[6113] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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| 18 | #include "weapon_power_up.h" |
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| 19 | #include "factory.h" |
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| 20 | #include "state.h" |
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[6243] | 21 | #include "list.h" |
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[6419] | 22 | #include "network_game_manager.h" |
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[6113] | 23 | |
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| 24 | #include "primitive_model.h" |
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| 25 | |
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| 26 | #include "factory.h" |
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| 27 | #include "load_param.h" |
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| 28 | |
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| 29 | using namespace std; |
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| 30 | |
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| 31 | CREATE_FACTORY(WeaponPowerUp, CL_WEAPON_POWER_UP); |
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| 32 | |
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| 33 | WeaponPowerUp::WeaponPowerUp () : PowerUp(1.0, 1.0, 0.0) |
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| 34 | { |
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| 35 | this->init(); |
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| 36 | } |
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| 37 | |
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| 38 | WeaponPowerUp::WeaponPowerUp(const TiXmlElement* root) : PowerUp(1.0, 1.0, 0.0) |
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| 39 | { |
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| 40 | this->init(); |
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| 41 | this->loadParams(root); |
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| 42 | } |
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| 43 | |
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| 44 | |
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| 45 | WeaponPowerUp::~WeaponPowerUp () |
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| 46 | { |
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| 47 | } |
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| 48 | |
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| 49 | |
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| 50 | void WeaponPowerUp::init() |
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| 51 | { |
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| 52 | weaponXML = NULL; |
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| 53 | weapon = NULL; |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | void WeaponPowerUp::loadParams(const TiXmlElement* root) |
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| 58 | { |
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| 59 | static_cast<PowerUp*>(this)->loadParams(root); |
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| 60 | const TiXmlElement* elem = root->FirstChildElement("weapon"); |
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| 61 | if(elem != NULL && (elem = elem->FirstChildElement()) != NULL) |
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| 62 | { |
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| 63 | this->weaponXML = elem; |
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| 64 | respawn(); |
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| 65 | } |
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| 66 | else |
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| 67 | { |
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| 68 | LoadParam(root, "weaponID", this, WeaponPowerUp, setWeaponClass); |
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| 69 | } |
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| 70 | } |
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| 71 | |
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| 72 | Weapon* WeaponPowerUp::getWeapon() |
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| 73 | { |
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| 74 | return this->weapon; |
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| 75 | } |
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| 76 | |
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| 77 | void WeaponPowerUp::respawn() |
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| 78 | { |
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| 79 | this->weapon = dynamic_cast<Weapon*>((weaponXML == NULL) |
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| 80 | ? Factory::fabricate(static_cast<ClassID>(this->weapon->getClassID())) |
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| 81 | : Factory::fabricate(weaponXML)); |
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| 82 | } |
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| 83 | |
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| 84 | void WeaponPowerUp::setWeaponClass(const char* name) |
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| 85 | { |
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| 86 | this->weapon = dynamic_cast<Weapon*>(Factory::fabricate(name)); |
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| 87 | } |
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[6419] | 88 | |
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| 89 | int WeaponPowerUp::writeBytes( const byte * data, int length, int sender ) |
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| 90 | { |
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| 91 | setRequestedSync( false ); |
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| 92 | setIsOutOfSync( false ); |
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| 93 | |
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| 94 | SYNCHELP_READ_BEGIN(); |
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| 95 | |
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| 96 | SYNCHELP_READ_FKT( PowerUp::writeState ); |
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| 97 | |
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| 98 | //TODO: sync weapon class ( see loadParams ) |
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| 99 | |
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| 100 | return SYNCHELP_READ_N; |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | |
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| 105 | int WeaponPowerUp::readBytes( byte * data, int maxLength, int * reciever ) |
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| 106 | { |
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| 107 | if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() ) |
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| 108 | { |
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| 109 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); |
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| 110 | setRequestedSync( true ); |
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| 111 | } |
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| 112 | |
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| 113 | int rec = this->getRequestSync(); |
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| 114 | if ( rec > 0 ) |
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| 115 | { |
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| 116 | *reciever = rec; |
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| 117 | |
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| 118 | SYNCHELP_WRITE_BEGIN(); |
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| 119 | |
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| 120 | SYNCHELP_WRITE_FKT( PowerUp::readState ); |
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| 121 | |
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| 122 | //TODO: sync weapon class ( see loadParams ) |
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| 123 | |
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| 124 | return SYNCHELP_WRITE_N; |
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| 125 | } |
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| 126 | |
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| 127 | *reciever = 0; |
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| 128 | return 0; |
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| 129 | } |
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