| 1 |  | 
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| 2 | /* | 
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| 3 |    orxonox - the future of 3D-vertical-scrollers | 
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| 4 |  | 
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| 5 |    Copyright (C) 2004 orx | 
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| 6 |  | 
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| 7 |    This program is free software; you can redistribute it and/or modify | 
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| 8 |    it under the terms of the GNU General Public License as published by | 
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| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 10 |    any later version. | 
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| 11 |  | 
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| 12 | ### File Specific: | 
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| 13 |    main-programmer: Patrick Boenzli | 
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| 14 |    co-programmer: | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #include "spawning_point.h" | 
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| 18 | #include "load_param.h" | 
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| 19 |  | 
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| 20 |  | 
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| 21 | /** | 
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| 22 |  *  standard constructor | 
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| 23 |  */ | 
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| 24 | SpawningPoint::SpawningPoint (const Vector& absCoordinate, const World* world) | 
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| 25 |     : WorldEntity(absCoodrinate) | 
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| 26 | { | 
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| 27 |   this->world = world; | 
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| 28 |   this->frequency = 0.5f; | 
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| 29 |   this->seed = 0.0f; | 
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| 30 |  | 
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| 31 |   this->init(); | 
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| 32 | } | 
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| 33 |  | 
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| 34 |  | 
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| 35 | /** | 
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| 36 |  *  constructor | 
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| 37 |  */ | 
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| 38 | SpawningPoint::SpawningPoint (const Vector& position, float frequency, | 
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| 39 |                               float seed, int classID, const World* world) | 
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| 40 |     : WorldEntity(position) | 
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| 41 | { | 
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| 42 |   this->frequency = frequency; | 
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| 43 |   this->seed = seed; | 
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| 44 |   this->classID = classID; | 
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| 45 |   this->world = world; | 
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| 46 |  | 
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| 47 |   this->init(); | 
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| 48 | } | 
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| 49 |  | 
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| 50 |  | 
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| 51 | void SpawningPoint::init() | 
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| 52 | { | 
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| 53 |   this->countDown = 0.0f; | 
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| 54 | } | 
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| 55 |  | 
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| 56 |  | 
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| 57 | /** | 
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| 58 |  *  deconstructor | 
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| 59 |  */ | 
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| 60 | SpawningPoint::~SpawningPoint () | 
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| 61 | {} | 
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| 62 |  | 
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| 63 |  | 
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| 64 | /** | 
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| 65 |  * loads the WorldEntity Specific Parameters. | 
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| 66 |  * @param root: the XML-Element to load the Data From | 
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| 67 |  */ | 
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| 68 | void SpawningPoint::loadParams(const TiXmlElement* root) | 
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| 69 | { | 
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| 70 |   /* let the world entity its stuff first */ | 
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| 71 |   static_cast<WorldEntity*>(this)->loadParams(root); | 
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| 72 |  | 
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| 73 |   /* now load the frequency */ | 
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| 74 |   LoadParam(root, "frequency", this, SpawningPoint, setSpawningFrequency) | 
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| 75 |   .describe("sets the frequency of the spawning point") | 
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| 76 |   .defaultValues(1, 1.0f); | 
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| 77 |  | 
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| 78 |  | 
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| 79 |   /* now load the seed */ | 
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| 80 |   LoadParam(root, "randomseed", this, SpawningPoint, setPositionSeed) | 
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| 81 |       .describe("sets the random position seed (variance in the spawning location around the position)") | 
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| 82 |       .defaultValues(1, 0.0f); | 
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| 83 |  | 
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| 84 |   /* now load the seed */ | 
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| 85 |   LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity) | 
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| 86 |       .describe("sets the class id of the entity to spawn") | 
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| 87 |       .defaultValues(1, CL_WORLD_ENTITY); | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 | /** | 
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| 92 |  *  spawn the entity | 
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| 93 |  */ | 
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| 94 | void SpawningPoint::spawn() | 
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| 95 | { | 
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| 96 |   PRINTF(5)("Spangingpoint creates a new Entity (id: %i, frequency: %f, seed: %f)\n", this->classID, | 
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| 97 |             this->frequency, this->seed); | 
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| 98 |   BaseObject* spawningEntity = Factory::fabricate(this->classID); | 
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| 99 |   if( LIKELY(this->world != NULL)) | 
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| 100 |     this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity)); | 
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| 101 | } | 
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| 102 |  | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |  *  this method is called every frame | 
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| 106 |  * @param time: the time in seconds that has passed since the last tick | 
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| 107 |  * | 
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| 108 |  * Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 109 |  */ | 
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| 110 | void SpawningPoint::tick(float dt) | 
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| 111 | { | 
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| 112 |   this->countDown += dt; | 
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| 113 |   if( this->countDown > this->frequency) | 
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| 114 |   { | 
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| 115 |     this->spawn(); | 
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| 116 |     this->countDown = 0.0f; | 
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| 117 |   } | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 | /** | 
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| 122 |  *  the entity is drawn onto the screen with this function | 
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| 123 |  * | 
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| 124 |  * This is a central function of an entity: call it to let the entity painted to the screen. | 
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| 125 |  * Just override this function with whatever you want to be drawn. | 
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| 126 |  */ | 
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| 127 | void SpawningPoint::draw() | 
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| 128 | {} | 
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