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source: orxonox.OLD/branches/network/src/world_entities/spawning_point.cc @ 6084

Last change on this file since 6084 was 6084, checked in by patrick, 18 years ago

network: spawning point coded, not yet tested

File size: 2.0 KB
Line 
1
2/*
3   orxonox - the future of 3D-vertical-scrollers
4
5   Copyright (C) 2004 orx
6
7   This program is free software; you can redistribute it and/or modify
8   it under the terms of the GNU General Public License as published by
9   the Free Software Foundation; either version 2, or (at your option)
10   any later version.
11
12### File Specific:
13   main-programmer: Patrick Boenzli
14   co-programmer:
15*/
16
17#include "spawning_point.h"
18
19
20
21/**
22 *  standard constructor
23 */
24SpawningPoint::SpawningPoint (const Vector& absCoordinate, const World* world)
25  : WorldEntity(absCoodrinate)
26{
27  this->world = world;
28  this->frequency = 0.5f;
29  this->seed = 0.0f;
30  this->countDown = 0.0f;
31}
32
33
34/**
35 *  constructor
36 */
37SpawningPoint::SpawningPoint (const Vector& position, float frequency,
38                              float seed, int classID, const World* world)
39  : WorldEntity(position)
40{
41  this->frequency = frequency;
42  this->seed = seed;
43  this->classID = classID;
44  this->world = world;
45  this->countDown = 0.0f;
46}
47
48
49/**
50 *  deconstructor
51 */
52SpawningPoint::~SpawningPoint ()
53{}
54
55
56/**
57 *  spawn the entity
58 */
59void SpawningPoint::spawn()
60{
61  PRINTF(5)("Spangingpoint creates a new Entity (id: %i, frequency: %f, seed: %f)\n", this->classID,
62           this->frequency, this->seed);
63  BaseObject* spawningEntity = Factory::fabricate(this->classID);
64  if( LIKELY(this->world != NULL))
65    this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity));
66}
67
68
69/**
70 *  this method is called every frame
71 * @param time: the time in seconds that has passed since the last tick
72 *
73 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
74 */
75void SpawningPoint::tick(float dt)
76{
77  this->countDown += dt;
78  if( this->countDown > this->frequency)
79  {
80    this->spawn();
81    this->countDown = 0.0f;
82  }
83}
84
85
86/**
87 *  the entity is drawn onto the screen with this function
88 *
89 * This is a central function of an entity: call it to let the entity painted to the screen.
90 * Just override this function with whatever you want to be drawn.
91 */
92void SpawningPoint::draw()
93{}
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