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source: orxonox.OLD/branches/network/src/world_entities/skybox.cc @ 6273

Last change on this file since 6273 was 6273, checked in by rennerc, 18 years ago

converter: added functions for strings
network_protocol: length and id are now int
network_game_manager: fixed some more bugs :D
skybox: is loaded on client corectly now :)

File size: 7.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "skybox.h"
19
20#include "load_param.h"
21#include "factory.h"
22#include "static_model.h"
23#include "material.h"
24#include "network_game_manager.h"
25#include "converter.h"
26
27using namespace std;
28
29CREATE_FACTORY(SkyBox, CL_SKYBOX);
30
31/**
32 * Constructs a SkyBox and takes fileName as a map.
33 * @param fileName the file to take as input for the SkyBox
34*/
35SkyBox::SkyBox(const char* fileName)
36{
37  this->preInit();
38  if (fileName)
39    this->setTextureAndType(fileName, ".jpg");
40  this->postInit();
41}
42
43/**
44 *  initializes a skybox from a XmlElement
45*/
46SkyBox::SkyBox(const TiXmlElement* root)
47{
48  this->preInit();
49
50  this->loadParams(root);
51
52  this->postInit();
53}
54
55void SkyBox::loadParams(const TiXmlElement* root)
56{
57  static_cast<WorldEntity*>(this)->loadParams(root);
58
59  LoadParam(root, "Materialset", this, SkyBox, setTexture)
60      .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg");
61
62  LoadParam(root, "Size", this, SkyBox, setSize)
63      .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance).");
64}
65
66void SkyBox::preInit()
67{
68  this->setClassID(CL_SKYBOX, "SkyBox");
69  this->toList(OM_ENVIRON_NOTICK);
70  this->size = 100.0;
71
72  this->material = new Material*[6];
73  for (int i = 0; i < 6; i++)
74    {
75      this->material[i] = new Material();
76      this->material[i]->setIllum(3);
77      this->material[i]->setDiffuse(0.0,0.0,0.0);
78      this->material[i]->setSpecular(0.0,0.0,0.0);
79      this->material[i]->setAmbient(2.0, 2.0, 2.0);
80    }
81  this->setParentMode(PNODE_MOVEMENT);
82}
83
84void SkyBox::postInit()
85{
86  this->rebuild();
87}
88
89
90/**
91 *  default destructor
92*/
93SkyBox::~SkyBox()
94{
95  PRINTF(5)("Deleting SkyBox\n");
96  this->setModel(NULL); //< so that WorldEntity does not try to delete it again.
97  for (int i = 0; i < 6; i++)
98    delete this->material[i];
99  delete[] this->material;
100 }
101
102/**
103 *  sets A set of textures when just giving a Name and an extension:
104
105   usage: give this function an argument like
106   setTexture("skybox", "jpg");
107   and it will convert this to
108   setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg",
109               "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg");
110*/
111void SkyBox::setTextureAndType(const char* name, const char* extension)
112{
113  char* top    = new char[strlen(name)+strlen(extension)+ 10];
114  char* bottom = new char[strlen(name)+strlen(extension)+ 10];
115  char* left   = new char[strlen(name)+strlen(extension)+ 10];
116  char* right  = new char[strlen(name)+strlen(extension)+ 10];
117  char* front  = new char[strlen(name)+strlen(extension)+ 10];
118  char* back   = new char[strlen(name)+strlen(extension)+ 10];
119
120  sprintf(top, "%s_top.%s", name, extension);
121  sprintf(bottom, "%s_bottom.%s", name, extension);
122  sprintf(left, "%s_left.%s", name, extension);
123  sprintf(right, "%s_right.%s", name, extension);
124  sprintf(front, "%s_front.%s", name, extension);
125  sprintf(back, "%s_back.%s", name, extension);
126
127  this->setTextures(top, bottom, left, right, front, back);
128
129  // deleted alocated memory of this function
130  delete []top;
131  delete []bottom;
132  delete []left;
133  delete []right;
134  delete []front;
135  delete []back;
136}
137
138/**
139 *  Defines which textures should be loaded onto the SkyBox.
140 * @param top the top texture.
141 * @param bottom the bottom texture.
142 * @param left the left texture.
143 * @param right the right texture.
144 * @param front the front texture.
145 * @param back the back texture.
146*/
147void SkyBox::setTextures(const char* top, const char* bottom, const char* left, const char* right, const char* front, const char* back)
148{
149  this->material[0]->setDiffuseMap(top);
150  this->material[1]->setDiffuseMap(bottom);
151  this->material[2]->setDiffuseMap(left);
152  this->material[3]->setDiffuseMap(right);
153  this->material[4]->setDiffuseMap(front);
154  this->material[5]->setDiffuseMap(back);
155}
156
157/**
158 * @param size The new size of the SkyBox
159
160 * do not forget to rebuild the SkyBox after this.
161*/
162void SkyBox::setSize(float size)
163{
164  this->size = size;
165}
166
167/**
168 *  rebuilds the SkyBox
169
170   this must be done, when changing the Size of the Skybox (runtime-efficency)
171*/
172void SkyBox::rebuild()
173{
174  StaticModel* model = new StaticModel();
175
176  model->addVertex (-0.5*size, -0.5*size, 0.5*size);
177  model->addVertex (0.5*size, -0.5*size, 0.5*size);
178  model->addVertex (-0.5*size, 0.5*size, 0.5*size);
179  model->addVertex (0.5*size, 0.5*size, 0.5*size);
180  model->addVertex (-0.5*size, 0.5*size, -0.5*size);
181  model->addVertex (0.5*size, 0.5*size, -0.5*size);
182  model->addVertex (-0.5*size, -0.5*size, -0.5*size);
183  model->addVertex (0.5*size, -0.5*size, -0.5*size);
184
185  model->addVertexTexture (0.0, 1.0);
186  model->addVertexTexture (1.0, 1.0);
187  model->addVertexTexture (1.0, 0.0);
188  model->addVertexTexture (0.0, 0.0);
189
190  model->addVertexNormal (0.0, 0.0, 1.0);
191  model->addVertexNormal (0.0, 1.0, 0.0);
192  model->addVertexNormal (0.0, 0.0, -1.0);
193  model->addVertexNormal (0.0, -1.0, 0.0);
194  model->addVertexNormal (1.0, 0.0, 0.0);
195  model->addVertexNormal (-1.0, 0.0, 0.0);
196
197  model->setMaterial(material[0]);
198  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top
199  model->setMaterial(material[1]);
200  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom
201  model->setMaterial(material[2]);
202  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left
203  model->setMaterial(material[3]);
204  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right
205  model->setMaterial(material[4]);
206  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front
207  model->setMaterial(material[5]);
208  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back
209
210  model->finalize();
211
212  this->setModel(model);
213}
214
215void SkyBox::writeBytes( const byte * data, int length, int sender )
216{
217  setRequestedSync( false );
218  setIsOutOfSync( false );
219
220  int flsize = Converter::byteArrayToFloat( data, &size );
221  Converter::byteArrayToString( data+flsize, textureName, length-flsize );
222
223  PRINT(0)("GOT DATA: size=%f texture=%s\n", size, textureName);
224
225  this->setSize( size );
226  this->setTexture( textureName );
227  this->rebuild();
228}
229
230int SkyBox::readBytes( byte * data, int maxLength, int * reciever )
231{
232  if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() )
233  {
234    PRINTF(0)("Requesting sync! %d\n", this->getUniqueID());
235    (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() );
236    setRequestedSync( true );
237  }
238
239  int rec = this->getRequestSync();
240  if ( rec > 0 )
241  {
242    PRINTF(0)("Serving client %d which requested sync %d size=%f texture=%s\n", rec, this->getUniqueID(), this->size, this->textureName);
243    *reciever = rec;
244
245    int flsize = Converter::floatToByteArray( this->size, data, maxLength );
246
247    if ( flsize <= 0 )
248    {
249      PRINTF(1)("Byte array is too small (%d) to store float\n", maxLength );
250      return 0;
251    }
252
253    if ( strlen(textureName)+INTSIZE+flsize > maxLength )
254    {
255      PRINTF(1)("Byte array is too small (%d) to store data\n", maxLength );
256      return 0;
257    }
258
259    return flsize + Converter::stringToByteArray( textureName, data+flsize, strlen(textureName), maxLength-flsize );
260
261  }
262
263  *reciever = 0;
264  return 0;
265}
266
267void SkyBox::writeDebug( ) const
268{
269}
270
271void SkyBox::readDebug( ) const
272{
273}
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