete this->material[i];
97  delete[] this->material;
98 }
99
100/**
101 *  sets A set of textures when just giving a Name and an extension:
102
103   usage: give this function an argument like
104   setTexture("skybox", "jpg");
105   and it will convert this to
106   setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg",
107               "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg");
108*/
109void SkyBox::setTextureAndType(const char* name, const char* extension)
110{
111  char* top    = new char[strlen(name)+strlen(extension)+ 10];
112  char* bottom = new char[strlen(name)+strlen(extension)+ 10];
113  char* left   = new char[strlen(name)+strlen(extension)+ 10];
114  char* right  = new char[strlen(name)+strlen(extension)+ 10];
115  char* front  = new char[strlen(name)+strlen(extension)+ 10];
116  char* back   = new char[strlen(name)+strlen(extension)+ 10];
117
118  sprintf(top, "%s_top.%s", name, extension);
119  sprintf(bottom, "%s_bottom.%s", name, extension);
120  sprintf(left, "%s_left.%s", name, extension);
121  sprintf(right, "%s_right.%s", name, extension);
122  sprintf(front, "%s_front.%s", name, extension);
123  sprintf(back, "%s_back.%s", name, extension);
124
125  this->setTextures(top, bottom, left, right, front, back);
126
127  // deleted alocated memory of this function
128  delete []top;
129  delete []bottom;
130  delete []left;
131  delete []right;
132  delete []front;
133  delete []back;
134}
135
136/**
137 *  Defines which textures should be loaded onto the SkyBox.
138 * @param top the top texture.
139 * @param bottom the bottom texture.
140 * @param left the left texture.
141 * @param right the right texture.
142 * @param front the front texture.
143 * @param back the back texture.
144*/
145void SkyBox::setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back)
146{
147  this->material[0]->setDiffuseMap(top);
148  this->material[1]->setDiffuseMap(bottom);
149  this->material[2]->setDiffuseMap(left);
150  this->material[3]->setDiffuseMap(right);
151  this->material[4]->setDiffuseMap(front);
152  this->material[5]->setDiffuseMap(back);
153}
154
155/**
156 * @param size The new size of the SkyBox
157
158 * do not forget to rebuild the SkyBox after this.
159*/
160void SkyBox::setSize(float size)
161{
162  this->size = size;
163}
164
165/**
166 *  rebuilds the SkyBox
167
168   this must be done, when changing the Size of the Skybox (runtime-efficency)
169*/
170void SkyBox::rebuild()
171{
172  StaticModel* model = new StaticModel();
173
174  model->addVertex (-0.5*size, -0.5*size, 0.5*size);
175  model->addVertex (0.5*size, -0.5*size, 0.5*size);
176  model->addVertex (-0.5*size, 0.5*size, 0.5*size);
177  model->addVertex (0.5*size, 0.5*size, 0.5*size);
178  model->addVertex (-0.5*size, 0.5*size, -0.5*size);
179  model->addVertex (0.5*size, 0.5*size, -0.5*size);
180  model->addVertex (-0.5*size, -0.5*size, -0.5*size);
181  model->addVertex (0.5*size, -0.5*size, -0.5*size);
182
183  model->addVertexTexture (0.0, 1.0);
184  model->addVertexTexture (1.0, 1.0);
185  model->addVertexTexture (1.0, 0.0);
186  model->addVertexTexture (0.0, 0.0);
187
188  model->addVertexNormal (0.0, 0.0, 1.0);
189  model->addVertexNormal (0.0, 1.0, 0.0);
190  model->addVertexNormal (0.0, 0.0, -1.0);
191  model->addVertexNormal (0.0, -1.0, 0.0);
192  model->addVertexNormal (1.0, 0.0, 0.0);
193  model->addVertexNormal (-1.0, 0.0, 0.0);
194
195  model->setMaterial(material[0]);
196  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top
197  model->setMaterial(material[1]);
198  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom
199  model->setMaterial(material[2]);
200  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left
201  model->setMaterial(material[3]);
202  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right
203  model->setMaterial(material[4]);
204  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front
205  model->setMaterial(material[5]);
206  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back
207
208  model->finalize();
209
210  this->setModel(model);
211}
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