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source: orxonox.OLD/branches/network/src/world_entities/playable.h @ 6950

Last change on this file since 6950 was 6950, checked in by patrick, 18 years ago

network: explosion added

File size: 2.2 KB
RevLine 
[5838]1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
[6547]10#include "extendable.h"
[5838]11#include "event.h"
[5876]12#include <list>
[5838]13
[6444]14#include "world_entities/weapons/weapon_manager.h"
[6442]15
[5847]16class Weapon;
[6950]17class DotEmitter;
[5872]18class Player;
[6950]19class SpriteParticles;
[5838]20
21//! Basic controllable WorldEntity
22/**
[5864]23 *
[5838]24 */
[6547]25class Playable : public WorldEntity, public Extendable
[5838]26{
27  public:
28    virtual ~Playable();
29
[6241]30    virtual void enter()=0;
31    virtual void leave()=0;
[5838]32
[6547]33    virtual bool pickup(PowerUp* powerUp);
34
[6443]35    void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
36    void removeWeapon(Weapon* weapon);
[6444]37    void nextWeaponConfig();
38    void previousWeaponConfig();
[6443]39
[5875]40    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
[6568]41    void weaponConfigChanged();
[5838]42
[6568]43
[5895]44    bool subscribePlayer(Player* player);
[5896]45    bool unsubscribePlayer(Player* player);
[5895]46
[6241]47    void attachCamera();
48    void detachCamera();
49
[6436]50    virtual void collidesWith(WorldEntity* entity, const Vector& location);
[6804]51    virtual void process(const Event &event);
[5898]52
[6804]53    virtual void tick(float dt);
[5898]54
55    /** @return a List of Events in PEV_* sytle */
[5877]56    inline const std::list<int>& getEventList() { return this->events; };
[6950]57
[6868]58    int       writeSync(const byte* data, int length, int sender);
59    int       readSync(byte* data, int maxLength );
60    bool      needsReadSync();
[5838]61
[5877]62  protected:
[6804]63    Playable();
64
[5877]65    void registerEvent(int eventType);
[5895]66    void unregisterEvent(int eventType);
[5872]67
[5838]68  private:
69    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
[5898]70    std::list<int>        events;             //!< A list of Events, that are captured for this playable
[5886]71
[5898]72    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
[5888]73
[6804]74    bool                  bFire;              //!< If the Ship is firing.
[6868]75    int                   oldFlags;           //!< Used for synchronisation
[6804]76
[6950]77    //HACK: explosion emitter
78    DotEmitter*           emitter;
79    SpriteParticles*      explosionParticles;
[5838]80};
81
82#endif /* _PLAYABLE_H */
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