| 
                Last change
                  on this file since 6672 was
                  6568,
                  checked in by bensch, 20 years ago
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          | 
               
trunk: weaponManager is now reporting the change of Weapons to the (if a ) Playable 
 
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            File size:
            1.7 KB
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| 1 |  | 
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| 2 | /*! | 
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| 3 |  * @file playable.h | 
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| 4 |  * Interface for a basic controllable WorldEntity | 
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| 5 |  */ | 
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| 6 | #ifndef _PLAYABLE_H | 
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| 7 | #define _PLAYABLE_H | 
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| 8 |  | 
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| 9 | #include "world_entity.h" | 
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| 10 | #include "extendable.h" | 
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| 11 | #include "event.h" | 
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| 12 | #include <list> | 
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| 13 |  | 
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| 14 | #include "world_entities/weapons/weapon_manager.h" | 
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| 15 |  | 
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| 16 | class Weapon; | 
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| 17 |  | 
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| 18 | class Player; | 
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| 19 |  | 
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| 20 | //! Basic controllable WorldEntity | 
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| 21 | /** | 
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| 22 |  * | 
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| 23 |  */ | 
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| 24 | class Playable : public WorldEntity, public Extendable | 
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| 25 | { | 
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| 26 |   public: | 
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| 27 |     Playable(); | 
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| 28 |     virtual ~Playable(); | 
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| 29 |  | 
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| 30 |     virtual void enter()=0; | 
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| 31 |     virtual void leave()=0; | 
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| 32 |  | 
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| 33 |     virtual bool pickup(PowerUp* powerUp); | 
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| 34 |  | 
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| 35 |     void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); | 
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| 36 |     void removeWeapon(Weapon* weapon); | 
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| 37 |     void nextWeaponConfig(); | 
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| 38 |     void previousWeaponConfig(); | 
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| 39 |  | 
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| 40 |     inline WeaponManager* getWeaponManager() const { return this->weaponMan; }; | 
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| 41 |     void weaponConfigChanged(); | 
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| 42 |  | 
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| 43 |  | 
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| 44 |     bool subscribePlayer(Player* player); | 
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| 45 |     bool unsubscribePlayer(Player* player); | 
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| 46 |  | 
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| 47 |     void attachCamera(); | 
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| 48 |     void detachCamera(); | 
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| 49 |  | 
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| 50 |     virtual void collidesWith(WorldEntity* entity, const Vector& location); | 
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| 51 |     virtual void process(const Event &event) = 0; | 
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| 52 |  | 
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| 53 |  | 
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| 54 |  | 
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| 55 |     /** @return a List of Events in PEV_* sytle */ | 
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| 56 |     inline const std::list<int>& getEventList() { return this->events; }; | 
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| 57 |  | 
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| 58 |   protected: | 
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| 59 |     void registerEvent(int eventType); | 
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| 60 |     void unregisterEvent(int eventType); | 
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| 61 |  | 
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| 62 |   private: | 
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| 63 |     WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping | 
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| 64 |     std::list<int>        events;             //!< A list of Events, that are captured for this playable | 
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| 65 |  | 
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| 66 |     Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL | 
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| 67 |  | 
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| 68 | }; | 
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| 69 |  | 
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| 70 | #endif /* _PLAYABLE_H */ | 
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